public class in CandideServer.ServerControllers
Type metadata
- Assembly
CandideServer - Namespace
CandideServer.ServerControllers - Base type
System.Object - Hash
2718C2A27C22D65218EB1EFAF0026163B4DE16A2AF82DC28DE82039C9E0BF3FF
Relationships
Base type
System.Object
Removed in latest patch
These members existed in the baseline snapshot and were removed in Latest Steam live vs manifest 4886639939922115546.
Methods
| Name | Visibility | Signature |
|---|---|---|
RegisterReward#removed | public | public System.Boolean RegisterReward(System.String rewardId) |
Methods
OnWorldStatsLoaded
#
public System.Void OnWorldStatsLoaded()
Method metadata
- Visibilitypublic
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
98D0CC90E6C19F1DE7F1346237ADD89EA21A57E90E9A1F01ED34F6AFB7DC224F - Body hash
FD0B625791DCF76865D16E10D288DDD72472D571E0FA976AA94B90D67D428697 - IL size120
Referenced calls
System.Collections.Generic.HashSet<System.String>::GetEnumerator()HashSet.Enumerator<System.String>::get_Current()CandideServer.Database.RewardDataBase::GetRewardOrNull(System.String)System.String::Concat(System.String, System.String)CandideCreator.Shared.Helpers.ServerWarningHelper::Warning(System.String)CandideServer.Models.Rewards.IRewardStrategy::ApplyReward(System.Nullable<System.Guid>, System.Boolean)HashSet.Enumerator<System.String>::MoveNext()System.IDisposable::Dispose()
String literals
Couldn't find Reward data with id:
public System.Boolean RegisterReward(System.String rewardId, System.Boolean sendEvent)
Method metadata
- Visibilitypublic
- Return type
System.Boolean - StaticTrue
- VirtualFalse
- Hash
7CFFC2AFB80AE6ADC416EC720EEF8C8B45844671E7B4FF11D0FE8BCA2C54257A - Body hash
2FF6D302772DC3EEE551EAF4D7E62718F3E71466998778BC0E26768BF0BDBF4B - IL size58
Referenced calls
System.Collections.Generic.HashSet<System.String>::Add(!0)System.String::Concat(System.String, System.String)CandideCreator.Shared.Helpers.ServerWarningHelper::Warning(System.String)CandideServer.EventBus.EventBusManager::SendEvent(System.String, System.Object, System.Boolean)
Called by
String literals
Game state already contains unlocked rewardreward-unlocked