Romestead Assembly Reference

Candide.GameModels.PlayerGameState

Type JSON

public class in Candide.GameModels

Methods1
Properties0
Fields9
Events0
Type metadata
  • AssemblyRomestead
  • NamespaceCandide.GameModels
  • Base typeSystem.Object
  • Hash68DA25019A7DB93747C9F77DC4AA44AED7E2C8790683E9AC5D5315B2E3A5E407

Relationships

Base type

System.Object

Fields

NameVisibilitySignature
Analyticspublicpublic Shared.Analytics.AnalyticsHandler Analytics
FurnitureAmountspublicpublic System.Collections.Generic.Dictionary<System.String, System.Int32> FurnitureAmounts
HotBarpublicpublic Candide.Entities.PlayerState.HotBarSlot[] HotBar
PlayerWorldFlagsBooleanspublicpublic System.Collections.Generic.Dictionary<System.Guid, System.Collections.Generic.Dictionary<System.String, System.Boolean>> PlayerWorldFlagsBooleans
PlayerWorldFlagsFloatspublicpublic System.Collections.Generic.Dictionary<System.Guid, System.Collections.Generic.Dictionary<System.String, System.Single>> PlayerWorldFlagsFloats
PlayerWorldFlagsStringspublicpublic System.Collections.Generic.Dictionary<System.Guid, System.Collections.Generic.Dictionary<System.String, System.String>> PlayerWorldFlagsStrings
TimePlayedInSessionpublicpublic System.Double TimePlayedInSession
TrackedQuestIdpublicpublic System.String TrackedQuestId
WorshipOfferedItemAmountspublicpublic System.Collections.Generic.Dictionary<System.String, System.Int32> WorshipOfferedItemAmounts

Methods

PlayerLoaded

public System.Void PlayerLoaded(CandideServer.ServerServices.GetFullGameStateResponse gameState, Shared.Models.Player.PlayerCharacterSaveModel saveModel)

Method metadata
  • Visibilitypublic
  • Return typeSystem.Void
  • StaticTrue
  • VirtualFalse
  • Hash2B8A6C5E805E27970B30CE15BB6990FB95624D8D6A33CB9897A38112D43E6157
  • Body hashA2F2447270B3D82F25590DEAF734B869E8A811A705D5634013D7F8E8CAF5FADA
  • IL size276
Referenced calls
  • System.Collections.Generic.Dictionary<System.Guid, System.Collections.Generic.Dictionary<System.String, System.Single>>::ContainsKey(!0)
  • System.Collections.Generic.Dictionary<System.String, System.Single>::.ctor()
  • System.Collections.Generic.Dictionary<System.Guid, System.Collections.Generic.Dictionary<System.String, System.Single>>::set_Item(!0, !1)
  • System.Collections.Generic.Dictionary<System.Guid, System.Collections.Generic.Dictionary<System.String, System.String>>::ContainsKey(!0)
  • System.Collections.Generic.Dictionary<System.String, System.String>::.ctor()
  • System.Collections.Generic.Dictionary<System.Guid, System.Collections.Generic.Dictionary<System.String, System.String>>::set_Item(!0, !1)
  • System.Collections.Generic.Dictionary<System.Guid, System.Collections.Generic.Dictionary<System.String, System.Boolean>>::ContainsKey(!0)
  • System.Collections.Generic.Dictionary<System.String, System.Boolean>::.ctor()
  • System.Collections.Generic.Dictionary<System.Guid, System.Collections.Generic.Dictionary<System.String, System.Boolean>>::set_Item(!0, !1)
  • System.Collections.Generic.List<System.Nullable<Shared.Models.Player.HotBarSaveModel>>::get_Count()
  • System.Collections.Generic.List<System.Nullable<Shared.Models.Player.HotBarSaveModel>>::get_Item(System.Int32)
  • System.Nullable<Shared.Models.Player.HotBarSaveModel>::get_HasValue()
  • System.Nullable<Shared.Models.Player.HotBarSaveModel>::get_Value()
  • Candide.Entities.PlayerState.HotBarSlot::.ctor(Shared.Models.Player.HotBarSlotType, System.String)
Called by