PlayerAnimationController.States
Type JSONpublic class in <global>
Type metadata
- Assembly
Romestead - Namespace
<global> - Base type
System.Object - Hash
01226EE99D4E2A24D18A767955173536051380FE8618B38DA4071DEC13827903
Relationships
Base type
System.Object
Fields
| Name | Visibility | Signature |
|---|---|---|
ActionInProgressConstruction# | public | public System.Int32 ActionInProgressConstruction |
ActionInProgressWoodChopping# | public | public System.Int32 ActionInProgressWoodChopping |
BowChargeUp# | public | public System.Int32 BowChargeUp |
BowHolding# | public | public System.Int32 BowHolding |
BowSecondary# | public | public System.Int32 BowSecondary |
BowShoot# | public | public System.Int32 BowShoot |
Carrying# | public | public System.Int32 Carrying |
CastSpelltome# | public | public System.Int32 CastSpelltome |
ChargeSpelltome# | public | public System.Int32 ChargeSpelltome |
DaggerAttack# | public | public System.Int32 DaggerAttack |
Default# | public | public System.Int32 Default |
Dodging# | public | public System.Int32 Dodging |
HandCrossbowOut# | public | public System.Int32 HandCrossbowOut |
HoldingShield# | public | public System.Int32 HoldingShield |
HoldingShieldSpear# | public | public System.Int32 HoldingShieldSpear |
JavelinChargeUp# | public | public System.Int32 JavelinChargeUp |
JavelinHold# | public | public System.Int32 JavelinHold |
JavelinThrow# | public | public System.Int32 JavelinThrow |
Lifting# | public | public System.Int32 Lifting |
Placing# | public | public System.Int32 Placing |
ShieldDash# | public | public System.Int32 ShieldDash |
ShieldDashSpear# | public | public System.Int32 ShieldDashSpear |
Sitting# | public | public System.Int32 Sitting |
SledgehammerAttack1# | public | public System.Int32 SledgehammerAttack1 |
SledgehammerAttack1ChargeUp# | public | public System.Int32 SledgehammerAttack1ChargeUp |
SledgehammerAttack1Holding# | public | public System.Int32 SledgehammerAttack1Holding |
SledgehammerSecondary# | public | public System.Int32 SledgehammerSecondary |
SpearDash# | public | public System.Int32 SpearDash |
SpearHold# | public | public System.Int32 SpearHold |
SpearHoldThrust# | public | public System.Int32 SpearHoldThrust |
SpearShieldAttack1# | public | public System.Int32 SpearShieldAttack1 |
SpearShieldAttack2# | public | public System.Int32 SpearShieldAttack2 |
SpearShieldAttack3# | public | public System.Int32 SpearShieldAttack3 |
SpearSlash1# | public | public System.Int32 SpearSlash1 |
SpearSlash2# | public | public System.Int32 SpearSlash2 |
SpearSpecial# | public | public System.Int32 SpearSpecial |
SpearThrust# | public | public System.Int32 SpearThrust |
SwordAttack1# | public | public System.Int32 SwordAttack1 |
SwordAttack2# | public | public System.Int32 SwordAttack2 |
SwordAttack3# | public | public System.Int32 SwordAttack3 |
UnarmedAttack1# | public | public System.Int32 UnarmedAttack1 |
UnarmedAttack2# | public | public System.Int32 UnarmedAttack2 |