Candide.Ambience.BiomeAmbienceHandlers.ForestLightBiomeAmbienceHandler
Type JSONpublic class in Candide.Ambience.BiomeAmbienceHandlers
Type metadata
- Assembly
Romestead - Namespace
Candide.Ambience.BiomeAmbienceHandlers - Base type
System.Object - Interfaces
Candide.Ambience.IBiomeAmbience - Hash
218B2F2CBE8687B58D5732EB64492D79F55A729621E3134AD708AE0D7A52B0EA
Relationships
Base type
System.Object
Interfaces
Fields
| Name | Visibility | Signature |
|---|---|---|
Instance# | public | public Candide.Ambience.BiomeAmbienceHandlers.ForestLightBiomeAmbienceHandler Instance |
TimeColors# | public | public Microsoft.Xna.Framework.Vector3[] TimeColors |
Properties
| Name | Visibility | Signature |
|---|---|---|
FadeHandler# | public | public Candide.Ambience.FadeHandler FadeHandler |
Methods
GetAmbientColor
#
public Microsoft.Xna.Framework.Vector3 GetAmbientColor(System.Single hour)
Method metadata
- Visibilitypublic
- Return type
Microsoft.Xna.Framework.Vector3 - StaticFalse
- VirtualTrue
- Hash
9FC7C05E1F9D625A92430C24D52F603B95EADFDC7A959CF41AA886DF2432D9E2 - Body hash
98601587864A6748BADC2BA54B8F98E31B0729082598430EB5A51058E381385E - IL size803
Referenced calls
CandideCreator.Shared.Helpers.MathExtension::Mod(System.Single, System.Single)Microsoft.Xna.Framework.Vector3::.ctor(System.Single, System.Single, System.Single)CandideCreator.Shared.Helpers.ColorHelper::HslLerp(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, System.Single)CandideCreator.Shared.Helpers.ColorHelper::Hsl2RgbVector3(System.Single, System.Single, System.Single)
OnUpdate
#
public System.Void OnUpdate(System.Single dt)
Method metadata
- Visibilitypublic
- Return type
System.Void - StaticFalse
- VirtualTrue
- Hash
44A3D24418329771D3A885E9D72D554B2EAAD4CA027D65F3D93EA5EAC747D571 - Body hash
701E1CB9D86891C025923171699A2A5662C23885A3BD565F98FFAA028CB7108A - IL size42
Referenced calls
Candide.Ambience.BiomeAmbienceHandlers.ForestLightBiomeAmbienceHandler::get_FadeHandler()Candide.Ambience.FadeHandler::get_Strength()Candide.Graphics.AmbientParticleSystem::SpawnDustParticles(System.Single, System.Single)Candide.GameModels.Managers.TimeSystem::get_IsNight()Candide.Graphics.AmbientParticleSystem::SpawnFireflies(System.Single, System.Single)