Candide.CandideUI.ImmediateUi.WeaponSwitchUi
Type JSONpublic class in Candide.CandideUI.ImmediateUi
Type metadata
- Assembly
Romestead - Namespace
Candide.CandideUI.ImmediateUi - Base type
System.Object - Hash
CC8C5590B5574AAEBB2A67DAAFC023BB23ECC8209512FA6EF44A428104951D87
Relationships
Base type
System.Object
Fields
| Name | Visibility | Signature |
|---|---|---|
_firstFrameSkipped# | private | private System.Boolean _firstFrameSkipped |
Methods
Draw
#
private System.Void Draw(Candide.CandideUI.UiRenderContext context, System.String iconId)
Method metadata
- Visibilityprivate
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
6B4542826F2D477613C76E31FFBE4E346BDC4DA480FCA3EF02139CA18E806030 - Body hash
B72D2328AEE3409A53945270B72F96034D24613E62846F91CCBF1FA5B53F44E5 - IL size154
Referenced calls
Candide.Database.IconDataBase::GetIconOrMissing(System.String)Candide.Scene.GameScene::get_GraphicsDevice()Microsoft.Xna.Framework.Graphics.GraphicsDevice::get_Viewport()Microsoft.Xna.Framework.Graphics.Viewport::get_Width()Microsoft.Xna.Framework.Graphics.Viewport::get_Height()Microsoft.Xna.Framework.Vector2::.ctor(System.Single, System.Single)Candide.CandideUI.ImmediateUi.ImmediateCandideIcon::Measure(CandideCreator.Shared.Graphics.IconFlag)Microsoft.Xna.Framework.Vector2::op_Division(Microsoft.Xna.Framework.Vector2, System.Single)Microsoft.Xna.Framework.Vector2::op_Addition(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2)Candide.CandideUI.CandideUiSystem::get_Scale()Microsoft.Xna.Framework.Vector2::op_Multiply(Microsoft.Xna.Framework.Vector2, System.Single)Microsoft.Xna.Framework.Vector2::get_One()Candide.CandideUI.ImmediateUi.ImmediateCandideIcon::Draw(Candide.CandideUI.UiRenderContext, CandideCreator.Shared.Graphics.IconData, CandideCreator.Shared.Graphics.IconFlag, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Candide.CandideUI.Components.DrawStyle)
Draw
#
private System.Void Draw(Candide.CandideUI.UiRenderContext context, System.String iconId1, System.String iconId2)
Method metadata
- Visibilityprivate
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
249326A512830C304AF1CC95689E31AD7299E99744E62106E839DE903F2EC3AF - Body hash
4E6602C834334CF7A76989EA6535035DC66CF0002424A44BF4B6C1B0DA6F0A10 - IL size238
Referenced calls
Candide.Database.IconDataBase::GetIconOrMissing(System.String)Candide.Scene.GameScene::get_GraphicsDevice()Microsoft.Xna.Framework.Graphics.GraphicsDevice::get_Viewport()Microsoft.Xna.Framework.Graphics.Viewport::get_Width()Microsoft.Xna.Framework.Graphics.Viewport::get_Height()Microsoft.Xna.Framework.Vector2::.ctor(System.Single, System.Single)Candide.CandideUI.ImmediateUi.ImmediateCandideIcon::Measure(CandideCreator.Shared.Graphics.IconFlag)Microsoft.Xna.Framework.Vector2::op_Division(Microsoft.Xna.Framework.Vector2, System.Single)Microsoft.Xna.Framework.Vector2::op_Addition(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2)Candide.CandideUI.CandideUiSystem::get_Scale()Microsoft.Xna.Framework.Vector2::op_Multiply(Microsoft.Xna.Framework.Vector2, System.Single)Microsoft.Xna.Framework.Vector2::get_One()Candide.CandideUI.ImmediateUi.ImmediateCandideIcon::Draw(Candide.CandideUI.UiRenderContext, CandideCreator.Shared.Graphics.IconData, CandideCreator.Shared.Graphics.IconFlag, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Candide.CandideUI.Components.DrawStyle)
DrawUi
#
public System.Void DrawUi(Candide.CandideUI.UiRenderContext context)
Method metadata
- Visibilitypublic
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
B42664ECA66AB8018138B99331D36A71D7D1FFBE3114598CC9C772B4C429079E - Body hash
9EC7EAC03E8C5B92CDF4789E9730DB79444E3007AD8070EFE7D3B8E2FA8887AE - IL size191
Referenced calls
Candide.GameModels.Helpers.PlayerEquipmentHelper::GetSecondaryMainHandWeapon()Candide.GameModels.Helpers.PlayerEquipmentHelper::GetSecondaryOffHandWeapon()Microsoft.Xna.Framework.Vector2::.ctor(System.Single, System.Single)Microsoft.Xna.Framework.Vector2::get_Zero()Microsoft.Xna.Framework.Vector2::.ctor(System.Single)Candide.CandideUI.Transform::.ctor(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, System.Single)Candide.CandideUI.ImmediateUi.WeaponSwitchUi::Draw(Candide.CandideUI.UiRenderContext, System.String)Shared.Models.Items.ItemInstanceModel::get_Data()Candide.CandideUI.ImmediateUi.WeaponSwitchUi::Draw(Candide.CandideUI.UiRenderContext, System.String, System.String)
String literals
fist_clutched