Candide.CandideUI.Components.Buttons.WeaponSwitchButton
Type JSONpublic class in Candide.CandideUI.Components.Buttons
Type metadata
- Assembly
Romestead - Namespace
Candide.CandideUI.Components.Buttons - Base type
Candide.CandideUI.Components.Buttons.CandideIconCooldownButton - Hash
68BDBB27F99585D3F15EDC94C7A2CE2E18CADABC371DA2BC143794CA055D5283
Relationships
Methods
Update
#
public System.Void Update(Microsoft.Xna.Framework.GameTime gameTime)
Method metadata
- Visibilitypublic
- Return type
System.Void - StaticFalse
- VirtualTrue
- Hash
9B67D606B1E201E485C8026C3237DCAB556011FB1FC4A82ED64072E47915349E - Body hash
415CF33782BD84FD52B9A61E3706B9324F68F1E2B209A212D25C8B4DFB8A445B - IL size51
Referenced calls
System.MathF::Max(System.Single, System.Single)Candide.CandideUI.Components.Buttons.CandideIconCooldownButton::set_Progress(System.Single)Candide.CandideUI.Components.Buttons.CandideButtonBase::Update(Microsoft.Xna.Framework.GameTime)