Romestead Assembly Reference

Candide.Entities.Controllers.Other.BushController

Type JSON

public class in Candide.Entities.Controllers.Other

Methods5
Properties0
Fields3
Events0
Type metadata

Relationships

Fields

NameVisibilitySignature
Swayingpublicpublic System.Boolean Swaying
_damageTimerprivateprivate System.Single _damageTimer
_windSwayprivateprivate Candide.GameModels.Systems.Weather.WindSway _windSway

Methods

EntityInitialize

public System.Void EntityInitialize()

Method metadata
  • Visibilitypublic
  • Return typeSystem.Void
  • StaticFalse
  • VirtualTrue
  • Hash434BE17574B284B8B5343202579D99B3BE931FDEB6C2BA200A3E9DE9FDBA64F6
  • Body hashBEA11C95F9BF82FF04F590C43F6F613C8E205BF38019706EBB567AF6CD883874
  • IL size72
Referenced calls
Called by
String literals
  • swaying
  • texture

OnKilled

public Shared.Entity.Base.OnKilledBehaviour OnKilled(Shared.Entity.EntityKillInfo info)

Method metadata
  • Visibilitypublic
  • Return typeShared.Entity.Base.OnKilledBehaviour
  • StaticFalse
  • VirtualTrue
  • Hash2DCC0AF15A31CBA8BD46085473836C16DBA9C5A7B2CCA433A9210CB06C46D1AA
  • Body hash678BF90225911D6BDE84371E654B989416757684CCB5C3574AE55F6866D8A33E
  • IL size22
Referenced calls

SpawnParticles

public System.Void SpawnParticles(Shared.Combat.DamageResult damageResult)

Method metadata
  • Visibilitypublic
  • Return typeSystem.Void
  • StaticFalse
  • VirtualFalse
  • HashBD71D57E2E189519F5181B15AC7FF9B8B94A32B2B63893A83432A5D8C189D192
  • Body hashE30F582FECDDDF0647C6F86896932358FC2D60BF90C96E4A5A1EEABA0BA63361
  • IL size135
Referenced calls
Called by

Update

public System.Void Update(Microsoft.Xna.Framework.GameTime gameTime)

Method metadata
  • Visibilitypublic
  • Return typeSystem.Void
  • StaticFalse
  • VirtualTrue
  • Hash13F0876BEF65050F68C755A943A30322838453AA46CE77CA1819BBD5E57132F2
  • Body hash50357B6A1DAD2FAE58FB427B3CF3BFC91D699580D2AF6D904988A10DA3FD5AF0
  • IL size210
Referenced calls
  • Shared.Entity.EntityWrapper::get_Fdt()
  • Candide.GameModels.Systems.Weather.WindSway::Update(System.Single)
  • Candide.GameModels.Systems.Weather.WindSway::GetBaseRotation()
  • Shared.Entity.EntityWrapper::get_Position()
  • Shared.Entity.EntityWrapper::get_MeshOffset()
  • Microsoft.Xna.Framework.Matrix::CreateTranslation(System.Single, System.Single, System.Single, Microsoft.Xna.Framework.Matrix&)
  • Microsoft.Xna.Framework.MathHelper::ToRadians(System.Single)
  • Microsoft.Xna.Framework.Matrix::CreateRotationZ(System.Single, Microsoft.Xna.Framework.Matrix&)
  • Microsoft.Xna.Framework.Matrix::Multiply(Microsoft.Xna.Framework.Matrix&, Microsoft.Xna.Framework.Matrix&, Microsoft.Xna.Framework.Matrix&)
  • Shared.Entity.EntityWrapper::get_MeshTransformMatrixRef()