Candide.GameModels.Controllers.PlayerCharacterController
Type JSONpublic class in Candide.GameModels.Controllers
Type metadata
- Assembly
Romestead - Namespace
Candide.GameModels.Controllers - Base type
System.Object - Hash
FBD1C45F0FAAC7F531D4AC3EC25ABC9FA3C1B282B5CBC7A2BFDA3565D7C7ED23
Relationships
Base type
System.Object
Methods
SetCurrentBlessing
#
public System.Void SetCurrentBlessing(Shared.Models.Player.PlayerCharacterModel characterModel, System.String currentBlessing)
Method metadata
- Visibilitypublic
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
DB3C430A97134783E389C53C1490AE16D4EEEADC5AD37E36D2BC2897B8554635 - Body hash
4AF38E69A4D8E54369C74365B6CFB830CEFD3DB60AE69C1BEFDD3779885315AE - IL size8
SetFlag
#
public System.Void SetFlag(Candide.Multiplayer.Models.ClientPlayerCharacter player, System.String flagId, System.Single value1, System.Single value2, System.Boolean isStatic)
Method metadata
- Visibilitypublic
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
924872B90F8F856EE17844B86FD6D17ABA72F59694511BFD87469DD274222B9A - Body hash
F5ABB6D3DF19F236AA39445D716DABDB778C9190E69688A7B5AB8D482939D3E8 - IL size52
Referenced calls
System.Collections.Generic.Dictionary<System.String, Shared.Models.Player.CharacterFlag>::set_Item(!0, !1)