Candide.Entities.PlayerState.PlayerActionTransition
Type JSONpublic class in Candide.Entities.PlayerState
Type metadata
- Assembly
Romestead - Namespace
Candide.Entities.PlayerState - Base type
System.Object - Hash
6E2B1CC946815390750287FEDA0A946DAB1E400C670618B0F31C886FFB5DD6F3
Relationships
Base type
System.Object
Referenced by types
Fields
| Name | Visibility | Signature |
|---|---|---|
_action# | private | private System.Func<System.Boolean> _action |
_transition# | private | private Candide.Entities.PlayerState.PlayerTransition _transition |
Methods
Invoke
#
public System.Void Invoke()
Method metadata
- Visibilitypublic
- Return type
System.Void - StaticFalse
- VirtualFalse
- Hash
096AB1CEA5804538F7FB61EE1860F002C35402D2F8338686801BBF3D815BD506 - Body hash
FAE2E58F56327A6BEC312C3550101056934C30B980FCD0ED693AA4DCBD915525 - IL size25
Referenced calls
System.Func<System.Boolean>::Invoke()Candide.Entities.PlayerState.PlayerTransition::Invoke()
InvokeAndUpdate
#
public System.Void InvokeAndUpdate(Microsoft.Xna.Framework.GameTime gameTime)
Method metadata
- Visibilitypublic
- Return type
System.Void - StaticFalse
- VirtualFalse
- Hash
DDE2ED0261D1AC803A0890BCE46E23EA395B0E0F5087BAAC21C61958AA195D20 - Body hash
5EFF87B666F2C5EDE1511AA697E7BFA005C1454310EBEA07A0674CC3B3B7C76C - IL size26
Referenced calls
System.Func<System.Boolean>::Invoke()Candide.Entities.PlayerState.PlayerTransition::InvokeAndUpdate(Microsoft.Xna.Framework.GameTime)