Romestead Assembly Reference

Candide.GameModels.TempState

Type JSON

public class in Candide.GameModels

Methods1
Properties0
Fields3
Events0
Type metadata
  • AssemblyRomestead
  • NamespaceCandide.GameModels
  • Base typeSystem.Object
  • Hash85C4BBC31F8B83ACC55AA8EF58969FA898225421BEE6EF69E3B94198019D7AD6

Relationships

Base type

System.Object

Fields

NameVisibilitySignature
CurrentlyUpdatingBuildingpublicpublic Candide.GameModels.Models.Constructions.Building CurrentlyUpdatingBuilding
CurrentlyUpdatingBuildingOffsetpublicpublic Microsoft.Xna.Framework.Vector3 CurrentlyUpdatingBuildingOffset
DebugCurrentlyUpdatingWorldIdpublicpublic System.Nullable<System.Guid> DebugCurrentlyUpdatingWorldId

Methods

LogUpdatingWorldError

public System.Void LogUpdatingWorldError(System.String name)

Method metadata
  • Visibilitypublic
  • Return typeSystem.Void
  • StaticTrue
  • VirtualFalse
  • Hash27C38A27B425095B8B9C1482F7CDBF2AFD6FD1F54F3861C2C69AD801C41C7310
  • Body hash0EE3FDCCEB326930448C218DD2C9AFE8EB3B6E37AD0005C4277A7913D8BBB833
  • IL size1117
Referenced calls
  • System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::.ctor(System.Int32, System.Int32)
  • System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendFormatted(System.String)
  • System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendLiteral(System.String)
  • System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendFormatted(!!0)
  • System.Environment::get_StackTrace()
  • System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::ToStringAndClear()
  • System.Nullable<System.Guid>::get_HasValue()
  • System.String::Concat(System.String, System.String)
  • System.Nullable<System.Guid>::get_Value()
  • System.Collections.Generic.Dictionary<System.Guid, CandideServer.Models.Worlds.WorldModel>::TryGetValue(!0, !1&)
  • System.Collections.Generic.Dictionary<System.Guid, CandideServer.SimulationModels.BuildingSimulationModel>::TryGetValue(!0, !1&)
  • System.String::Concat(System.String, System.String, System.String)
  • System.Collections.Generic.Dictionary<System.Guid, Candide.World.ExteriorWorld>::TryGetValue(!0, !1&)
  • CandideCreator.Shared.Algorithms.AabbTree<Candide.World.ExteriorWorld>::GetItem(System.Int32)
  • System.Nullable<System.Guid>::.ctor(!0)
  • System.Collections.Generic.Dictionary<System.Guid, CandideServer.Models.Worlds.WorldModel>::get_Values()
  • Dictionary.ValueCollection<System.Guid, CandideServer.Models.Worlds.WorldModel>::GetEnumerator()
  • Dictionary.ValueCollection.Enumerator<System.Guid, CandideServer.Models.Worlds.WorldModel>::get_Current()
  • Dictionary.ValueCollection.Enumerator<System.Guid, CandideServer.Models.Worlds.WorldModel>::MoveNext()
  • System.IDisposable::Dispose()
  • System.Collections.Generic.Dictionary<System.Guid, Candide.GameModels.Models.Constructions.Building>::get_Values()
  • Dictionary.ValueCollection<System.Guid, Candide.GameModels.Models.Constructions.Building>::GetEnumerator()
  • Dictionary.ValueCollection.Enumerator<System.Guid, Candide.GameModels.Models.Constructions.Building>::get_Current()
  • Dictionary.ValueCollection.Enumerator<System.Guid, Candide.GameModels.Models.Constructions.Building>::MoveNext()
  • Shared.Analytics.AnalyticsManager::TrackError(System.String)
Called by
String literals
  • failed because updating building was null. WorldId:
  • . '
  • '
  • TempState.Debug_CurrentlyUpdatingWorldId was null.
  • World:
  • , MapId:
  • , Building id:
  • Building data id:
  • World was not in game state.
  • ExteriorWorldData Id
  • , Loaded:
  • , Leaf id:
  • ExteriorWorldTree leaf Id
  • Worlds:
  • -
  • Buildings: