Candide.GameModels.Systems.DebugSystem
Type JSONpublic class in Candide.GameModels.Systems
Type metadata
- Assembly
Romestead - Namespace
Candide.GameModels.Systems - Base type
System.Object - Hash
A559926F4207E1C2AD87A6CBE3AA3C32D7B8EC3CDB33199FE5371AE6786185A7
Relationships
Base type
System.Object
Fields
| Name | Visibility | Signature |
|---|---|---|
SyncQueue# | private | private System.Collections.Concurrent.ConcurrentQueue<System.Action> SyncQueue |
Methods
Queue
#
public System.Void Queue(System.Action action)
Method metadata
- Visibilitypublic
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
9292E9518FA21BCD4AAD44A11CF609A1C9F8F0B0E7F4AB546DE7C267F8BD6D93 - Body hash
C2BBDC41CD98AF8E2D0A844E31FD45BDCFF8C92B0AD516E42BDB1CD3E59BFC34 - IL size12
Referenced calls
System.Collections.Concurrent.ConcurrentQueue<System.Action>::Enqueue(!0)
Update
#
public System.Void Update()
Method metadata
- Visibilitypublic
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
5E75C6E693D78C1745131386243C7E339935366BACDA80F97D7447B23088931E - Body hash
00EDF7F581B7C728D92A409E87750BCA2EB1B211CDB90F5CCF1C31F6083505E6 - IL size23
Referenced calls
System.Collections.Concurrent.ConcurrentQueue<System.Action>::TryDequeue(!0&)System.Action::Invoke()