CandideServer.ServerServices.PlayerCharacterServerService
Type JSONpublic class in CandideServer.ServerServices
Type metadata
- Assembly
CandideServer - Namespace
CandideServer.ServerServices - Base type
System.Object - Hash
C24F903CED18EA7767E162BD50B8EAE38E7ADCD8203C8DFC199841C69358B164
Relationships
Base type
System.Object
Methods
GetActionState
#
private CandideServer.ServerServices.PlayerCharacterActionState GetActionState(System.Int32 playerId)
Method metadata
- Visibilityprivate
- Return type
CandideServer.ServerServices.PlayerCharacterActionState - StaticTrue
- VirtualFalse
- Hash
F659042118A582473BB8FF01295B2E58E958B2B12A2E2CCA1BDEFAA429AC9CC7 - Body hash
E686372D0FA6F71C10F456DF084458A9D9785EDF927F4D4CFB037BC7E81D5F81 - IL size32
Referenced calls
System.Collections.Generic.Dictionary<System.Int32, CandideServer.ServerServices.PlayerCharacterActionState>::TryGetValue(!0, !1&)CandideServer.ServerServices.PlayerCharacterActionState::.ctor()
Called by
CandideServer.ServerServices.PlayerCharacterServerService::OnReceive_GetPlayerAttachRequestCandideServer.ServerServices.PlayerCharacterServerService::OnReceive_GetPlayerDepleteResourceStorageEndpointAndActionCandideServer.ServerServices.PlayerCharacterServerService::OnReceive_PlayerActionCandideServer.ServerServices.PlayerCharacterServerService::OnReceive_PlayerActionFloatCandideServer.ServerServices.PlayerCharacterServerService::OnReceive_PlayerActionFloatFloatCandideServer.ServerServices.PlayerCharacterServerService::OnReceive_PlayerActionGuidCandideServer.ServerServices.PlayerCharacterServerService::OnReceive_PlayerActionGuidVector3CandideServer.ServerServices.PlayerCharacterServerService::OnReceive_PlayerActionIntCandideServer.ServerServices.PlayerCharacterServerService::OnReceive_PlayerActionIntFloatCandideServer.ServerServices.PlayerCharacterServerService::OnReceive_PlayerActionIntFloatFloatCandideServer.ServerServices.PlayerCharacterServerService::OnReceive_PlayerActionIntFloatFloatCandideServer.ServerServices.PlayerCharacterServerService::OnReceive_PlayerActionIntFloatVector3CandideServer.ServerServices.PlayerCharacterServerService::OnReceive_PlayerActionIntGuidCandideServer.ServerServices.PlayerCharacterServerService::OnReceive_PlayerActionPlacingCandideServer.ServerServices.PlayerCharacterServerService::OnReceive_PlayerDetachActionCandideServer.ServerServices.PlayerCharacterServerService::OnReceive_PlayerSittingActionCandideServer.ServerServices.PlayerCharacterServerService::OnReceive_PlayerThrowAction
OnReceive_CraftItem
#
public System.Void OnReceive_CraftItem(CandideServer.MessageModels.PlayerCharacters.CraftItemMessage msg, CandideServer.EventBus.EventBusArgs args)
Method metadata
- Visibilitypublic
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
EFD1B2F6EBB423E303F8A3C140B3F67F2419D6A65D5287436A23239C4253EA33 - Body hash
E2762A340794C15A6447839A53DBF4BD0B0677F949C62C727CD8AB06E7DF4ADF - IL size239
Referenced calls
System.Collections.Generic.Dictionary<System.Guid, CandideServer.Models.Player.ServerPlayerCharacter>::TryGetValue(!0, !1&)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::.ctor(System.Int32, System.Int32)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendLiteral(System.String)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendFormatted(!!0)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::ToStringAndClear()CandideCreator.Shared.Helpers.ServerWarningHelper::Warning(System.String)CandideServer.ServerGameState::TryGetInventory(System.Guid, Shared.Models.Items.SharedInventoryModel&)Shared.Data.ItemRecipeDataBase::GetItemRecipeOrNull(System.String)System.String::Concat(System.String, System.String, System.String)System.Nullable<System.Single>::get_HasValue()System.Nullable<System.Int32>::get_HasValue()System.Nullable<System.Single>::get_Value()CandideServer.ServerManagers.SimpleInventoryServerManager::TryCraftItemRecipeAndDrop(Shared.Data.ItemRecipe, Shared.Models.Items.SharedInventoryModel, System.Guid, System.Single, System.Int32)System.Nullable<System.Guid>::.ctor(!0)CandideServer.ServerManagers.SimpleInventoryServerManager::TryCraftItemRecipe(Shared.Data.ItemRecipe, Shared.Models.Items.SharedInventoryModel, Shared.Models.Items.SharedInventoryModel, System.Nullable<System.Int32>, System.Nullable<System.Guid>, System.Boolean, System.Int32)
String literals
Unable to find player character with ID:Item crafting recipe with ID:doesn't exist.
OnReceive_CraftItemAndEquip
#
public System.Void OnReceive_CraftItemAndEquip(CandideServer.MessageModels.PlayerCharacters.CraftItemAndEquipMessage msg, CandideServer.EventBus.EventBusArgs args)
Method metadata
- Visibilitypublic
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
8D0B81363C3F204FB70D07B9DF2E38958E972AF5B2C1776CA51EDD2248CDA11B - Body hash
19E95E3F21B692BCD3DFF720D68015A4343E62F5EA480E7B9435B087A59892B2 - IL size190
Referenced calls
System.Collections.Generic.Dictionary<System.Guid, CandideServer.Models.Player.ServerPlayerCharacter>::TryGetValue(!0, !1&)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::.ctor(System.Int32, System.Int32)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendLiteral(System.String)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendFormatted(!!0)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::ToStringAndClear()CandideCreator.Shared.Helpers.ServerWarningHelper::Warning(System.String)CandideServer.ServerGameState::TryGetInventory(System.Guid, Shared.Models.Items.SharedInventoryModel&)Shared.Data.ItemRecipeDataBase::GetItemRecipeOrNull(System.String)System.String::Concat(System.String, System.String, System.String)CandideServer.ServerManagers.EquipmentServerManager::TryCraftItemAndEquip(Shared.Models.Items.SharedInventoryModel, Shared.Models.Items.SharedInventoryModel, Shared.Data.ItemRecipe, System.Int32, System.Int32, System.Guid)
String literals
Unable to find player character with ID:Item crafting recipe with ID:doesn't exist.
OnReceive_GetAndListenCharacterInventory
#
public System.Void OnReceive_GetAndListenCharacterInventory(CandideServer.MessageModels.PlayerCharacters.GetCharacterInventoryMessage msg, CandideServer.EventBus.EventBusArgs args)
Method metadata
- Visibilitypublic
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
135F600D8DFA40AC0C40B63983427D983EFCEB9F07B3B9A0ED2E06146A410888 - Body hash
8B0BAF6F02AEFBD17CDAADBABE5BDA18B757E8D75EA8A34966984BBF1BF52ADF - IL size374
Referenced calls
System.Collections.Generic.Dictionary<System.Guid, CandideServer.Models.Player.ServerPlayerCharacter>::TryGetValue(!0, !1&)CandideServer.Server.BaseServer::SendGetResponseError(CandideServer.EventBus.EventBusArgs, System.Byte)System.Collections.Generic.Dictionary<System.Guid, Shared.Models.Items.SharedInventoryModel>::TryGetValue(!0, !1&)CandideServer.ServerServices.ServerState_InventoriesPlayerListenersController::RegisterPlayerInventoryListener(System.Guid, CandideServer.Server.Network.ConnectedPeer)CandideServer.MessageModels.PlayerCharacters.GetCharacterInventoryResponse::.ctor()CandideServer.Server.BaseServer::SendGetResponseMessage(CandideServer.EventBus.EventBusArgs, System.Object, System.Boolean)
OnReceive_GetPlayerAttachRequest
#
public System.Void OnReceive_GetPlayerAttachRequest(CandideServer.MessageModels.PlayerCharacters.ComplexActions.GetPlayerAttachRequest msg, CandideServer.EventBus.EventBusArgs args)
Method metadata
- Visibilitypublic
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
4B0FDB42F0C4C4DDFB89CFAD1CAD7FFD3ABA5D7884E3CDC25A034127E8768ADF - Body hash
AACF3E06E70BD595B2CC593B5A61866B64D3E359BFBB0BC6566B4589B0B5029F - IL size262
Referenced calls
CandideServer.ServerServices.PlayerServerService::GetPlayerInfoFromPeer(CandideServer.Server.Network.ConnectedPeer)System.Nullable<System.ValueTuple<CandideServer.Models.Player.ServerPlayerCharacter, CandideServer.ServerServices.ServerJoinedPlayerModel>>::get_HasValue()System.Nullable<System.ValueTuple<CandideServer.Models.Player.ServerPlayerCharacter, CandideServer.ServerServices.ServerJoinedPlayerModel>>::GetValueOrDefault()CandideServer.Server.BaseServer::SendGetResponseError(CandideServer.EventBus.EventBusArgs, System.Byte)CandideServer.ServerGameState::TryGetServerEntity(System.Guid, CandideServer.Entities.ServerEntityModel&, System.String)CandideServer.SyncStrategies.SyncStrategy::NoSync()CandideServer.ServerManagers.EntityServerManager::TryAttach(CandideServer.Entities.ServerEntityModel, CandideServer.Entities.ServerEntityModel, Shared.Combat.EntityAttachPriority, CandideServer.SyncStrategies.SyncStrategy)CandideServer.MessageModels.PlayerCharacters.ComplexActions.GetPlayerAttachResponse::.ctor()CandideServer.Server.BaseServer::SendGetResponseMessage(CandideServer.EventBus.EventBusArgs, System.Object, System.Boolean)CandideServer.ServerServices.PlayerCharacterServerService::GetActionState(System.Int32)CandideServer.ServerServices.PlayerCharacterServerService::SetActionState(System.Int32, CandideServer.ServerServices.PlayerCharacterActionState, CandideServer.EventBus.EventBusArgs, System.Boolean)CandideServer.MessageModels.PlayerCharacters.ComplexActions.PlayerAttachedEntityMessage::.ctor()CandideServer.ServerServices.PlayerServerService::SendToNearbyPlayers(System.Int32, System.String, System.Object, CandideServer.EventBus.EventBusArgs)
String literals
OnReceive_GetPlayerAttachRequestplayer-attached-entity
OnReceive_GetPlayerDepleteResourceStorageEndpointAndAction
#
public System.Void OnReceive_GetPlayerDepleteResourceStorageEndpointAndAction(CandideServer.MessageModels.PlayerCharacters.ComplexActions.GetPlayerDepleteResourceStorageEndpointAndActionRequest msg, CandideServer.EventBus.EventBusArgs args)
Method metadata
- Visibilitypublic
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
153BBC532D0930A01F2AA020AEA3C845F046E2E05900392F368871AD540666A9 - Body hash
37A1CA8F48396211E204E8F06EB51867E5989F223FC6129B408F4085CA01F54B - IL size406
Referenced calls
CandideServer.ServerGameState::TryGetBuilding(System.Guid, CandideServer.SimulationModels.BuildingSimulationModel&)CandideServer.Server.BaseServer::SendGetResponseError(CandideServer.EventBus.EventBusArgs, System.Byte)CandideServer.ServerServices.PlayerServerService::GetPlayerInfoFromPeer(CandideServer.Server.Network.ConnectedPeer)System.Nullable<System.ValueTuple<CandideServer.Models.Player.ServerPlayerCharacter, CandideServer.ServerServices.ServerJoinedPlayerModel>>::get_HasValue()System.Nullable<System.ValueTuple<CandideServer.Models.Player.ServerPlayerCharacter, CandideServer.ServerServices.ServerJoinedPlayerModel>>::GetValueOrDefault()System.Nullable<CandideServer.ServerManagers.DepleteResourceStorageSpawnEntityArgs>::.ctor(!0)CandideServer.ServerManagers.BuildingsServerManager::DepleteOutputResourceStorage(CandideServer.ServerManagers.DepleteOutputResourceStorageArgs)System.Nullable<System.Int32>::get_HasValue()CandideServer.SyncStrategies.SyncStrategy::NoSync()CandideServer.ServerManagers.EntityServerManager::TryAttach(System.Guid, System.Guid, Shared.Combat.EntityAttachPriority, CandideServer.SyncStrategies.SyncStrategy)CandideServer.ServerServices.PlayerCharacterServerService::GetActionState(System.Int32)CandideServer.ServerServices.PlayerCharacterServerService::SetActionState(System.Int32, CandideServer.ServerServices.PlayerCharacterActionState, CandideServer.EventBus.EventBusArgs, System.Boolean)CandideServer.MessageModels.PlayerCharacters.ComplexActions.PlayerAttachedEntityMessage::.ctor()CandideServer.ServerServices.PlayerServerService::SendToNearbyPlayers(System.Int32, System.String, System.Object, CandideServer.EventBus.EventBusArgs)CandideServer.MessageModels.PlayerCharacters.ComplexActions.GetDepleteResourceStorageEndpointResponse::.ctor()System.Nullable<System.Int32>::get_Value()CandideServer.Server.BaseServer::SendGetResponseMessage(CandideServer.EventBus.EventBusArgs, System.Object, System.Boolean)
String literals
player-attached-entity
OnReceive_PlayerAction
#
private System.Void OnReceive_PlayerAction(System.ValueTuple<System.Int32, System.Int32> arg1, CandideServer.EventBus.EventBusArgs arg2)
Method metadata
- Visibilityprivate
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
A1A3E64C3A2E522C11BE9065905F97A17BDD9D16E7CC7F5DA7AB41511A0F76EB - Body hash
94256275751455C9B0B335E911D0F96D8C762E045D4E7C9C917BE8F10CDC01E0 - IL size107
Referenced calls
CandideServer.ServerServices.PlayerCharacterServerService::GetActionState(System.Int32)CandideServer.ServerServices.PlayerCharacterActionState::.ctor()CandideServer.ServerServices.PlayerServerService::SendToNearbyPlayers(System.Int32, System.String, System.Object, CandideServer.EventBus.EventBusArgs)CandideServer.ServerServices.PlayerCharacterServerService::SetActionState(System.Int32, CandideServer.ServerServices.PlayerCharacterActionState, CandideServer.EventBus.EventBusArgs, System.Boolean)
String literals
player-action-state
OnReceive_PlayerActionFloat
#
private System.Void OnReceive_PlayerActionFloat(System.ValueTuple<System.Int32, System.Int32, System.Single> arg1, CandideServer.EventBus.EventBusArgs arg2)
Method metadata
- Visibilityprivate
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
21755FE00893A5574BB4AE5FB9FC8F2705F5FCC4B88EA655CD24ECA3DAAEE67E - Body hash
4B0DE8A4F301234A7FD3F8132BE96BBBDE4F9460182366A8EAE33D96313D3D81 - IL size51
Referenced calls
OnReceive_PlayerActionFloatFloat
#
private System.Void OnReceive_PlayerActionFloatFloat(System.ValueTuple<System.Int32, System.Int32, System.Single, System.Single> arg1, CandideServer.EventBus.EventBusArgs arg2)
Method metadata
- Visibilityprivate
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
165D5A3E05FC87F8DCAA4E6D22C3E270208B7C7FB38DE83481FC8C52CEB3D4C1 - Body hash
8DCCDC6E675106C8912FD63C32E3865D72E3CC4EAAC88E804E3590EEECE2AE68 - IL size63
Referenced calls
OnReceive_PlayerActionGuid
#
private System.Void OnReceive_PlayerActionGuid(System.ValueTuple<System.Int32, System.Int32, System.Guid> arg1, CandideServer.EventBus.EventBusArgs arg2)
Method metadata
- Visibilityprivate
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
37FD33BF19F3E5028B4F0C60746550F8F5489CAEF0E60DD2BFA6AD99FD8FFA9B - Body hash
9235547E10FE18ADC6941704C6B9E488DF17F547436EA4FD9B3AF4CE696DD782 - IL size51
Referenced calls
OnReceive_PlayerActionGuidVector3
#
private System.Void OnReceive_PlayerActionGuidVector3(System.ValueTuple<System.Int32, System.Int32, System.Guid, Microsoft.Xna.Framework.Vector3> arg1, CandideServer.EventBus.EventBusArgs arg2)
Method metadata
- Visibilityprivate
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
72B54CBD84105D11C0F3FEC60A990EFE8CCB24BAE0E8A2202615C1183EDBF034 - Body hash
8256F9F177B442DCDAF559AA5952C447DD4F451E4F7B2331A6A3FC6598A23495 - IL size63
Referenced calls
OnReceive_PlayerActionInt
#
private System.Void OnReceive_PlayerActionInt(System.ValueTuple<System.Int32, System.Int32, System.Int32> arg1, CandideServer.EventBus.EventBusArgs arg2)
Method metadata
- Visibilityprivate
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
5076AB7698900891F4BF296467C21A30135548C8C748C0C4E830D07E98591CE6 - Body hash
1852C28BB72AC59EA9F24DEBEC858F34EBD8C577431463CCEDDB8D126C05B4EE - IL size117
Referenced calls
CandideServer.ServerServices.PlayerCharacterServerService::GetActionState(System.Int32)CandideServer.ServerServices.PlayerServerService::SendToNearbyPlayers(System.Int32, System.String, System.Object, CandideServer.EventBus.EventBusArgs)CandideServer.ServerServices.PlayerCharacterServerService::SetActionState(System.Int32, CandideServer.ServerServices.PlayerCharacterActionState, CandideServer.EventBus.EventBusArgs, System.Boolean)
String literals
player-action-state
OnReceive_PlayerActionIntFloat
#
private System.Void OnReceive_PlayerActionIntFloat(System.ValueTuple<System.Int32, System.Int32, System.Int32, System.Single> arg1, CandideServer.EventBus.EventBusArgs arg2)
Method metadata
- Visibilityprivate
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
A88F7D63538C719AFA8D7A28E1CFB6D1E4213592C2B889F9BC3F5E0FEC349ECF - Body hash
6FF887F8477645E800232A9EF908484F0A0B99F28EAD7109A827E44984071D08 - IL size63
Referenced calls
OnReceive_PlayerActionIntFloatFloat
#
private System.Void OnReceive_PlayerActionIntFloatFloat(System.ValueTuple<System.Int32, System.Int32, System.Int32, System.Single, System.Single> arg1, CandideServer.EventBus.EventBusArgs arg2)
Method metadata
- Visibilityprivate
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
5554DDB82D054F0CF6D551EFA3275173294C004949791EE4FF2B62862F3DADB6 - Body hash
55ED4EA236DD27963BEEB9284FF8FEC51F5B9C4F6D45571C3E0DC017E044491C - IL size75
Referenced calls
OnReceive_PlayerActionIntFloatFloat
#
private System.Void OnReceive_PlayerActionIntFloatFloat(System.ValueTuple<System.Int32, System.Int32, System.Single, System.Single, System.Single> arg1, CandideServer.EventBus.EventBusArgs arg2)
Method metadata
- Visibilityprivate
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
CCBBED29745DD81E71616C868FB5C6F5691CD89CD7993B0CD039F4C95BE534C8 - Body hash
35465AD2F19C0A2CEC8482874267F459BFFEA748A91D9951E9F72BC7C665854C - IL size75
Referenced calls
OnReceive_PlayerActionIntFloatVector3
#
private System.Void OnReceive_PlayerActionIntFloatVector3(System.ValueTuple<System.Int32, System.Int32, System.Int32, System.Single, Microsoft.Xna.Framework.Vector3> arg1, CandideServer.EventBus.EventBusArgs arg2)
Method metadata
- Visibilityprivate
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
41D7ECB06C08BA1CDFBD669BBC73AF52C81B7DBA3BC6F5190E087D7DAEA09FE6 - Body hash
69FE0920252A9A846A446595BB7C5555CBD1C06472755A8836004562032DBB91 - IL size75
Referenced calls
OnReceive_PlayerActionIntGuid
#
private System.Void OnReceive_PlayerActionIntGuid(System.ValueTuple<System.Int32, System.Int32, System.Int32, System.Guid> arg1, CandideServer.EventBus.EventBusArgs arg2)
Method metadata
- Visibilityprivate
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
7700136C38FFFFA5C118EA2D9C3F81FD1F9F5B327534B784DE10D0BBC5C609FD - Body hash
9F17ADD5F04436E755956CC5E86D37D5F7E55E5FA43804FCFF2E9C5F475320BE - IL size63
Referenced calls
OnReceive_PlayerActionPlacing
#
private System.Void OnReceive_PlayerActionPlacing(System.ValueTuple<System.Int32, System.Int32, CandideServer.MessageModels.PlacingStateParametersMessage> arg1, CandideServer.EventBus.EventBusArgs arg2)
Method metadata
- Visibilityprivate
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
3FD8F6B9D1254D724E9F3183C1E879BE565A36BB39AA665B8459AA1DC811B534 - Body hash
FBFA79A3298BE6ECE30AEF5F15DF51C95AA139262D7E7F45314505150E4B1053 - IL size51
Referenced calls
OnReceive_PlayerDetachAction
#
public System.Void OnReceive_PlayerDetachAction(CandideServer.MessageModels.PlayerCharacters.ComplexActions.PlayerDetachActionMessage msg, CandideServer.EventBus.EventBusArgs args)
Method metadata
- Visibilitypublic
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
F5C8580DB02E28DF4AA9D52D966254F4C302DBF40D88E6C451FFCF81DA8508C1 - Body hash
0AEF5D06C8D4DB82F0D7F6C23D11E5A3116145D10FEFD505869B649DF5E9B907 - IL size155
Referenced calls
CandideServer.ServerServices.PlayerServerService::GetPlayerInfoFromPeer(CandideServer.Server.Network.ConnectedPeer)System.Nullable<System.ValueTuple<CandideServer.Models.Player.ServerPlayerCharacter, CandideServer.ServerServices.ServerJoinedPlayerModel>>::get_HasValue()System.Nullable<System.ValueTuple<CandideServer.Models.Player.ServerPlayerCharacter, CandideServer.ServerServices.ServerJoinedPlayerModel>>::GetValueOrDefault()CandideServer.SyncStrategies.SyncStrategy::NoSync()CandideServer.ServerManagers.EntityServerManager::Detach(CandideServer.Entities.ServerEntityModel, System.Nullable<Microsoft.Xna.Framework.Vector3>, CandideServer.SyncStrategies.SyncStrategy)CandideServer.ServerServices.PlayerCharacterServerService::GetActionState(System.Int32)CandideServer.ServerServices.PlayerCharacterServerService::SetActionState(System.Int32, CandideServer.ServerServices.PlayerCharacterActionState, CandideServer.EventBus.EventBusArgs, System.Boolean)CandideServer.MessageModels.PlayerCharacters.ComplexActions.PlayerDetachedEntityMessage::.ctor()CandideServer.ServerServices.PlayerServerService::SendToNearbyPlayers(System.Int32, System.String, System.Object, CandideServer.EventBus.EventBusArgs)
String literals
player-player-detach
OnReceive_PlayerSittingAction
#
public System.Void OnReceive_PlayerSittingAction(CandideServer.MessageModels.PlayerCharacters.ComplexActions.PlayerSittingActionMessage msg, CandideServer.EventBus.EventBusArgs args)
Method metadata
- Visibilitypublic
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
D655D8D9796CFD6BB472D0474A50423915F6E060DFD045654DBD64B09D9151CC - Body hash
C0F06389959C3BDF5A129CEF9361E09DBC4D1F2CB75BE27EB690C3085CEE3036 - IL size227
Referenced calls
CandideServer.ServerServices.PlayerServerService::GetPlayerInfoFromPeer(CandideServer.Server.Network.ConnectedPeer)System.Nullable<System.ValueTuple<CandideServer.Models.Player.ServerPlayerCharacter, CandideServer.ServerServices.ServerJoinedPlayerModel>>::get_HasValue()System.Nullable<System.ValueTuple<CandideServer.Models.Player.ServerPlayerCharacter, CandideServer.ServerServices.ServerJoinedPlayerModel>>::GetValueOrDefault()CandideServer.ServerGameState::TryGetServerEntity(System.Guid, CandideServer.Entities.ServerEntityModel&, System.String)CandideServer.SyncStrategies.SyncStrategy::NoSync()CandideServer.ServerManagers.EntityServerManager::TryAttach(CandideServer.Entities.ServerEntityModel, CandideServer.Entities.ServerEntityModel, Shared.Combat.EntityAttachPriority, CandideServer.SyncStrategies.SyncStrategy)System.Nullable<System.Guid>::get_HasValue()CandideServer.ServerManagers.EntityServerManager::Detach(System.Guid, System.Nullable<Microsoft.Xna.Framework.Vector3>, CandideServer.SyncStrategies.SyncStrategy)CandideServer.ServerServices.PlayerCharacterServerService::GetActionState(System.Int32)CandideServer.ServerServices.PlayerCharacterServerService::SetActionState(System.Int32, CandideServer.ServerServices.PlayerCharacterActionState, CandideServer.EventBus.EventBusArgs, System.Boolean)CandideServer.MessageModels.PlayerCharacters.ComplexActions.PlayerSatActionMessage::.ctor()CandideServer.ServerServices.PlayerServerService::SendToNearbyPlayers(System.Int32, System.String, System.Object, CandideServer.EventBus.EventBusArgs)
String literals
OnReceive_PlayerSittingActionplayer-sitting
OnReceive_PlayerThrowAction
#
public System.Void OnReceive_PlayerThrowAction(CandideServer.MessageModels.PlayerCharacters.ComplexActions.PlayerThrowMessage msg, CandideServer.EventBus.EventBusArgs args)
Method metadata
- Visibilitypublic
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
F44ECEF894872A84DC0DB79EFB3B4E2A9910706FF4B85AA13F91EDBBBC4209BD - Body hash
3141D1EF5CE1D47989096F23AF5CDC0BAF7FBEB2CF61DA424E65459C1EFB2D38 - IL size221
Referenced calls
CandideServer.ServerServices.PlayerServerService::GetPlayerInfoFromPeer(CandideServer.Server.Network.ConnectedPeer)System.Nullable<System.ValueTuple<CandideServer.Models.Player.ServerPlayerCharacter, CandideServer.ServerServices.ServerJoinedPlayerModel>>::get_HasValue()System.Nullable<System.ValueTuple<CandideServer.Models.Player.ServerPlayerCharacter, CandideServer.ServerServices.ServerJoinedPlayerModel>>::GetValueOrDefault()CandideServer.ServerGameState::TryGetServerEntity(System.Guid, CandideServer.Entities.ServerEntityModel&, System.String)CandideServer.SyncStrategies.SyncStrategy::NoSync()CandideServer.ServerManagers.EntityServerManager::ThrowSnapshot(CandideServer.Entities.ServerEntityModel, CandideServer.Entities.ServerEntityModel, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Shared.Helpers.CastSpellArgs, System.Boolean, CandideServer.SyncStrategies.SyncStrategy, System.Boolean)CandideServer.ServerServices.PlayerCharacterServerService::GetActionState(System.Int32)CandideServer.ServerServices.PlayerCharacterServerService::SetActionState(System.Int32, CandideServer.ServerServices.PlayerCharacterActionState, CandideServer.EventBus.EventBusArgs, System.Boolean)CandideServer.MessageModels.PlayerCharacters.ComplexActions.PlayerThrewEntityMessage::.ctor()CandideServer.ServerServices.PlayerServerService::SendToNearbyPlayers(System.Int32, System.String, System.Object, CandideServer.EventBus.EventBusArgs)
String literals
OnReceive_PlayerThrowActionplayer-throw
OnReceive_PlayerTrashItemAndApplyDelta
#
public System.Void OnReceive_PlayerTrashItemAndApplyDelta(CandideServer.MessageModels.Inventories.PlayerTrashItemAndApplyDeltaMessage msg, CandideServer.EventBus.EventBusArgs args)
Method metadata
- Visibilitypublic
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
7CCDA3006F4B5C5C798C58E86579B70E96EAED4B4789DD4D1BD869A62368D83E - Body hash
DF25B42C8193B0CCC124C36DC6C82E7EAE10DA00314DADE41E4FDBBD34833784 - IL size55
Referenced calls
CandideServer.ServerGameState::TryGetInventory(System.Guid, Shared.Models.Items.SharedInventoryModel&)CandideServer.ServerControllers.SimpleInventorySController::RemoveInventoryItem(Shared.Models.Items.SharedInventoryModel, System.Int32)CandideServer.ServerManagers.ServerSimpleInventoryManager_Player::Player_InventoryApplyManyDelta(System.Collections.Generic.IReadOnlyCollection<Shared.Inventory.DeltaModels.DeltaAction>, CandideServer.Server.Network.ConnectedPeer)
OnReceive_RequestPlayerActionState
#
public System.Void OnReceive_RequestPlayerActionState(System.Int32 playerId, CandideServer.EventBus.EventBusArgs args)
Method metadata
- Visibilitypublic
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
08B34E2DA3BA9E504FA9DF6DCA723627D35E516CCE48127BB500C36676E3081F - Body hash
5CF5A19AA701EC8C97B953544548F2981C18003EEE24DFEF33289F71C1E09AEA - IL size39
Referenced calls
System.Collections.Generic.Dictionary<System.Int32, CandideServer.ServerServices.PlayerCharacterActionState>::TryGetValue(!0, !1&)CandideServer.Server.BaseServer::SendHostMessage(System.String, System.Object, CandideServer.Server.Network.ConnectedPeer)
String literals
player-action-state
OnReceive_SetPlayerFlag
#
public System.Void OnReceive_SetPlayerFlag(CandideServer.MessageModels.PlayerCharacters.SetPlayerFlagMessage msg, CandideServer.EventBus.EventBusArgs args)
Method metadata
- Visibilitypublic
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
ED00B8ECDC792C48D79D8DBA01C9AFBF7525AA46F8C13FC83FBA2987AFFE76D1 - Body hash
51C2B2C1CC447720AF2F6B464ED2A8AB2DD3858B3F4821D581D8A825F85F36AE - IL size23
Referenced calls
String literals
player-set-flag
PlayerRemoved
#
public System.Void PlayerRemoved(CandideServer.ServerServices.ServerJoinedPlayerModel playerInfo)
Method metadata
- Visibilitypublic
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
F5B4C7F688B337CF62347E60FD0F20064ED7984E9006F8D157EF6FDD831E2C64 - Body hash
1F9DECCE8AC75EAE422F3443BDA3DE36A6D0BE77C3260789423CD10D52BCE1D0 - IL size18
Referenced calls
System.Collections.Generic.Dictionary<System.Int32, CandideServer.ServerServices.PlayerCharacterActionState>::Remove(!0)
SendMovePlayer
#
public System.Void SendMovePlayer(CandideServer.MessageModels.PlayerCharacters.MovePlayerMessage msg, CandideServer.Server.Network.ConnectedPeer peer)
Method metadata
- Visibilitypublic
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
1B9C4F938FF228902091A535229AE5E8AF1A832277B20C078954661CAE5DC3D9 - Body hash
248CCD7DCA644A9357FD0BE313516E4D1F61A3E41BCD6C4AB7455621902D246B - IL size18
Referenced calls
String literals
move-player
Send_ForcePlayerLifting
#
public System.Void Send_ForcePlayerLifting(CandideServer.MessageModels.PlayerCharacters.ComplexActions.ForcePlayerLiftingMessage msg, Microsoft.Xna.Framework.Vector2 pos, System.Guid worldId)
Method metadata
- Visibilitypublic
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
DB45D35A084C8EFFD779439EECE266E84621F44FCFA993A9A17A0BACB2AE9051 - Body hash
2456C8960014ABBDD8AAEC004CAB3783706CD3641C5C384BAA781E4361C3E89E - IL size29
Referenced calls
String literals
player-force-player-lifting
Send_PlayerInventorySpaceIncreased
#
public System.Void Send_PlayerInventorySpaceIncreased(CandideServer.ServerServices.ServerJoinedPlayerModel joinedPlayer, CandideServer.MessageModels.PlayerCharacters.PlayerInventorySpaceIncreasedMessage msg)
Method metadata
- Visibilitypublic
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
27897EAD40C18EB1A237C1DEC5C1707513E7FBB02EED85D165A28CD4761EC183 - Body hash
5327F2064246BCAB1934A29DB8C2359554B38FC904C4DF5E176396659C74F177 - IL size23
Referenced calls
String literals
player-inventory-space-increased
SetActionState
#
private System.Void SetActionState(System.Int32 playerId, CandideServer.ServerServices.PlayerCharacterActionState state, CandideServer.EventBus.EventBusArgs eventBusArgs, System.Boolean sendToNetwork)
Method metadata
- Visibilityprivate
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
D487099435345D478BEE49D044395DBE02EF9099DD8BE4120C2C4EABB4FF695E - Body hash
19C1DBF9AD5E16EE8D2EC88C1D84DF84C9478D5379DBD3700851B66E99897F05 - IL size45
Referenced calls
System.Collections.Generic.Dictionary<System.Int32, CandideServer.ServerServices.PlayerCharacterActionState>::set_Item(!0, !1)CandideServer.Entities.Controllers.ServerPlayerEntityController::OnSetActionState(CandideServer.ServerServices.PlayerCharacterActionState)CandideServer.ServerServices.PlayerServerService::SendToNearbyPlayers(System.Int32, System.String, System.Object, CandideServer.EventBus.EventBusArgs)
Called by
CandideServer.ServerServices.PlayerCharacterServerService::OnReceive_GetPlayerAttachRequestCandideServer.ServerServices.PlayerCharacterServerService::OnReceive_GetPlayerDepleteResourceStorageEndpointAndActionCandideServer.ServerServices.PlayerCharacterServerService::OnReceive_PlayerActionCandideServer.ServerServices.PlayerCharacterServerService::OnReceive_PlayerActionFloatCandideServer.ServerServices.PlayerCharacterServerService::OnReceive_PlayerActionFloatFloatCandideServer.ServerServices.PlayerCharacterServerService::OnReceive_PlayerActionGuidCandideServer.ServerServices.PlayerCharacterServerService::OnReceive_PlayerActionGuidVector3CandideServer.ServerServices.PlayerCharacterServerService::OnReceive_PlayerActionIntCandideServer.ServerServices.PlayerCharacterServerService::OnReceive_PlayerActionIntFloatCandideServer.ServerServices.PlayerCharacterServerService::OnReceive_PlayerActionIntFloatFloatCandideServer.ServerServices.PlayerCharacterServerService::OnReceive_PlayerActionIntFloatFloatCandideServer.ServerServices.PlayerCharacterServerService::OnReceive_PlayerActionIntFloatVector3CandideServer.ServerServices.PlayerCharacterServerService::OnReceive_PlayerActionIntGuidCandideServer.ServerServices.PlayerCharacterServerService::OnReceive_PlayerActionPlacingCandideServer.ServerServices.PlayerCharacterServerService::OnReceive_PlayerDetachActionCandideServer.ServerServices.PlayerCharacterServerService::OnReceive_PlayerSittingActionCandideServer.ServerServices.PlayerCharacterServerService::OnReceive_PlayerThrowAction
String literals
player-action-state