Romestead Assembly Reference

PlayerAnimationController.States

Type JSON

public class in <global>

Methods0
Properties0
Fields42
Events0
Type metadata
  • AssemblyRomestead
  • Namespace<global>
  • Base typeSystem.Object
  • Hash01226EE99D4E2A24D18A767955173536051380FE8618B38DA4071DEC13827903

Relationships

Base type

System.Object

Fields

NameVisibilitySignature
ActionInProgressConstructionpublicpublic System.Int32 ActionInProgressConstruction
ActionInProgressWoodChoppingpublicpublic System.Int32 ActionInProgressWoodChopping
BowChargeUppublicpublic System.Int32 BowChargeUp
BowHoldingpublicpublic System.Int32 BowHolding
BowSecondarypublicpublic System.Int32 BowSecondary
BowShootpublicpublic System.Int32 BowShoot
Carryingpublicpublic System.Int32 Carrying
CastSpelltomepublicpublic System.Int32 CastSpelltome
ChargeSpelltomepublicpublic System.Int32 ChargeSpelltome
DaggerAttackpublicpublic System.Int32 DaggerAttack
Defaultpublicpublic System.Int32 Default
Dodgingpublicpublic System.Int32 Dodging
HandCrossbowOutpublicpublic System.Int32 HandCrossbowOut
HoldingShieldpublicpublic System.Int32 HoldingShield
HoldingShieldSpearpublicpublic System.Int32 HoldingShieldSpear
JavelinChargeUppublicpublic System.Int32 JavelinChargeUp
JavelinHoldpublicpublic System.Int32 JavelinHold
JavelinThrowpublicpublic System.Int32 JavelinThrow
Liftingpublicpublic System.Int32 Lifting
Placingpublicpublic System.Int32 Placing
ShieldDashpublicpublic System.Int32 ShieldDash
ShieldDashSpearpublicpublic System.Int32 ShieldDashSpear
Sittingpublicpublic System.Int32 Sitting
SledgehammerAttack1publicpublic System.Int32 SledgehammerAttack1
SledgehammerAttack1ChargeUppublicpublic System.Int32 SledgehammerAttack1ChargeUp
SledgehammerAttack1Holdingpublicpublic System.Int32 SledgehammerAttack1Holding
SledgehammerSecondarypublicpublic System.Int32 SledgehammerSecondary
SpearDashpublicpublic System.Int32 SpearDash
SpearHoldpublicpublic System.Int32 SpearHold
SpearHoldThrustpublicpublic System.Int32 SpearHoldThrust
SpearShieldAttack1publicpublic System.Int32 SpearShieldAttack1
SpearShieldAttack2publicpublic System.Int32 SpearShieldAttack2
SpearShieldAttack3publicpublic System.Int32 SpearShieldAttack3
SpearSlash1publicpublic System.Int32 SpearSlash1
SpearSlash2publicpublic System.Int32 SpearSlash2
SpearSpecialpublicpublic System.Int32 SpearSpecial
SpearThrustpublicpublic System.Int32 SpearThrust
SwordAttack1publicpublic System.Int32 SwordAttack1
SwordAttack2publicpublic System.Int32 SwordAttack2
SwordAttack3publicpublic System.Int32 SwordAttack3
UnarmedAttack1publicpublic System.Int32 UnarmedAttack1
UnarmedAttack2publicpublic System.Int32 UnarmedAttack2