Animated# | public | public Shared.Combat.Projectiles.ProjectileMask Animated |
Aoe# | public | public Shared.Combat.Projectiles.ProjectileMask Aoe |
Area# | public | public Shared.Combat.Projectiles.ProjectileMask Area |
Attachable# | public | public Shared.Combat.Projectiles.ProjectileMask Attachable |
AudioEvent# | public | public Shared.Combat.Projectiles.ProjectileMask AudioEvent |
Casted# | public | public Shared.Combat.Projectiles.ProjectileMask Casted |
Collidable# | public | public Shared.Combat.Projectiles.ProjectileMask Collidable |
Collision# | public | public Shared.Combat.Projectiles.ProjectileMask Collision |
Damage# | public | public Shared.Combat.Projectiles.ProjectileMask Damage |
Drawable# | public | public Shared.Combat.Projectiles.ProjectileMask Drawable |
Emitter# | public | public Shared.Combat.Projectiles.ProjectileMask Emitter |
Lightsource# | public | public Shared.Combat.Projectiles.ProjectileMask Lightsource |
Movable# | public | public Shared.Combat.Projectiles.ProjectileMask Movable |
None# | public | public Shared.Combat.Projectiles.ProjectileMask None |
OnRemoveAudio# | public | public Shared.Combat.Projectiles.ProjectileMask OnRemoveAudio |
Position# | public | public Shared.Combat.Projectiles.ProjectileMask Position |
value__# | public | public System.Int16 value__ |
Velocity# | public | public Shared.Combat.Projectiles.ProjectileMask Velocity |