Romestead Assembly Reference

CandideServer.Entities.Controllers.ServerSpikyBushController

Type JSON

public class in CandideServer.Entities.Controllers

Methods3
Properties0
Fields3
Events0
Type metadata

Relationships

Fields

NameVisibilitySignature
DamageCooldownprivateprivate System.Single DamageCooldown
SpellIdpublicpublic System.String SpellId
_entityDamageCooldownsprivateprivate System.Collections.Generic.Dictionary<System.Guid, System.Single> _entityDamageCooldowns

Methods

EntityInitialize

public System.Void EntityInitialize()

Method metadata
  • Visibilitypublic
  • Return typeSystem.Void
  • StaticFalse
  • VirtualTrue
  • Hash0BFBCDA389B55123FF4AA0D8AE59F4A424A837F966B97EBEECF79ABAEC6642F6
  • Body hash0EA75C6E2A8DA87A1FAB8826DFD63735DA797E16F1A2723A7117915E31480BED
  • IL size39
Referenced calls
String literals
  • spellId
  • spike_bush:forest

OnEntityCollision

public System.Boolean OnEntityCollision(Shared.Entity.EntityWrapper otherEntity, Microsoft.Xna.Framework.Vector3 thisOldVelocity, Microsoft.Xna.Framework.Vector3 thisNewVelocity, Microsoft.Xna.Framework.Vector3 otherOldVelocity, Microsoft.Xna.Framework.Vector3 otherNewVelocity, out Microsoft.Xna.Framework.Vector3& overrideVelocity)

Method metadata
  • Visibilitypublic
  • Return typeSystem.Boolean
  • StaticFalse
  • VirtualTrue
  • Hash0A40B32C879C2F20CC06BFFA6EEABBE403B71F14E6A5E16AAB8C8B7225786A67
  • Body hashF676D2881D20F6EF575A4873837BE63DC04532AFAB0A7B948F7E4E4FDE26B43F
  • IL size151
Referenced calls

Update

public System.Void Update(Microsoft.Xna.Framework.GameTime gameTime)

Method metadata
  • Visibilitypublic
  • Return typeSystem.Void
  • StaticFalse
  • VirtualTrue
  • HashC449EE9BCDF32E5EC2CEEB212AD83072D746F46055246D99EFF6E75053837D61
  • Body hash4CA5C68AD5529EDBAF9902923D6B26EFD90E41ED1B816BEE62C99AD184D673C8
  • IL size127
Referenced calls
  • Shared.Entity.Base.AbstractController::Update(Microsoft.Xna.Framework.GameTime)
  • System.Collections.Generic.Dictionary<System.Guid, System.Single>::GetEnumerator()
  • Dictionary.Enumerator<System.Guid, System.Single>::get_Current()
  • System.Collections.Generic.KeyValuePair<System.Guid, System.Single>::Deconstruct(!0&, !1&)
  • Microsoft.Xna.Framework.GameTime::get_ElapsedGameTime()
  • System.TimeSpan::get_TotalSeconds()
  • System.Collections.Generic.Dictionary<System.Guid, System.Single>::Remove(!0)
  • System.Collections.Generic.Dictionary<System.Guid, System.Single>::set_Item(!0, !1)
  • Dictionary.Enumerator<System.Guid, System.Single>::MoveNext()
  • System.IDisposable::Dispose()