Default mode
Non-dot input is sent to Lua. Dot input strips the leading . and runs through Candide.Terminal.GameTerminal.DoCommand(string) after stripping the leading dot.
Shareable reference for the in-game terminal commands registered by Romestead.
Generated 2026-05-31 09:04:49Z. Commands are discovered from Candide.CandideEngine.AddTerminalCommands(); behavior summaries are community notes inferred from handler code.
Non-dot input is sent to Lua. Dot input strips the leading . and runs through Candide.Terminal.GameTerminal.DoCommand(string) after stripping the leading dot.
Commands are registered in Candide.CandideEngine.AddTerminalCommands() and stored in Candide.Terminal.GameTerminal.Commands: Dictionary<string, TerminalCommand>.
Tab completion uses Candide.Terminal.GameTerminal.SuggestCommand(string), using Commands.Keys plus per-command suggestion delegates. Argument completion appears only when the command provides a suggestion delegate.
.debuggeneral toggles Candide.Globals.Debug.Globals.Debug; availability depends on the current game screen and state.PlayerInventoryWindow creates the debug item browser when Globals.Debug, cheats, and inventory extensions are enabled.| Command | Usage | Category | Summary | Autocomplete |
|---|---|---|---|---|
.all_pois |
.all_pois [prefix] |
World / map | Spawns all POIs matching an optional prefix while local hosting, including flipped variants. | none |
.aura |
.aura <aura-id> |
Player / cheats | Applies an aura to the player. | AuraDataBase.AuraDataMap keys |
.beat |
.beat |
Debug / misc | Starts the beat engine. | none |
.boss |
.boss <boss-id> |
Entities / spawning | Requests boss spawn at the player. | BossDataBase.DataMap keys |
.buildings_construct_all |
.buildings_construct_all |
Constructions / placeables | Spawns every base building and upgrade chain in rows near the player. | none |
.challenge_dungeon |
.challenge_dungeon <dungeon-id> |
World / map | Requests challenge dungeon spawn. | ChallengeDungeonDataBase.DataMap keys |
.chat |
.chat <message...> |
Networking / chat | Sends chat text. | none |
.cheat_crop_growth_scale |
.cheat_crop_growth_scale [int] |
Time / cheats | Sets crop growth time scale. | none |
.cheat_disable_construction_materials |
.cheat_disable_construction_materials |
Constructions / placeables | Toggles construction material requirements. | none |
.cheat_job_progress_scale |
.cheat_job_progress_scale [int] |
Time / cheats | Sets job progress scale. | none |
.cheat_job_speed_scale |
.cheat_job_speed_scale [int] |
Time / cheats | Sets job tick speed scale. | none |
.cheat_spawn_wave |
.cheat_spawn_wave |
Entities / spawning | Requests an enemy wave spawn. | none |
.cheat_spawnrate_scale |
.cheat_spawnrate_scale [int] |
Entities / spawning | Sets dynamic entity spawn-rate scale. | none |
.cinematic |
.cinematic |
Display / camera | Enters cinematic camera mode. | none |
.citizen_add_generic |
.citizen_add_generic |
Entities / spawning | Adds one generic citizen. | none |
.citizen_kill_all |
.citizen_kill_all |
Entities / spawning | Kills all citizens. | none |
.connection_address |
.connection_address |
Networking / diagnostics | Copies and prints connection address or Steam relay ID. | none |
.construct |
.construct <construction-id> |
Constructions / placeables | Requests construction placement at the player. | ConstructionDataBase.DataMap keys |
.debug3d |
.debug3d |
Debug / overlays | Toggles deferred renderer debug mode. | none |
.debugchunks |
.debugchunks |
Debug / overlays | Toggles exterior world chunk debug rendering. | none |
.debugcrops |
.debugcrops |
Debug / overlays | Toggles crop debug rendering. | none |
.debuggeneral |
.debuggeneral |
Debug / overlays | Toggles Globals.Debug, enabling broad debug UI features. |
none |
.debugspeed |
.debugspeed |
Debug / overlays | Toggles movement-speed debug rendering. | none |
.debugtiles |
.debugtiles |
Debug / overlays | Toggles tile debug rendering. | none |
.detach |
.detach |
Player / movement | Requests detach for the held entity. | none |
.die |
.die |
Player / cheats | Requests player death mode 0; arguments are rejected with 'Use .health instead'. | none |
.dungeon |
.dungeon <room-id> |
World / map | Requests handcrafted dungeon-room spawn. | DungeonRoomDataBase.DataMap handcrafted room keys |
.dynamic-spawn |
.dynamic-spawn <entity-or-doodad-name-or-guid> [instant-aggro] |
Entities / spawning | Requests dynamic entity spawning, optionally with instant aggro. | DoodadDatabaseManager.Names keys |
.enter |
.enter [building-guid] |
World / map | Enters a specified building or the exterior under the player. | ServerGameState.Buildings keys |
.exit |
.exit [building-guid] |
World / map | Exits a building or dungeon, or exits a specified building. | none |
.firstperson |
.firstperson |
Display / camera | Toggles first-person/deferred-renderer debug mode. | none |
.float |
.float |
Player / movement | Toggles player gravity. | none |
.fontscale |
.fontscale <float> |
Display / camera | Sets terminal font scale. | none |
.framestepper |
.framestepper |
Diagnostics | Toggles the frame stepper. | none |
.framestepper_stepcount |
.framestepper_stepcount [int] |
Diagnostics | Sets custom frame-step skip count. | none |
.framestepper_stepframes |
.framestepper_stepframes [int] |
Diagnostics | Runs N frames with the frame stepper. | none |
.freecam |
.freecam |
Display / camera | Toggles free camera mode. | none |
.furniture_add_all |
.furniture_add_all [count] |
Constructions / placeables | Adds every furniture entry by count when cheats are enabled. | none |
.gametimescale |
.gametimescale [float] |
Time / cheats | Sets global game time scale. | none |
.grid |
.grid |
Debug / overlays | Toggles tile grid rendering. | none |
.health |
.health [float] |
Player / cheats | Sets player health; default is max health. | none |
.hitboxes |
.hitboxes |
Debug / overlays | Toggles hitbox rendering. | none |
.hour |
.hour [double] |
Time / cheats | Requests server time set to a day-hour value. | none |
.imgui |
.imgui |
Debug / overlays | Toggles ImGui. | none |
.instantactions |
.instantactions |
Time / cheats | Toggles instant actions when cheats are enabled. | none |
.item |
.item <item-id> [count-or-aura] |
Items | Adds an item cheat when connected and cheats are enabled. | ItemDataBase.DataMap keys; ItemAuraDataBase.AuraDataMap keys |
.jump |
.jump |
Player / movement | Applies upward player velocity. | none |
.lagsmoothmode |
.lagsmoothmode [int] |
Networking / diagnostics | Sets lag smoothing mode; default is 3. | none |
.line_spawn |
.line_spawn <entity-or-doodad-name-or-guid> |
Entities / spawning | Spawns or requests a 40-entity line. | DoodadDatabaseManager.Names keys |
.load |
.load <script-path> |
Lua / scripting | Imports a script file and runs it as Lua. | none |
.load_in_world_file |
.load_in_world_file <map-name> |
World / map | Loads a world map file into the exterior world at the player while local hosting. | ServerWorldDataManager.WorldData keys |
.marcopolo |
.marcopolo |
World / map | Copies server world tiles/heights locally and discovers dungeons/bosses while local hosting. | none |
.mass_spawn |
.mass_spawn <entity-or-doodad-name-or-guid> |
Entities / spawning | Spawns or requests a 25 by 40 entity grid. | DoodadDatabaseManager.Names keys |
.mode |
.mode <int> |
Debug / mode | Sets the engine mode manager by numeric value. | none |
.name |
.name [name...] |
Player / profile | Sets player name; no argument reports the current name. | none |
.networkstats |
.networkstats |
Networking / diagnostics | Enables network stats or prints current network stats. | none |
.nextday |
.nextday |
Time / cheats | Requests a server time skip to the next day. | none |
.noclip |
.noclip |
Player / movement | Toggles player collision. | none |
.playerstate |
.playerstate |
Diagnostics | Prints the current player state machine state. | none |
.poi |
.poi <poi-id> |
World / map | Spawns a registered POI near the player. | PoiDataBase.Data keys |
.questcheat |
.questcheat <quest-id> |
Progression | Requests world quest completion. | QuestsDataBase.DataMap keys |
.raid_arrive |
.raid_arrive |
Raids | Forces the current town raid to arrive. | none |
.raid_beat |
.raid_beat |
Raids | Marks the current town raid beaten. | none |
.raid_fail |
.raid_fail |
Raids | Marks the current town raid failed. | none |
.raid_new |
.raid_new <raid-id> |
Raids | Spawns a raid targeting the town under the player. | RaidDataBase.DataMap keys |
.reloaddata |
.reloaddata |
Reload / content | Reloads exterior auto-tile rules. | none |
.reloadparticles |
.reloadparticles |
Reload / content | Clears and reloads particle data. | none |
.reloadsprites |
.reloadsprites |
Reload / content | Reloads sprite sheets. | none |
.renderscale |
.renderscale <int> |
Display / camera | Sets render scale. | none |
.resettime |
.resettime |
Time / cheats | Requests time reset to day 1 at 00:00. | none |
.rewards_unlock_all |
.rewards_unlock_all |
Progression | Unlocks all rewards. | none |
.rewards_unlock_one |
.rewards_unlock_one <reward-id> |
Progression | Unlocks one reward. | RewardDataBase.RewardsDataMap keys |
.save_character |
.save_character |
Saves | Saves the current character. | none |
.save_game |
.save_game |
Saves | Queues server game save while local hosting. | none |
.save_worldmap |
.save_worldmap |
Saves | Saves the world map. | none |
.seed |
.seed |
World / map | Copies and prints the world seed. | none |
.spawn |
.spawn <entity-or-doodad-name-or-guid> |
Entities / spawning | Spawns one entity or doodad at the player, or requests the server to spawn it. | DoodadDatabaseManager.Names keys |
.spawn_all_creatures |
.spawn_all_creatures |
Entities / spawning | Spawns every creature GUID near the player. | none |
.speed |
.speed <int> |
Player / movement | Sets player acceleration scale. | none |
.taa |
.taa <index> |
Diagnostics | Analyzes a time analyzer. | none |
.tac |
.tac <index> |
Diagnostics | Clears logs for a time analyzer. | none |
.tad |
.tad <index> |
Diagnostics | Disables a time analyzer. | none |
.tae |
.tae <index> |
Diagnostics | Enables a time analyzer. | none |
.test |
.test |
Diagnostics | Prints collision-offset entity diagnostics. | none |
.timescale |
.timescale [int] |
Time / cheats | Sets day/night cycle time scale. | none |
.toggle_spawn_system |
.toggle_spawn_system |
Entities / spawning | Toggles the spawn system disabled flag. | none |
.tp |
.tp <tile-x> <tile-y> |
Player / movement | Teleports to tile coordinates; the handler multiplies by 16 and jumps the camera. | none |
.ui |
.ui |
Debug / overlays | Toggles game UI visibility. | none |
.uiscale |
.uiscale <int> |
Display / camera | Sets UI scale. | none |
.unlearn_all_favours |
.unlearn_all_favours |
Progression | Removes all learned favours. | none |
.weather |
.weather [weather-id] |
World / map | Requests a weather cheat at the player position. | ClientWeatherDatabase.Data keys |
.zoom |
.zoom [float] |
Display / camera | Sets camera and zoom scale; default is 1. | none |