Romestead Assembly Reference

Candide.GameModels.Systems.DebugSystem

Type JSON

public class in Candide.GameModels.Systems

Methods2
Properties0
Fields1
Events0
Type metadata
  • AssemblyRomestead
  • NamespaceCandide.GameModels.Systems
  • Base typeSystem.Object
  • HashA559926F4207E1C2AD87A6CBE3AA3C32D7B8EC3CDB33199FE5371AE6786185A7

Relationships

Base type

System.Object

Fields

NameVisibilitySignature
SyncQueueprivateprivate System.Collections.Concurrent.ConcurrentQueue<System.Action> SyncQueue

Methods

Queue

public System.Void Queue(System.Action action)

Method metadata
  • Visibilitypublic
  • Return typeSystem.Void
  • StaticTrue
  • VirtualFalse
  • Hash9292E9518FA21BCD4AAD44A11CF609A1C9F8F0B0E7F4AB546DE7C267F8BD6D93
  • Body hashC2BBDC41CD98AF8E2D0A844E31FD45BDCFF8C92B0AD516E42BDB1CD3E59BFC34
  • IL size12
Referenced calls
  • System.Collections.Concurrent.ConcurrentQueue<System.Action>::Enqueue(!0)
Called by

Update

public System.Void Update()

Method metadata
  • Visibilitypublic
  • Return typeSystem.Void
  • StaticTrue
  • VirtualFalse
  • Hash5E75C6E693D78C1745131386243C7E339935366BACDA80F97D7447B23088931E
  • Body hash00EDF7F581B7C728D92A409E87750BCA2EB1B211CDB90F5CCF1C31F6083505E6
  • IL size23
Referenced calls
  • System.Collections.Concurrent.ConcurrentQueue<System.Action>::TryDequeue(!0&)
  • System.Action::Invoke()
Called by