Candide.GameModels.Systems.GameStateSystem
Type JSONpublic class in Candide.GameModels.Systems
Type metadata
- Assembly
Romestead - Namespace
Candide.GameModels.Systems - Base type
System.Object - Hash
486855AAF1FC15BE526D874DD961475C6090BB9C2B1F75366F5D377799C649AB
Relationships
Base type
System.Object
Methods
DrawInWorldUi
#
public System.Void DrawInWorldUi(Microsoft.Xna.Framework.Graphics.SpriteBatch batch)
Method metadata
- Visibilitypublic
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
0347AB51945882CE9E14484362CB5E619826D064FBD8527BC9269531957ECE69 - Body hash
B87D040216FAC5660B62A376125A87775633CC511F252B1E7A4D0220FDDF71E0 - IL size7
UpdateGameStateSystems
#
public System.Void UpdateGameStateSystems(Microsoft.Xna.Framework.GameTime gameTime, System.Single dt)
Method metadata
- Visibilitypublic
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
C724ECC2FCAC3C51AD90AB71BC9CE32A7F6064A6C22CF7585042C54FE620211A - Body hash
5D264C179F3157BB7E6CF92FADD62FF976A86EAC28DB162A45DFAC4EFEE05345 - IL size73
Referenced calls
Candide.GameModels.Systems.DebugSystem::Update()Candide.GameModels.Systems.EntityNetworkSystem::Update(System.Single)Candide.GameModels.Systems.ConstructionSitesSystem::Update()Candide.GameModels.Systems.CropSystem::Update(System.Single)Candide.GameModels.Systems.WorldItemSystem::Update(System.Single)Candide.GameModels.Managers.TimeSystem::Update(Microsoft.Xna.Framework.GameTime)Candide.GameModels.Systems.BossSystem::Update(System.Single)Candide.Save.SaveSystem::Update(System.Single)