Romestead Assembly Reference

CandideServer.Entities.Controllers.PlayerActionTypes

Type JSON

public class in CandideServer.Entities.Controllers

Methods0
Properties0
Fields40
Events0
Type metadata
  • AssemblyCandideServer
  • NamespaceCandideServer.Entities.Controllers
  • Base typeSystem.Object
  • HashDB95D2A41936B3096C2C78DCE527467BCAD087652C798418DAAC908FD1F39913

Relationships

Base type

System.Object

Fields

NameVisibilitySignature
BowChargeUppublicpublic System.Int32 BowChargeUp
BowSecondarypublicpublic System.Int32 BowSecondary
BowShootpublicpublic System.Int32 BowShoot
Carryingpublicpublic System.Int32 Carrying
ChargeSpelltomepublicpublic System.Int32 ChargeSpelltome
DaggerAttackpublicpublic System.Int32 DaggerAttack
Dodgepublicpublic System.Int32 Dodge
FireHandCrossbowpublicpublic System.Int32 FireHandCrossbow
HoldShieldpublicpublic System.Int32 HoldShield
HoldShieldSpearpublicpublic System.Int32 HoldShieldSpear
Idlepublicpublic System.Int32 Idle
JavelinChargeUppublicpublic System.Int32 JavelinChargeUp
Liftingpublicpublic System.Int32 Lifting
MovementKeysPressedpublicpublic System.Int32 MovementKeysPressed
MovementKeysReleasedpublicpublic System.Int32 MovementKeysReleased
PerformOnActionInProgresspublicpublic System.Int32 PerformOnActionInProgress
Placingpublicpublic System.Int32 Placing
ShieldDashpublicpublic System.Int32 ShieldDash
ShieldDashSpearpublicpublic System.Int32 ShieldDashSpear
Sittingpublicpublic System.Int32 Sitting
SledgehammerAttackpublicpublic System.Int32 SledgehammerAttack
SledgehammerChargeUppublicpublic System.Int32 SledgehammerChargeUp
SledgehammerSecondarypublicpublic System.Int32 SledgehammerSecondary
SpearDashpublicpublic System.Int32 SpearDash
SpearHoldingStartpublicpublic System.Int32 SpearHoldingStart
SpearHoldingStoppublicpublic System.Int32 SpearHoldingStop
SpearHoldingThrustAttackpublicpublic System.Int32 SpearHoldingThrustAttack
SpearShieldAttackpublicpublic System.Int32 SpearShieldAttack
SpearSlashAttackpublicpublic System.Int32 SpearSlashAttack
SpearSpecialAttackpublicpublic System.Int32 SpearSpecialAttack
SpearThrustAttackpublicpublic System.Int32 SpearThrustAttack
StartActionInProgresspublicpublic System.Int32 StartActionInProgress
StopActionInProgresspublicpublic System.Int32 StopActionInProgress
StopCarryingpublicpublic System.Int32 StopCarrying
StopLiftingpublicpublic System.Int32 StopLifting
SwordAttackpublicpublic System.Int32 SwordAttack
Throwingpublicpublic System.Int32 Throwing
ThrowJavelinpublicpublic System.Int32 ThrowJavelin
UnarmedAttackpublicpublic System.Int32 UnarmedAttack
UseSpelltomepublicpublic System.Int32 UseSpelltome