Romestead Assembly Reference

Shared.Helpers.PlayerCharacterFlagNames

Type JSON

public class in Shared.Helpers

Methods0
Properties0
Fields60
Events0
Type metadata
  • AssemblyShared
  • NamespaceShared.Helpers
  • Base typeSystem.Object
  • Hash6DF3C769046481A412FAC678D02584A7AF2298B651790A915B16132588D87B09

Relationships

Base type

System.Object

Fields

NameVisibilitySignature
ArrowNotConsumepublicpublic System.String ArrowNotConsume
ArrowNotConsume2publicpublic System.String ArrowNotConsume2
BagSpaceIncreaseLvl1publicpublic System.String BagSpaceIncreaseLvl1
BedHpRegenerationpublicpublic System.String BedHpRegeneration
BladeDashActivepublicpublic System.String BladeDashActive
BowDamageStackpublicpublic System.String BowDamageStack
BowDefaultRangeAndSpeedpublicpublic System.String BowDefaultRangeAndSpeed
BowPerfectShotpublicpublic System.String BowPerfectShot
CartWheelpublicpublic System.String CartWheel
ConstructionCriticalAreapublicpublic System.String ConstructionCriticalArea
ConstructionHitAreaProgresspublicpublic System.String ConstructionHitAreaProgress
CrossbowDowntimepublicpublic System.String CrossbowDowntime
CrossbowEnergyCostpublicpublic System.String CrossbowEnergyCost
CrossbowEquipInMainHandpublicpublic System.String CrossbowEquipInMainHand
CrossbowHitSpeedpublicpublic System.String CrossbowHitSpeed
DaggerBackstabpublicpublic System.String DaggerBackstab
DaggerMovementSpeedpublicpublic System.String DaggerMovementSpeed
DaggerProjectilepublicpublic System.String DaggerProjectile
DaggerRangeAndSpeedpublicpublic System.String DaggerRangeAndSpeed
DashInvincibilitypublicpublic System.String DashInvincibility
FireDashpublicpublic System.String FireDash
GrapplingHookHoldAttachpublicpublic System.String GrapplingHookHoldAttach
GrapplingHookSpeedRangepublicpublic System.String GrapplingHookSpeedRange
JavelinDefaultRangeAndSpeedpublicpublic System.String JavelinDefaultRangeAndSpeed
JavelinDowntimepublicpublic System.String JavelinDowntime
JavelinEnergyCostpublicpublic System.String JavelinEnergyCost
MoreRoadsBuiltpublicpublic System.String MoreRoadsBuilt
PhoenixCapepublicpublic System.String PhoenixCape
PhoenixFeatherEquippedpublicpublic System.String PhoenixFeatherEquipped
PomonasGiftpublicpublic System.String PomonasGift
PotionCooldownReductionpublicpublic System.String PotionCooldownReduction
RepairSpeedBoostpublicpublic System.String RepairSpeedBoost
RustedWeaponpublicpublic System.String RustedWeapon
ShieldArcIncreasepublicpublic System.String ShieldArcIncrease
ShieldEnergyRegenerationpublicpublic System.String ShieldEnergyRegeneration
ShieldEnragepublicpublic System.String ShieldEnrage
ShieldPerfectBlockMovementSpeedpublicpublic System.String ShieldPerfectBlockMovementSpeed
ShieldPerfectBlockWindowpublicpublic System.String ShieldPerfectBlockWindow
ShieldSlampublicpublic System.String ShieldSlam
SledgehammerChargeSpeedpublicpublic System.String SledgehammerChargeSpeed
SledgehammerDamagepublicpublic System.String SledgehammerDamage
SledgehammerMovementRangepublicpublic System.String SledgehammerMovementRange
SledgehammerShockwavepublicpublic System.String SledgehammerShockwave
SpearChargeSpeedpublicpublic System.String SpearChargeSpeed
SpearDashpublicpublic System.String SpearDash
SpearRangeSpeedpublicpublic System.String SpearRangeSpeed
SwordBleedBonusDamagepublicpublic System.String SwordBleedBonusDamage
SwordBleedDamageReductionpublicpublic System.String SwordBleedDamageReduction
SwordDownTimeAndRangepublicpublic System.String SwordDownTimeAndRange
SwordWhirlwindpublicpublic System.String SwordWhirlwind
TectonicMaulEquippedpublicpublic System.String TectonicMaulEquipped
TomeChargeFasterpublicpublic System.String TomeChargeFaster
TomeDashEnergypublicpublic System.String TomeDashEnergy
TomeEquipInMainHandpublicpublic System.String TomeEquipInMainHand
TomeMagicPenetrationpublicpublic System.String TomeMagicPenetration
TomeSpellBladepublicpublic System.String TomeSpellBlade
UnarmedArmorDamagepublicpublic System.String UnarmedArmorDamage
UnarmedDashpublicpublic System.String UnarmedDash
UnarmedKnockoutResetpublicpublic System.String UnarmedKnockoutReset
UnarmedPowerfulStrikepublicpublic System.String UnarmedPowerfulStrike