Romestead Assembly Reference
  • Commands92
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Open GameTerminal type

Debug Mode Notes

All Commands

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CommandUsageCategorySummaryAutocomplete
.all_pois .all_pois [prefix] World / map Spawns all POIs matching an optional prefix while local hosting, including flipped variants. none
.aura .aura <aura-id> Player / cheats Applies an aura to the player. AuraDataBase.AuraDataMap keys
.beat .beat Debug / misc Starts the beat engine. none
.boss .boss <boss-id> Entities / spawning Requests boss spawn at the player. BossDataBase.DataMap keys
.buildings_construct_all .buildings_construct_all Constructions / placeables Spawns every base building and upgrade chain in rows near the player. none
.challenge_dungeon .challenge_dungeon <dungeon-id> World / map Requests challenge dungeon spawn. ChallengeDungeonDataBase.DataMap keys
.chat .chat <message...> Networking / chat Sends chat text. none
.cheat_crop_growth_scale .cheat_crop_growth_scale [int] Time / cheats Sets crop growth time scale. none
.cheat_disable_construction_materials .cheat_disable_construction_materials Constructions / placeables Toggles construction material requirements. none
.cheat_job_progress_scale .cheat_job_progress_scale [int] Time / cheats Sets job progress scale. none
.cheat_job_speed_scale .cheat_job_speed_scale [int] Time / cheats Sets job tick speed scale. none
.cheat_spawn_wave .cheat_spawn_wave Entities / spawning Requests an enemy wave spawn. none
.cheat_spawnrate_scale .cheat_spawnrate_scale [int] Entities / spawning Sets dynamic entity spawn-rate scale. none
.cinematic .cinematic Display / camera Enters cinematic camera mode. none
.citizen_add_generic .citizen_add_generic Entities / spawning Adds one generic citizen. none
.citizen_kill_all .citizen_kill_all Entities / spawning Kills all citizens. none
.connection_address .connection_address Networking / diagnostics Copies and prints connection address or Steam relay ID. none
.construct .construct <construction-id> Constructions / placeables Requests construction placement at the player. ConstructionDataBase.DataMap keys
.debug3d .debug3d Debug / overlays Toggles deferred renderer debug mode. none
.debugchunks .debugchunks Debug / overlays Toggles exterior world chunk debug rendering. none
.debugcrops .debugcrops Debug / overlays Toggles crop debug rendering. none
.debuggeneral .debuggeneral Debug / overlays Toggles Globals.Debug, enabling broad debug UI features. none
.debugspeed .debugspeed Debug / overlays Toggles movement-speed debug rendering. none
.debugtiles .debugtiles Debug / overlays Toggles tile debug rendering. none
.detach .detach Player / movement Requests detach for the held entity. none
.die .die Player / cheats Requests player death mode 0; arguments are rejected with 'Use .health instead'. none
.dungeon .dungeon <room-id> World / map Requests handcrafted dungeon-room spawn. DungeonRoomDataBase.DataMap handcrafted room keys
.dynamic-spawn .dynamic-spawn <entity-or-doodad-name-or-guid> [instant-aggro] Entities / spawning Requests dynamic entity spawning, optionally with instant aggro. DoodadDatabaseManager.Names keys
.enter .enter [building-guid] World / map Enters a specified building or the exterior under the player. ServerGameState.Buildings keys
.exit .exit [building-guid] World / map Exits a building or dungeon, or exits a specified building. none
.firstperson .firstperson Display / camera Toggles first-person/deferred-renderer debug mode. none
.float .float Player / movement Toggles player gravity. none
.fontscale .fontscale <float> Display / camera Sets terminal font scale. none
.framestepper .framestepper Diagnostics Toggles the frame stepper. none
.framestepper_stepcount .framestepper_stepcount [int] Diagnostics Sets custom frame-step skip count. none
.framestepper_stepframes .framestepper_stepframes [int] Diagnostics Runs N frames with the frame stepper. none
.freecam .freecam Display / camera Toggles free camera mode. none
.furniture_add_all .furniture_add_all [count] Constructions / placeables Adds every furniture entry by count when cheats are enabled. none
.gametimescale .gametimescale [float] Time / cheats Sets global game time scale. none
.grid .grid Debug / overlays Toggles tile grid rendering. none
.health .health [float] Player / cheats Sets player health; default is max health. none
.hitboxes .hitboxes Debug / overlays Toggles hitbox rendering. none
.hour .hour [double] Time / cheats Requests server time set to a day-hour value. none
.imgui .imgui Debug / overlays Toggles ImGui. none
.instantactions .instantactions Time / cheats Toggles instant actions when cheats are enabled. none
.item .item <item-id> [count-or-aura] Items Adds an item cheat when connected and cheats are enabled. ItemDataBase.DataMap keys; ItemAuraDataBase.AuraDataMap keys
.jump .jump Player / movement Applies upward player velocity. none
.lagsmoothmode .lagsmoothmode [int] Networking / diagnostics Sets lag smoothing mode; default is 3. none
.line_spawn .line_spawn <entity-or-doodad-name-or-guid> Entities / spawning Spawns or requests a 40-entity line. DoodadDatabaseManager.Names keys
.load .load <script-path> Lua / scripting Imports a script file and runs it as Lua. none
.load_in_world_file .load_in_world_file <map-name> World / map Loads a world map file into the exterior world at the player while local hosting. ServerWorldDataManager.WorldData keys
.marcopolo .marcopolo World / map Copies server world tiles/heights locally and discovers dungeons/bosses while local hosting. none
.mass_spawn .mass_spawn <entity-or-doodad-name-or-guid> Entities / spawning Spawns or requests a 25 by 40 entity grid. DoodadDatabaseManager.Names keys
.mode .mode <int> Debug / mode Sets the engine mode manager by numeric value. none
.name .name [name...] Player / profile Sets player name; no argument reports the current name. none
.networkstats .networkstats Networking / diagnostics Enables network stats or prints current network stats. none
.nextday .nextday Time / cheats Requests a server time skip to the next day. none
.noclip .noclip Player / movement Toggles player collision. none
.playerstate .playerstate Diagnostics Prints the current player state machine state. none
.poi .poi <poi-id> World / map Spawns a registered POI near the player. PoiDataBase.Data keys
.questcheat .questcheat <quest-id> Progression Requests world quest completion. QuestsDataBase.DataMap keys
.raid_arrive .raid_arrive Raids Forces the current town raid to arrive. none
.raid_beat .raid_beat Raids Marks the current town raid beaten. none
.raid_fail .raid_fail Raids Marks the current town raid failed. none
.raid_new .raid_new <raid-id> Raids Spawns a raid targeting the town under the player. RaidDataBase.DataMap keys
.reloaddata .reloaddata Reload / content Reloads exterior auto-tile rules. none
.reloadparticles .reloadparticles Reload / content Clears and reloads particle data. none
.reloadsprites .reloadsprites Reload / content Reloads sprite sheets. none
.renderscale .renderscale <int> Display / camera Sets render scale. none
.resettime .resettime Time / cheats Requests time reset to day 1 at 00:00. none
.rewards_unlock_all .rewards_unlock_all Progression Unlocks all rewards. none
.rewards_unlock_one .rewards_unlock_one <reward-id> Progression Unlocks one reward. RewardDataBase.RewardsDataMap keys
.save_character .save_character Saves Saves the current character. none
.save_game .save_game Saves Queues server game save while local hosting. none
.save_worldmap .save_worldmap Saves Saves the world map. none
.seed .seed World / map Copies and prints the world seed. none
.spawn .spawn <entity-or-doodad-name-or-guid> Entities / spawning Spawns one entity or doodad at the player, or requests the server to spawn it. DoodadDatabaseManager.Names keys
.spawn_all_creatures .spawn_all_creatures Entities / spawning Spawns every creature GUID near the player. none
.speed .speed <int> Player / movement Sets player acceleration scale. none
.taa .taa <index> Diagnostics Analyzes a time analyzer. none
.tac .tac <index> Diagnostics Clears logs for a time analyzer. none
.tad .tad <index> Diagnostics Disables a time analyzer. none
.tae .tae <index> Diagnostics Enables a time analyzer. none
.test .test Diagnostics Prints collision-offset entity diagnostics. none
.timescale .timescale [int] Time / cheats Sets day/night cycle time scale. none
.toggle_spawn_system .toggle_spawn_system Entities / spawning Toggles the spawn system disabled flag. none
.tp .tp <tile-x> <tile-y> Player / movement Teleports to tile coordinates; the handler multiplies by 16 and jumps the camera. none
.ui .ui Debug / overlays Toggles game UI visibility. none
.uiscale .uiscale <int> Display / camera Sets UI scale. none
.unlearn_all_favours .unlearn_all_favours Progression Removes all learned favours. none
.weather .weather [weather-id] World / map Requests a weather cheat at the player position. ClientWeatherDatabase.Data keys
.zoom .zoom [float] Display / camera Sets camera and zoom scale; default is 1. none