Candide.PlayerMode.Logistics.LogisticsDesktop
Type JSONpublic class in Candide.PlayerMode.Logistics
Type metadata
- Assembly
Romestead - Namespace
Candide.PlayerMode.Logistics - Base type
Candide.CandideUI.CandideDesktop - Hash
E7F4084DB5D6F78D63ABD1ECAB1FD8163DA58D85373205BDDD7031C360A34E66
Relationships
Base type
Fields
| Name | Visibility | Signature |
|---|---|---|
_townWindow# | private | private Candide.CandideUI.ConstructionsUi.ConstructionModeSelectionWindow _townWindow |
Methods
OnDesktopEnabled
#
public System.Void OnDesktopEnabled()
Method metadata
- Visibilitypublic
- Return type
System.Void - StaticFalse
- VirtualTrue
- Hash
69038FB8A793B9C5DA77DEA7E7F31B772CFF2201061A2E51CE09459A07DD70AD - Body hash
06F878366337E1D85D779BDF30F9AF959DEFF0A337579CDEB0B582D85243D577 - IL size105
Referenced calls
Candide.CandideUI.CandideDesktop::OnDesktopEnabled()Candide.CandideUI.ConstructionsUi.ConstructionModeSelectionWindow::.ctor()Candide.PlayerMode.Logistics.LogisticsDesktop::OnUpdate_Town(System.Object, System.EventArgs)System.EventHandler::.ctor(System.Object, System.IntPtr)Candide.PlayerMode.Construction.ConstructionContext::add_StateUpdated_Town(System.EventHandler)Candide.PlayerMode.Logistics.LogisticsDesktop::OnUpdate_AvailableResources(System.Object, System.EventArgs)Candide.PlayerMode.Construction.ConstructionContext::add_StateUpdated_AvailableResources(System.EventHandler)Candide.PlayerMode.Logistics.LogisticsDesktop::OnUpdate_LogisticsTent(System.Object, System.EventArgs)Candide.PlayerMode.Construction.ConstructionContext::add_StateUpdated_LogisticsTent(System.EventHandler)
OnDesktopRemoved
#
public System.Void OnDesktopRemoved()
Method metadata
- Visibilitypublic
- Return type
System.Void - StaticFalse
- VirtualTrue
- Hash
BF863D0186FB1D53E3BCFC6EA1184E33E75120E92ADD5045B183975F09206DAE - Body hash
917CD8C37072C1FE5D1DD84EDFCA77C75AFEABFFA4DE92A56B790FA4ED1732A1 - IL size82
Referenced calls
Candide.CandideUI.CandideDesktop::OnDesktopRemoved()Candide.CandideUI.CandideUiElement::get_Visible()Candide.CandideUI.Containers.CandideWindow::Close()Candide.PlayerMode.Logistics.LogisticsDesktop::OnUpdate_Town(System.Object, System.EventArgs)System.EventHandler::.ctor(System.Object, System.IntPtr)Candide.PlayerMode.Construction.ConstructionContext::remove_StateUpdated_Town(System.EventHandler)Candide.PlayerMode.Logistics.LogisticsDesktop::OnUpdate_AvailableResources(System.Object, System.EventArgs)Candide.PlayerMode.Construction.ConstructionContext::remove_StateUpdated_AvailableResources(System.EventHandler)Candide.PlayerMode.Logistics.LogisticsDesktop::OnUpdate_LogisticsTent(System.Object, System.EventArgs)Candide.PlayerMode.Construction.ConstructionContext::remove_StateUpdated_LogisticsTent(System.EventHandler)
OnUpdate_AvailableResources
#
private System.Void OnUpdate_AvailableResources(System.Object sender, System.EventArgs eventArgs)
Method metadata
- Visibilityprivate
- Return type
System.Void - StaticFalse
- VirtualFalse
- Hash
3F0A977E5CB792940CC23293B837AB0246EC3BA835463D807E9D67ABC97D4C09 - Body hash
669D953D4F518E60B2459EBD20D7CF191AC4C25BE054298E7F289A078552F9BD - IL size60
Referenced calls
Candide.CandideUI.CandideUiElement::get_Visible()Candide.PlayerMode.Construction.ConstructionContext::get_State()Candide.CandideUI.ConstructionsUi.ConstructionModeSelectionWindow::SetState(Shared.Models.Construction.ConstructionMaterialsAggregate, System.Nullable<Candide.PlayerMode.Construction.TownDisplayData>, System.Nullable<System.Guid>)
OnUpdate_LogisticsTent
#
private System.Void OnUpdate_LogisticsTent(System.Object sender, System.EventArgs eventArgs)
Method metadata
- Visibilityprivate
- Return type
System.Void - StaticFalse
- VirtualFalse
- Hash
0B3C8CAE741D6652606F3511A531A47DF0ADDBDD2C8B2C85C4F600FE90803244 - Body hash
669D953D4F518E60B2459EBD20D7CF191AC4C25BE054298E7F289A078552F9BD - IL size60
Referenced calls
Candide.CandideUI.CandideUiElement::get_Visible()Candide.PlayerMode.Construction.ConstructionContext::get_State()Candide.CandideUI.ConstructionsUi.ConstructionModeSelectionWindow::SetState(Shared.Models.Construction.ConstructionMaterialsAggregate, System.Nullable<Candide.PlayerMode.Construction.TownDisplayData>, System.Nullable<System.Guid>)
OnUpdate_Town
#
private System.Void OnUpdate_Town(System.Object sender, System.EventArgs eventArgs)
Method metadata
- Visibilityprivate
- Return type
System.Void - StaticFalse
- VirtualFalse
- Hash
69186075E9CE283CD09BDC6A9D5969ACF4050D8CC20FCCFA2BB011A9D6FC2F4D - Body hash
C2017C67FB4F2EFC1E7DD03AC1382815E059695FCEA89E39D1046378F1789005 - IL size120
Referenced calls
Candide.PlayerMode.Construction.ConstructionContext::get_State()System.Nullable<Candide.PlayerMode.Construction.TownDisplayData>::get_HasValue()Candide.CandideUI.CandideUiElement::get_Visible()Candide.CandideUI.Containers.CandideWindow::Show(Candide.CandideUI.CandideDesktop, System.Nullable<System.Int32>, System.Nullable<System.Int32>)Candide.CandideUI.ConstructionsUi.ConstructionModeSelectionWindow::SetState(Shared.Models.Construction.ConstructionMaterialsAggregate, System.Nullable<Candide.PlayerMode.Construction.TownDisplayData>, System.Nullable<System.Guid>)