CandideServer.Entities.ControllerSets.RobotBoss.RobotBossFightConstants
Type JSONpublic class in CandideServer.Entities.ControllerSets.RobotBoss
Type metadata
- Assembly
CandideServer - Namespace
CandideServer.Entities.ControllerSets.RobotBoss - Base type
System.Object - Hash
0F913A28B8BF86AAC55F9362AC0E501BA10D3E6B34D607C74E0E7F90A397FA26
Relationships
Base type
System.Object
Fields
| Name | Visibility | Signature |
|---|---|---|
ArenaBottom# | public | public System.Int32 ArenaBottom |
ArenaHeight# | public | public System.Int32 ArenaHeight |
ArenaLeft# | public | public System.Int32 ArenaLeft |
ArenaRight# | public | public System.Int32 ArenaRight |
ArenaTop# | public | public System.Int32 ArenaTop |
ArenaWidth# | public | public System.Int32 ArenaWidth |
ArenaZ# | public | public System.Int32 ArenaZ |
AttackMessage# | public | public System.Byte AttackMessage |
BossDeathMessage# | public | public System.Byte BossDeathMessage |
Charging# | public | public System.Int32 Charging |
Dead# | public | public System.Int32 Dead |
Firing# | public | public System.Int32 Firing |
HeadSlam# | public | public System.Byte HeadSlam |
HeadSplitMessage# | public | public System.Byte HeadSplitMessage |
Hovering# | public | public System.Int32 Hovering |
Idle# | public | public System.Int32 Idle |
Inactive# | public | public System.Int32 Inactive |
LaserSweep# | public | public System.Byte LaserSweep |
LaserTwist# | public | public System.Byte LaserTwist |
LeftSide# | public | public System.Int32 LeftSide |
LeftSmash# | public | public System.Byte LeftSmash |
MovingToPosition# | public | public System.Int32 MovingToPosition |
Phase1# | public | public System.Int32 Phase1 |
Phase2# | public | public System.Int32 Phase2 |
Phase3# | public | public System.Int32 Phase3 |
Recovering# | public | public System.Int32 Recovering |
Returning# | public | public System.Int32 Returning |
RightSide# | public | public System.Int32 RightSide |
RightSmash# | public | public System.Byte RightSmash |
Slamming# | public | public System.Int32 Slamming |
StartFightMessage# | public | public System.Byte StartFightMessage |
StartFiring# | public | public System.Int32 StartFiring |
StopFiring# | public | public System.Int32 StopFiring |
Sweep# | public | public System.Byte Sweep |
Sweeping# | public | public System.Int32 Sweeping |
Transition1To2# | public | public System.Int32 Transition1To2 |
Transition2To3# | public | public System.Int32 Transition2To3 |
Transition3ToDead# | public | public System.Int32 Transition3ToDead |
TransitionInactiveTo1# | public | public System.Int32 TransitionInactiveTo1 |