Candide.GameModels.Managers.PlayerCharacterManager
Type JSONpublic class in Candide.GameModels.Managers
Type metadata
- Assembly
Romestead - Namespace
Candide.GameModels.Managers - Base type
System.Object - Hash
89B703EB32DC5FF933AD7B26D4A39F8E365BAD397E8ED5373F54D8BA30029915
Relationships
Base type
System.Object
Methods
Disconnected
#
public System.Void Disconnected(Candide.Multiplayer.Services.DisconnectReason reason)
Method metadata
- Visibilitypublic
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
18C78737BF12ABFF14ED9941310522ED8A8E5EE15011DFD1F270FD4238F8A7F6 - Body hash
DD9385E36C36CB135C59BB3852F5CDA28CE4D8393024A3D517CBD42B63A91DFF - IL size33
Referenced calls
Candide.GameModels.Managers.PlayerCharacterManager::OnSimpleInventoryManagerOnInventoriesChanged(Candide.GameModels.Controllers.GameStateActiveInventoriesArgs)SimpleInventoryController.GameStateActiveInventoriesChanged::.ctor(System.Object, System.IntPtr)Candide.GameModels.Controllers.SimpleInventoryController::remove_InventoriesChanged(SimpleInventoryController.GameStateActiveInventoriesChanged)
OnLocalPlayerCharacterLoaded
#
private System.Void OnLocalPlayerCharacterLoaded()
Method metadata
- Visibilityprivate
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
985E07899D3F70DC57A662E372274ADF8CAFABB22B49622090586D5A228FC0C5 - Body hash
D4880C023C03FF6CE715B7CB1AEA8A95F5D6405A26DF2F1C156F31D5C31FAE9C - IL size27
Referenced calls
String literals
player-character-loaded
OnSimpleInventoryManagerOnInventoriesChanged
#
private System.Void OnSimpleInventoryManagerOnInventoriesChanged(Candide.GameModels.Controllers.GameStateActiveInventoriesArgs args)
Method metadata
- Visibilityprivate
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
EF25DF00E316365285E70DF871EAB522D4660A054F2C946A8DECFE8A2AAA44DE - Body hash
FA753953A2D407E29DE1424A5539A12ADE9C2BFFA383A318AD6AAC92B4F4E0AD - IL size184
Referenced calls
System.Collections.Generic.Dictionary<System.Int32, Candide.Multiplayer.Models.ClientPlayerCharacter>::get_Values()Dictionary.ValueCollection<System.Int32, Candide.Multiplayer.Models.ClientPlayerCharacter>::GetEnumerator()Dictionary.ValueCollection.Enumerator<System.Int32, Candide.Multiplayer.Models.ClientPlayerCharacter>::get_Current()System.Guid::op_Inequality(System.Guid, System.Guid)Candide.GameModels.Managers.PlayerSkinManager::ApplySkin(Candide.Entities.PlayerState.PlayerAnimationController, Shared.Models.Player.PlayerAppearanceData, Candide.GameModels.Models.Items.SimpleInventory)Candide.Multiplayer.Models.ClientPlayerCharacter::get_Entity()Shared.Entity.SharedEntityAuraManager::CalculateState(Shared.Entity.EntityWrapper)Dictionary.ValueCollection.Enumerator<System.Int32, Candide.Multiplayer.Models.ClientPlayerCharacter>::MoveNext()System.IDisposable::Dispose()
SetDynamicFlag
#
public System.Void SetDynamicFlag(System.Guid playerId, System.String flagId, System.Single flagValue1, System.Single flagValue2, System.Boolean sync)
Method metadata
- Visibilitypublic
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
75E17555DDFD574C028324E99D83D9C8530F5433C11BD6B62F1B9CB8E4F6645D - Body hash
B1151F808406C9C460E3078FA5E3E150EB908A28ED600DD31285F2A0F143B5DC - IL size64
Referenced calls
Candide.GameModels.GameState::TryGetPlayerFromCharacterId(System.Guid, Candide.Multiplayer.Models.ClientPlayerCharacter&)Candide.GameModels.Controllers.PlayerCharacterController::SetFlag(Candide.Multiplayer.Models.ClientPlayerCharacter, System.String, System.Single, System.Single, System.Boolean)CandideServer.MessageModels.PlayerCharacters.SetPlayerFlagMessage::.ctor()Candide.GameModels.Services.PlayerCharactersService::SendSetFlag(CandideServer.MessageModels.PlayerCharacters.SetPlayerFlagMessage)
Setup
#
public System.Void Setup()
Method metadata
- Visibilitypublic
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
4DAFCC01FC45654EF3FBCAD4AFDBD8AA680BA8385838CF539E5D857BBDF28674 - Body hash
1B3C74F6B7CE311B093E0BBCE54B2125BDFDEA54A2BD53075DEEF03B50D02ABF - IL size38
Referenced calls
Candide.GameModels.Managers.PlayerCharacterManager::OnSimpleInventoryManagerOnInventoriesChanged(Candide.GameModels.Controllers.GameStateActiveInventoriesArgs)SimpleInventoryController.GameStateActiveInventoriesChanged::.ctor(System.Object, System.IntPtr)Candide.GameModels.Controllers.SimpleInventoryController::add_InventoriesChanged(SimpleInventoryController.GameStateActiveInventoriesChanged)Candide.GameModels.Managers.PlayerCharacterManager::OnLocalPlayerCharacterLoaded()
SwitchWeapons
#
public System.Void SwitchWeapons()
Method metadata
- Visibilitypublic
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
B106C96C9CEB982060F5AADFBA87972F68486E909EEEFFE7115A14560C05E815 - Body hash
BEE0B6FDAB770E704199CF696E1FD47F0CCBA49D94A4219864FDA6D8A67AEDB3 - IL size26
Referenced calls
SyncMovePlayer
#
public System.Void SyncMovePlayer(CandideServer.MessageModels.PlayerCharacters.MovePlayerMessage msg)
Method metadata
- Visibilitypublic
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
D6DE7FB58252B56BC98C6059DAF44AB9B69791099D38B72D6AEB0D070E34AECF - Body hash
E546D95C81A22450961A7388BDB40AA4BF1185054D119FBE678D23951D465D03 - IL size222
Referenced calls
System.Guid::op_Inequality(System.Guid, System.Guid)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::.ctor(System.Int32, System.Int32)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendLiteral(System.String)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendFormatted(!!0)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::ToStringAndClear()CandideCreator.Shared.Helpers.WarningHelper::Warning(System.String)Candide.GameModels.GameState::TryGetPlayerFromCharacterId(System.Guid, Candide.Multiplayer.Models.ClientPlayerCharacter&)Candide.Multiplayer.Models.ClientPlayerCharacter::get_Entity()Candide.Multiplayer.Models.LocalPlayer::get_EntityId()System.Guid::op_Equality(System.Guid, System.Guid)Candide.GameModels.Managers.WorldManager::MovePlayerToWorldAndPosition(System.Guid, Microsoft.Xna.Framework.Vector3)Candide.GameModels.Controllers.EntityController::MoveEntity(System.Guid, Microsoft.Xna.Framework.Vector3)
String literals
Tried to move player character with IDbut character was not the local player.
SyncUpdatePlayerCharacterInventory
#
public System.Void SyncUpdatePlayerCharacterInventory(CandideServer.MessageModels.PlayerCharacters.GetCharacterInventoryResponse msg)
Method metadata
- Visibilitypublic
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
76CFB6450FDDC9D1EF22142D68B349E3EE5315B24CF33BB6ADB1BD45E7D23DED - Body hash
25E26B4E000A957A22172CF12579A12904F98A1D9A8D6746AAE43497D820FC72 - IL size171
Referenced calls
System.Collections.Generic.Dictionary<System.Int32, Candide.Multiplayer.Models.ClientPlayerCharacter>::get_Values()Dictionary.ValueCollection<System.Int32, Candide.Multiplayer.Models.ClientPlayerCharacter>::GetEnumerator()Dictionary.ValueCollection.Enumerator<System.Int32, Candide.Multiplayer.Models.ClientPlayerCharacter>::get_Current()System.Guid::op_Inequality(System.Guid, System.Guid)Candide.GameModels.Controllers.SimpleInventoryController::SyncRegisterOrUpdateActiveInventory(Shared.Models.Items.SharedInventoryModel)Dictionary.ValueCollection.Enumerator<System.Int32, Candide.Multiplayer.Models.ClientPlayerCharacter>::MoveNext()System.IDisposable::Dispose()System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::.ctor(System.Int32, System.Int32)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendLiteral(System.String)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendFormatted(!!0)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::ToStringAndClear()CandideCreator.Shared.Helpers.WarningHelper::Warning(System.String)
String literals
Couldn't find player character with ID