internal class in Shared.Data.Favour
Type metadata
- Assembly
Shared - Namespace
Shared.Data.Favour - Base type
Shared.Data.Favour.GodFavourSetup - Hash
1D662E1A228467907BA000660CDEB35673F3502FA64E97F84CCA6709A4AC9934
Relationships
Base type
Properties
| Name | Visibility | Signature |
|---|---|---|
God# | internal | internal System.String God |
IdPrefix# | internal | internal System.String IdPrefix |
Methods
protected System.Void Column1(System.Collections.Generic.List<Shared.Data.Favour.FavourSetupData> column)
Method metadata
- Visibilityprotected
- Return type
System.Void - StaticFalse
- VirtualTrue
- Hash
7000D821DC62A7FA226A4CB9AC946E58EC51D03980827931B5309C52AF4DC4D6 - Body hash
584AC3A69D64E1E350A5CA405C390061198EDD8B42A06A572B619EB9BFBCC9C7 - IL size952
Referenced calls
System.Collections.Generic.List<Shared.Data.Favour.FavourSetupData>::Add(!0)
String literals
fire_dashEarthquakeskill:falling_rocks:0When dashing, you have a {0:P0} chance to leave a trailing earthquake behind you dealing melee damage to any enemies inshield_energy_regenerationShield Adeptskill:shield:plusReduces the energy regeneration penalty while shielding by {0:P0}shield_energy_regshield_perfect_block_windowPerfect Blockerskill:shield:reflect:blueIncreases the time a perfect block can be executed by {0:P0}shield_slamShield Slamskill:shield:red
Column2
#
protected System.Void Column2(System.Collections.Generic.List<Shared.Data.Favour.FavourSetupData> column)
Method metadata
- Visibilityprotected
- Return type
System.Void - StaticFalse
- VirtualTrue
- Hash
647A9C4B7659B605D8BB92620D5FE35368C05F474EDDD2A57C35A1E9AF97FFEC - Body hash
E0977C34127ABAA765EAE48F576D4B6885BE7D626A90B0C4C7731576740A35DD - IL size361
Referenced calls
System.Collections.Generic.List<Shared.Data.Favour.FavourSetupData>::Add(!0)
String literals
sledgehammer_movement_rangeSledgehammer Adeptskill:sledgehammer:plus{0:P0} increased sledgehammer range and {1:P0} increased movement speed while charging the Sledgehammer.sledgehammer_damageFiercenessskill:sledgehammer:grayYour regular sledgehammer attacks deal {0:P0} more damage, and the charged sledgehammer attacks deal {1:P0} more damage.sledgehammer_chargeSledgehammer Masteryskill:sledgehammer:greenSledgehammer power attacks charges {0:P0} faster.sledgehammer_charge_speedsledgehammer_shockwaveShockwaveskill:shockwave:medium