Romestead Assembly Reference

Candide.Input.VehiclePlayerInputController

Type JSON

public class in Candide.Input

Methods3
Properties0
Fields3
Events0
Type metadata
  • AssemblyRomestead
  • NamespaceCandide.Input
  • Base typeSystem.Object
  • InterfacesCandide.Input.IInputController
  • HashA4C0C998B42B9B87DC00CECA5A8B92F9565CB789E1386AA7CFA5DD1FF34E8027

Relationships

Base type

System.Object

Fields

NameVisibilitySignature
Instanceprivateprivate Candide.Input.VehiclePlayerInputController Instance
_onUpdateprivateprivate System.Action<Microsoft.Xna.Framework.Vector2, System.Single> _onUpdate
_vehicleModeprivateprivate Shared.Models.Vehicles.VehicleMode _vehicleMode

Methods

Activate

public System.Void Activate(Shared.Models.Vehicles.VehicleMode vehicleMode, System.Action<Microsoft.Xna.Framework.Vector2, System.Single> onUpdate)

Method metadata
  • Visibilitypublic
  • Return typeSystem.Void
  • StaticTrue
  • VirtualFalse
  • Hash7837E656B4BA9932CA76C1599AC68B65C4009FBB4E0135A1DCC93987F7E6ED02
  • Body hash71B267E2C0D8C7F6805ABD38346712838C76D085F93660F2403F5564192A6617
  • IL size77
Referenced calls
Called by
String literals
  • VehiclePlayerInputController

Deactivate

public System.Void Deactivate()

Method metadata
  • Visibilitypublic
  • Return typeSystem.Void
  • StaticFalse
  • VirtualTrue
  • HashDF287F0C769AE9801C9470793248C0C56E4C0FED2E1EB365B6937014AE9C4F9F
  • Body hashEA8B93888BDE9B1F445D22F491A793397BC2AF6D3652DBF8636A2D269CA064AD
  • IL size17
Referenced calls
  • System.Collections.Generic.HashSet<System.String>::Remove(!0)
String literals
  • VehiclePlayerInputController

Update

public System.Void Update(Microsoft.Xna.Framework.GameTime gameTime)

Method metadata
  • Visibilitypublic
  • Return typeSystem.Void
  • StaticFalse
  • VirtualTrue
  • HashAC3A08DFE6DCCB305EA51D86575505971EE2C0D5D4FBEB71DD0EF14FF29A48C2
  • Body hash028D6BF77AD6A62A50AFC3AA791C45F362501F9B5E5B9EFDA6259AD6D502FD82
  • IL size45
Referenced calls
  • Candide.Input.RtsPlayerInputController::GetMovementDelta()
  • Microsoft.Xna.Framework.GameTime::get_ElapsedGameTime()
  • System.TimeSpan::get_TotalSeconds()
  • System.Action<Microsoft.Xna.Framework.Vector2, System.Single>::Invoke(!0, !1)
  • CandideCreator.Shared.EditorGameCommunication.GameProperties::get_OverrideCamera()