Candide.Sound.MusicAmbienceSystems.AmbienceSoundSystem
Type JSONpublic class in Candide.Sound.MusicAmbienceSystems
Type metadata
- Assembly
Romestead - Namespace
Candide.Sound.MusicAmbienceSystems - Base type
System.Object - Hash
E01F5CBE74A76D1E94E62652BCBB8221BC096218F5F857D8F6E89CD8ADB10048
Relationships
Base type
System.Object
Fields
| Name | Visibility | Signature |
|---|---|---|
AudioEventsHandler# | private | private Candide.Sound.FadingAudioEventsHandler AudioEventsHandler |
Methods
CreateImGui
#
public System.Void CreateImGui()
Method metadata
- Visibilitypublic
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
63A173D61BA54EFDCA81AF3125E635C4A9F416B1A5006DDDD1C14CBB1B8A8B49 - Body hash
41D1E9F366B3FA2E55BCD8B6C61357E3CB5A3B7F4F95908EF3C4A1A69C0F9A68 - IL size272
Referenced calls
System.String::op_Implicit(System.String)ImGuiNET.ImGui::Text(System.ReadOnlySpan<System.Char>)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::.ctor(System.Int32, System.Int32)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendLiteral(System.String)Candide.Sound.AudioEvent.AudioEvent::get_CurrentVolume()System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendFormatted(!!0)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::ToStringAndClear()ImGuiNET.ImGui::Separator()System.Collections.Generic.List<Candide.Sound.FadingAudioEvent>::GetEnumerator()List.Enumerator<Candide.Sound.FadingAudioEvent>::get_Current()System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendFormatted(System.String)List.Enumerator<Candide.Sound.FadingAudioEvent>::MoveNext()System.IDisposable::Dispose()
String literals
Current track-VolumeFading-
StopAll
#
public System.Void StopAll()
Method metadata
- Visibilitypublic
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
50FE4A26E533B46E40AEB751F0338987E6B20682DD4A7F7172B0E72AC2F8013F - Body hash
14591AF6571948AC95EBEB088F7BA21A96B65BC69EF40347C4875D63031DCA0A - IL size11
Referenced calls
SyncFullGameState
#
public System.Void SyncFullGameState()
Method metadata
- Visibilitypublic
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
42692F71DFC4A04B6FF1354984D335ADC37A3597AA38971C4E99EE9EAC9C003E - Body hash
A79757B2EDC1016510ECF3A2272CD27FA4958E41B68D3B7CE00556265245859C - IL size11
Update
#
public System.Void Update(Microsoft.Xna.Framework.GameTime gameTime)
Method metadata
- Visibilitypublic
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
84224ED16FCE7C1C3B960A3FAF8976002BAFB50F4D06CE29ABC862108FDDB261 - Body hash
494D363296D89780589B164A369EFA4299871EDEC6DFF9A8E2018052F8CF338A - IL size187
Referenced calls
Microsoft.Xna.Framework.GameTime::get_ElapsedGameTime()System.TimeSpan::get_TotalSeconds()Candide.Sound.MusicAmbienceSystems.AmbienceSoundState::GetTrackArgs(System.Single)System.String::IsNullOrEmpty(System.String)Candide.Sound.FadingAudioEventsHandler::FadeOutCurrentTrack()System.String::op_Equality(System.String, System.String)System.Nullable<Candide.Sound.FmodParameter>::get_HasValue()System.Nullable<Candide.Sound.FmodParameter>::get_Value()Candide.Sound.AudioEvent.AudioEvent::SetFmodParameter(Candide.Sound.FmodParameter)Candide.Sound.FadingAudioEventsHandler::SetTrack(Candide.Sound.FadingTrackArgs)Candide.Sound.FadingAudioEventsHandler::Update(System.Double)