Candide.GameModels.TempState
Type JSONpublic class in Candide.GameModels
Type metadata
- Assembly
Romestead - Namespace
Candide.GameModels - Base type
System.Object - Hash
85C4BBC31F8B83ACC55AA8EF58969FA898225421BEE6EF69E3B94198019D7AD6
Relationships
Base type
System.Object
Fields
| Name | Visibility | Signature |
|---|---|---|
CurrentlyUpdatingBuilding# | public | public Candide.GameModels.Models.Constructions.Building CurrentlyUpdatingBuilding |
CurrentlyUpdatingBuildingOffset# | public | public Microsoft.Xna.Framework.Vector3 CurrentlyUpdatingBuildingOffset |
DebugCurrentlyUpdatingWorldId# | public | public System.Nullable<System.Guid> DebugCurrentlyUpdatingWorldId |
Methods
LogUpdatingWorldError
#
public System.Void LogUpdatingWorldError(System.String name)
Method metadata
- Visibilitypublic
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
27C38A27B425095B8B9C1482F7CDBF2AFD6FD1F54F3861C2C69AD801C41C7310 - Body hash
0EE3FDCCEB326930448C218DD2C9AFE8EB3B6E37AD0005C4277A7913D8BBB833 - IL size1117
Referenced calls
System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::.ctor(System.Int32, System.Int32)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendFormatted(System.String)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendLiteral(System.String)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendFormatted(!!0)System.Environment::get_StackTrace()System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::ToStringAndClear()System.Nullable<System.Guid>::get_HasValue()System.String::Concat(System.String, System.String)System.Nullable<System.Guid>::get_Value()System.Collections.Generic.Dictionary<System.Guid, CandideServer.Models.Worlds.WorldModel>::TryGetValue(!0, !1&)System.Collections.Generic.Dictionary<System.Guid, CandideServer.SimulationModels.BuildingSimulationModel>::TryGetValue(!0, !1&)System.String::Concat(System.String, System.String, System.String)System.Collections.Generic.Dictionary<System.Guid, Candide.World.ExteriorWorld>::TryGetValue(!0, !1&)CandideCreator.Shared.Algorithms.AabbTree<Candide.World.ExteriorWorld>::GetItem(System.Int32)System.Nullable<System.Guid>::.ctor(!0)System.Collections.Generic.Dictionary<System.Guid, CandideServer.Models.Worlds.WorldModel>::get_Values()Dictionary.ValueCollection<System.Guid, CandideServer.Models.Worlds.WorldModel>::GetEnumerator()Dictionary.ValueCollection.Enumerator<System.Guid, CandideServer.Models.Worlds.WorldModel>::get_Current()Dictionary.ValueCollection.Enumerator<System.Guid, CandideServer.Models.Worlds.WorldModel>::MoveNext()System.IDisposable::Dispose()System.Collections.Generic.Dictionary<System.Guid, Candide.GameModels.Models.Constructions.Building>::get_Values()Dictionary.ValueCollection<System.Guid, Candide.GameModels.Models.Constructions.Building>::GetEnumerator()Dictionary.ValueCollection.Enumerator<System.Guid, Candide.GameModels.Models.Constructions.Building>::get_Current()Dictionary.ValueCollection.Enumerator<System.Guid, Candide.GameModels.Models.Constructions.Building>::MoveNext()Shared.Analytics.AnalyticsManager::TrackError(System.String)
Called by
String literals
failed because updating building was null. WorldId:. ''TempState.Debug_CurrentlyUpdatingWorldId was null.World:, MapId:, Building id:Building data id:World was not in game state.ExteriorWorldData Id, Loaded:, Leaf id:ExteriorWorldTree leaf IdWorlds:-Buildings: