Candide.PlayerMode.Construction.Constructing.DraggableDrawingHandler
Type JSONpublic class in Candide.PlayerMode.Construction.Constructing
Type metadata
- Assembly
Romestead - Namespace
Candide.PlayerMode.Construction.Constructing - Base type
System.Object - Hash
69BE4EE7DFA1673DAC76AB56E1ED5669C3981913F094015991CBEC8CD58E9026
Relationships
Base type
System.Object
Fields
| Name | Visibility | Signature |
|---|---|---|
_lastPlacement# | private | private Microsoft.Xna.Framework.Point _lastPlacement |
Methods
DrawInWorldUi
#
public System.Void DrawInWorldUi(Microsoft.Xna.Framework.Graphics.SpriteBatch batch, Candide.PlayerMode.Construction.PlacingConstruction placingConstruction, Candide.PlayerMode.Construction.Constructing.ConstructingHandler handler)
Method metadata
- Visibilitypublic
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
916EF382394737C02A1179057F08957EB6A33102AD2B1974A2326329D64B832D - Body hash
5C47006A6C0A2598355F5E776B5205408A9EFA8D46AB03CCAA839A0708492488 - IL size24
Reset
#
public System.Void Reset()
Method metadata
- Visibilitypublic
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
608EE85BCF05F637C451C70C893501CC0FA4FF6E792E3113770F7C0ACFB94934 - Body hash
B35C39F68E17A725708A48D8E776975881F1BED858CD7577EA5BADC245856989 - IL size13
Referenced calls
Microsoft.Xna.Framework.Point::.ctor(System.Int32, System.Int32)
Update
#
public System.Void Update(Candide.PlayerMode.Construction.PlacingConstruction placingConstruction, CandideServer.Models.Town.TownModel town, Candide.PlayerMode.Construction.Constructing.ConstructingHandler handler)
Method metadata
- Visibilitypublic
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
7147FFA02EE7F7FE398A425EDE6194E51D97AAE8E5018E3CE1CD2E3B32F75E87 - Body hash
22D7BAA520E01B503CFE6DB4EA7FD9B7CB12565E567E38582D7190E836AF69DF - IL size133
Referenced calls
Candide.Input.SuperKeybind::Down()Microsoft.Xna.Framework.Point::op_Inequality(Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Point)System.Nullable<System.Guid>::.ctor(!0)Candide.PlayerMode.Construction.PlacingConstruction::Place(Microsoft.Xna.Framework.Point, System.Nullable<System.Guid>, System.String)Candide.PlayerMode.Construction.Constructing.ConstructingHandler::SetSelectedConstruction(System.String)Candide.Input.SuperKeybind::Up()