Romestead Assembly Reference

Candide.CandideUI.TownOverview.DisplayData.TownOverviewDisplayData

Type JSON

public class in Candide.CandideUI.TownOverview.DisplayData

Methods1
Properties0
Fields5
Events0
Type metadata
  • AssemblyRomestead
  • NamespaceCandide.CandideUI.TownOverview.DisplayData
  • Base typeSystem.Object
  • Hash52E407C254C8D4FF3AE169EA06F8890210B99A3C4202A7B362F49D06689D8485

Relationships

Fields

NameVisibilitySignature
Citizenspublicpublic System.Collections.Generic.Dictionary<System.Guid, CandideServer.MessageModels.Towns.CitizenTownOverviewData> Citizens
TotalCitizenspublicpublic System.Int32 TotalCitizens
TotalCitizenSlotspublicpublic System.Int32 TotalCitizenSlots
Townpublicpublic Candide.GameModels.Models.ClientTownModel Town
TownIdpublicpublic System.Guid TownId

Methods

Update

public System.Void Update(Candide.GameModels.Controllers.GameStateTownChangedArgs args)

Method metadata
  • Visibilitypublic
  • Return typeSystem.Void
  • StaticFalse
  • VirtualFalse
  • Hash1FB1179CDBF740A6EBB8D0251600F8CD450CB48E6A5048810D7254E1DE167ADA
  • Body hash4DFE28E390224845C2E4F4D7746C2325331366FB024A18279DA751C1189CAB86
  • IL size253
Referenced calls
  • System.Collections.Generic.Dictionary<System.Guid, CandideServer.MessageModels.Towns.CitizenTownOverviewData>::GetEnumerator()
  • Dictionary.Enumerator<System.Guid, CandideServer.MessageModels.Towns.CitizenTownOverviewData>::get_Current()
  • System.Collections.Generic.KeyValuePair<System.Guid, CandideServer.MessageModels.Towns.CitizenTownOverviewData>::Deconstruct(!0&, !1&)
  • System.Collections.Generic.Dictionary<System.Guid, CandideServer.MessageModels.Towns.CitizenTownOverviewData>::Remove(!0)
  • System.Collections.Generic.Dictionary<System.Guid, CandideServer.MessageModels.Towns.CitizenTownOverviewData>::set_Item(!0, !1)
  • Dictionary.Enumerator<System.Guid, CandideServer.MessageModels.Towns.CitizenTownOverviewData>::MoveNext()
  • System.IDisposable::Dispose()
  • System.Collections.Generic.HashSet<System.Guid>::get_Count()
  • System.Collections.Generic.HashSet<System.Guid>::GetEnumerator()
  • HashSet.Enumerator<System.Guid>::get_Current()
  • System.Nullable<System.Guid>::.ctor(!0)
  • Candide.GameModels.GameState::TryGetBuilding(System.Nullable<System.Guid>, Candide.GameModels.Models.Constructions.Building&)
  • System.Collections.Generic.List<Candide.GameModels.Models.Citizens.CitizenSlot>::get_Count()
  • HashSet.Enumerator<System.Guid>::MoveNext()
Called by