Romestead Assembly Reference

CandideServer.Entities.Controllers.Enemies.ServerSatyrBruteController

Type JSON

public class in CandideServer.Entities.Controllers.Enemies

Methods2
Properties0
Fields26
Events0
Type metadata

Relationships

Fields

NameVisibilitySignature
AttackCooldownTimerprivateprivate System.String AttackCooldownTimer
AttackOnCooldownprivateprivate System.String AttackOnCooldown
CurrentPatrolPointPositionprivateprivate System.String CurrentPatrolPointPosition
CurrentPatrolPointStopTimeprivateprivate System.String CurrentPatrolPointStopTime
DeadDurationTimerprivateprivate System.String DeadDurationTimer
SatyrBossprivateprivate System.String SatyrBoss
TargetEntityprivateprivate System.String TargetEntity
WanderDurationTimerprivateprivate System.String WanderDurationTimer
_attackChargeDurationprivateprivate System.Single _attackChargeDuration
_attackCooldownprivateprivate System.Single _attackCooldown
_attackMovementLockDurationprivateprivate System.Single _attackMovementLockDuration
_attackRangeprivateprivate System.Single _attackRange
_attackSpellprivateprivate System.String _attackSpell
_attackSpellTriggerDelayprivateprivate System.Single _attackSpellTriggerDelay
_isPatrollerprivateprivate System.Boolean _isPatroller
_isSpawnedInsideSatyrBossArenaprivateprivate System.Boolean _isSpawnedInsideSatyrBossArena
_patrolModeprivateprivate CandideServer.Entities.BehaviorMachine.Modules.Nodes.Schmovement.PatrolMode _patrolMode
_patrolRouteprivateprivate System.String _patrolRoute
_patrolRouteStartIndexprivateprivate System.Int32 _patrolRouteStartIndex
_pauseDurationAfterLosingAggroprivateprivate System.Single _pauseDurationAfterLosingAggro
_runSpeedprivateprivate System.Single _runSpeed
_shouldWanderHomeprivateprivate System.Boolean _shouldWanderHome
_walkSpeedprivateprivate System.Single _walkSpeed
_wanderDistanceprivateprivate System.ValueTuple<System.Single, System.Single> _wanderDistance
_wanderHomeRadiusprivateprivate System.Single _wanderHomeRadius
_wanderIdleDurationprivateprivate System.ValueTuple<System.Single, System.Single> _wanderIdleDuration

Methods

CreateStateMachine

public BM.StateMachine CreateStateMachine()

Method metadata
  • Visibilitypublic
  • Return typeBM.StateMachine
  • StaticFalse
  • VirtualTrue
  • Hash4381DDBD0E8BF87299F4372491E3A1EC71427A5C6004B8E48473D0AA91B96AF1
  • Body hash084371313CDD20CA872EB9977A002E3E5754DD1EDD4FD5532271803849F7F937
  • IL size3595
Referenced calls
  • ServerSatyrBruteController.<>c__DisplayClass28_0::.ctor()
  • BM.SMBuilder::.ctor()
  • BM.SMBuilder::Branch(System.String, BM.State&, System.Int32, System.Int32)
  • BM.StateBuilder<BM.SMBuilder>::Branch(System.String, BM.State&, System.Int32, System.Int32)
  • BM.StateBuilder<BM.StateBuilder<BM.SMBuilder>>::Branch(System.String, BM.State&, System.Int32, System.Int32)
  • BM.StateBuilder<BM.StateBuilder<BM.StateBuilder<BM.SMBuilder>>>::Leaf(System.String, BM.State&, System.Int32, System.Int32)
  • BM.StateBuilder<BM.StateBuilder<BM.StateBuilder<BM.SMBuilder>>>::Branch(System.String, BM.State&, System.Int32, System.Int32)
  • BM.StateBuilder<BM.StateBuilder<BM.StateBuilder<BM.StateBuilder<BM.SMBuilder>>>>::Leaf(System.String, BM.State&, System.Int32, System.Int32)
  • BM.StateBuilder<BM.StateBuilder<BM.StateBuilder<BM.StateBuilder<BM.SMBuilder>>>>::End()
  • BM.StateBuilder<BM.StateBuilder<BM.StateBuilder<BM.SMBuilder>>>::End()
  • BM.StateBuilder<BM.StateBuilder<BM.SMBuilder>>::End()
  • BM.StateBuilder<BM.SMBuilder>::Leaf(System.String, BM.State&, System.Int32, System.Int32)
  • BM.StateBuilder<BM.SMBuilder>::End()
  • BM.SMBuilder::Build()
  • BM.BTBuilderPool::Get()
  • BM.ParallelSequence::.ctor(System.Boolean)
  • BM.BTBuilder::Composite(BM.Composite)
  • BM.TryGetThreateningEntity::.ctor(System.String)
  • BM.BTBuilder::Leaf(BM.Leaf)
  • BM.NodeArg<System.Single>::op_Implicit(T)
  • BM.CooldownTimer::.ctor(BM.Blackboard, BM.NodeArg<System.Single>, System.String, System.String)
  • BM.BTBuilder::End()
  • BM.BTBuilder::Build()
  • BM.State::set_UpdateBehaviorTree(BM.BehaviorTree)
  • BM.State::AddStartChildTransition(BM.State)
  • ServerSatyrBruteController.<>c__DisplayClass28_0::<CreateStateMachine>b__0(BM.BTUpdateContext, BM.Blackboard, System.Object[])
  • System.Func<BM.BTUpdateContext, BM.Blackboard, System.Object[], System.Boolean>::.ctor(System.Object, System.IntPtr)
  • System.Array::Empty()
  • BM.CustomBool::.ctor(System.Func<BM.BTUpdateContext, BM.Blackboard, System.Object[], System.Boolean>, System.Object[])
  • BM.ConditionHelper::Leaf(BM.Leaf)
  • BM.Transition::set_Condition(BM.IBaseCondition)
  • ServerSatyrBruteController.<>c__DisplayClass28_0::<CreateStateMachine>b__1(BM.BTUpdateContext, BM.Blackboard, System.Object[])
String literals
  • base
  • passive
  • wander
  • no_player_nearby
  • player_nearby
  • walk
  • idle
  • walkHome
  • patrol
  • move_inside_satyr_boss_arena
  • aggro
  • default
  • chase
  • attack
  • thrown_by_satyr_boss
  • approach

EntityInitialize

public System.Void EntityInitialize()

Method metadata
  • Visibilitypublic
  • Return typeSystem.Void
  • StaticFalse
  • VirtualTrue
  • Hash76DF8C8C48EB9FB45AE5307A3BAEFF62DEB478DDC6A0FEA0E3D8227A2D864703
  • Body hash252A25F5F5AA387ECE6F9CB7013988A05ABC95231AB50B5DF78AE08298980F31
  • IL size627
Referenced calls
String literals
  • walk_speed
  • run_speed
  • should_wander_home
  • wander_home_radius
  • min_wander_distance
  • max_wander_distance
  • min_wander_idle_duration
  • max_wander_idle_duration
  • attack_spell
  • attack_range
  • attack_charge_time
  • attack_spell_trigger_delay
  • attack_movement_lock_duration
  • attack_cooldown
  • is_patroller
  • patrol_route