Romestead Assembly Reference

Candide.Entities.PlayerState.PlayerTransition

Type JSON

public struct in Candide.Entities.PlayerState

Methods2
Properties0
Fields3
Events0
Type metadata
  • AssemblyRomestead
  • NamespaceCandide.Entities.PlayerState
  • Base typeSystem.ValueType
  • Hash7519D3F6BFEA659745EBA01E4DB047D0D1DE313A9F4FA6E72C070952621143DE

Relationships

Fields

NameVisibilitySignature
_newStateprivateprivate System.String _newState
_oldStateprivateprivate System.String _oldState
_stateMachineprivateprivate Candide.Entities.PlayerState.PlayerStateMachine _stateMachine

Methods

Invoke

public System.Void Invoke()

Method metadata
  • Visibilitypublic
  • Return typeSystem.Void
  • StaticFalse
  • VirtualFalse
  • HashCAC185F2CEF3EB1D47744D2DFFE2963B6098ECF980740E141C316E8E34811134
  • Body hash64FF1F1415E4FAE08280D3793BCB8D460899B75700E1F9FB48A9BDEB4C165BBF
  • IL size81
Referenced calls
Called by
String literals
  • Illegal player state transition! Expected stateMachine.CurrentStateName ==
  • but got

InvokeAndUpdate

public System.Void InvokeAndUpdate(Microsoft.Xna.Framework.GameTime gameTime)

Method metadata
  • Visibilitypublic
  • Return typeSystem.Void
  • StaticFalse
  • VirtualFalse
  • Hash6ED32658563A2D50CB379FCE7A77F3EFB6ABE9D01841814CD447C8F640F35EFB
  • Body hash570E725066AB5D3A5B96F1E0E2520DDD9122DB1D1C82C24F5801D0CCFE4E6D79
  • IL size100
Referenced calls
Called by
String literals
  • Illegal player state transition! Expected stateMachine.CurrentStateName ==
  • but got