Romestead Assembly Reference

Candide.GameModels.Managers.PlayerCharacterManager

Type JSON

public class in Candide.GameModels.Managers

Methods8
Properties0
Fields0
Events0
Type metadata
  • AssemblyRomestead
  • NamespaceCandide.GameModels.Managers
  • Base typeSystem.Object
  • Hash89B703EB32DC5FF933AD7B26D4A39F8E365BAD397E8ED5373F54D8BA30029915

Relationships

Base type

System.Object

Methods

Disconnected

public System.Void Disconnected(Candide.Multiplayer.Services.DisconnectReason reason)

Method metadata
  • Visibilitypublic
  • Return typeSystem.Void
  • StaticTrue
  • VirtualFalse
  • Hash18C78737BF12ABFF14ED9941310522ED8A8E5EE15011DFD1F270FD4238F8A7F6
  • Body hashDD9385E36C36CB135C59BB3852F5CDA28CE4D8393024A3D517CBD42B63A91DFF
  • IL size33
Referenced calls

OnLocalPlayerCharacterLoaded

private System.Void OnLocalPlayerCharacterLoaded()

Method metadata
  • Visibilityprivate
  • Return typeSystem.Void
  • StaticTrue
  • VirtualFalse
  • Hash985E07899D3F70DC57A662E372274ADF8CAFABB22B49622090586D5A228FC0C5
  • Body hashD4880C023C03FF6CE715B7CB1AEA8A95F5D6405A26DF2F1C156F31D5C31FAE9C
  • IL size27
Referenced calls
Called by
String literals
  • player-character-loaded

OnSimpleInventoryManagerOnInventoriesChanged

private System.Void OnSimpleInventoryManagerOnInventoriesChanged(Candide.GameModels.Controllers.GameStateActiveInventoriesArgs args)

Method metadata
  • Visibilityprivate
  • Return typeSystem.Void
  • StaticTrue
  • VirtualFalse
  • HashEF25DF00E316365285E70DF871EAB522D4660A054F2C946A8DECFE8A2AAA44DE
  • Body hashFA753953A2D407E29DE1424A5539A12ADE9C2BFFA383A318AD6AAC92B4F4E0AD
  • IL size184
Referenced calls
Called by

SetDynamicFlag

public System.Void SetDynamicFlag(System.Guid playerId, System.String flagId, System.Single flagValue1, System.Single flagValue2, System.Boolean sync)

Method metadata
  • Visibilitypublic
  • Return typeSystem.Void
  • StaticTrue
  • VirtualFalse
  • Hash75E17555DDFD574C028324E99D83D9C8530F5433C11BD6B62F1B9CB8E4F6645D
  • Body hashB1151F808406C9C460E3078FA5E3E150EB908A28ED600DD31285F2A0F143B5DC
  • IL size64
Referenced calls
Called by

Setup

public System.Void Setup()

Method metadata
  • Visibilitypublic
  • Return typeSystem.Void
  • StaticTrue
  • VirtualFalse
  • Hash4DAFCC01FC45654EF3FBCAD4AFDBD8AA680BA8385838CF539E5D857BBDF28674
  • Body hash1B3C74F6B7CE311B093E0BBCE54B2125BDFDEA54A2BD53075DEEF03B50D02ABF
  • IL size38
Referenced calls
Called by

SyncMovePlayer

public System.Void SyncMovePlayer(CandideServer.MessageModels.PlayerCharacters.MovePlayerMessage msg)

Method metadata
  • Visibilitypublic
  • Return typeSystem.Void
  • StaticTrue
  • VirtualFalse
  • HashD6DE7FB58252B56BC98C6059DAF44AB9B69791099D38B72D6AEB0D070E34AECF
  • Body hashE546D95C81A22450961A7388BDB40AA4BF1185054D119FBE678D23951D465D03
  • IL size222
Referenced calls
Called by
String literals
  • Tried to move player character with ID
  • but character was not the local player.

SyncUpdatePlayerCharacterInventory

public System.Void SyncUpdatePlayerCharacterInventory(CandideServer.MessageModels.PlayerCharacters.GetCharacterInventoryResponse msg)

Method metadata
  • Visibilitypublic
  • Return typeSystem.Void
  • StaticTrue
  • VirtualFalse
  • Hash76CFB6450FDDC9D1EF22142D68B349E3EE5315B24CF33BB6ADB1BD45E7D23DED
  • Body hash25E26B4E000A957A22172CF12579A12904F98A1D9A8D6746AAE43497D820FC72
  • IL size171
Referenced calls
  • System.Collections.Generic.Dictionary<System.Int32, Candide.Multiplayer.Models.ClientPlayerCharacter>::get_Values()
  • Dictionary.ValueCollection<System.Int32, Candide.Multiplayer.Models.ClientPlayerCharacter>::GetEnumerator()
  • Dictionary.ValueCollection.Enumerator<System.Int32, Candide.Multiplayer.Models.ClientPlayerCharacter>::get_Current()
  • System.Guid::op_Inequality(System.Guid, System.Guid)
  • Candide.GameModels.Controllers.SimpleInventoryController::SyncRegisterOrUpdateActiveInventory(Shared.Models.Items.SharedInventoryModel)
  • Dictionary.ValueCollection.Enumerator<System.Int32, Candide.Multiplayer.Models.ClientPlayerCharacter>::MoveNext()
  • System.IDisposable::Dispose()
  • System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::.ctor(System.Int32, System.Int32)
  • System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendLiteral(System.String)
  • System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendFormatted(!!0)
  • System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::ToStringAndClear()
  • CandideCreator.Shared.Helpers.WarningHelper::Warning(System.String)
String literals
  • Couldn't find player character with ID