Candide.CandideUI.TownOverview.DisplayData.TownOverviewDisplayData
Type JSONpublic class in Candide.CandideUI.TownOverview.DisplayData
Type metadata
- Assembly
Romestead - Namespace
Candide.CandideUI.TownOverview.DisplayData - Base type
System.Object - Hash
52E407C254C8D4FF3AE169EA06F8890210B99A3C4202A7B362F49D06689D8485
Relationships
Fields
| Name | Visibility | Signature |
|---|---|---|
Citizens# | public | public System.Collections.Generic.Dictionary<System.Guid, CandideServer.MessageModels.Towns.CitizenTownOverviewData> Citizens |
TotalCitizens# | public | public System.Int32 TotalCitizens |
TotalCitizenSlots# | public | public System.Int32 TotalCitizenSlots |
Town# | public | public Candide.GameModels.Models.ClientTownModel Town |
TownId# | public | public System.Guid TownId |
Methods
Update
#
public System.Void Update(Candide.GameModels.Controllers.GameStateTownChangedArgs args)
Method metadata
- Visibilitypublic
- Return type
System.Void - StaticFalse
- VirtualFalse
- Hash
1FB1179CDBF740A6EBB8D0251600F8CD450CB48E6A5048810D7254E1DE167ADA - Body hash
4DFE28E390224845C2E4F4D7746C2325331366FB024A18279DA751C1189CAB86 - IL size253
Referenced calls
System.Collections.Generic.Dictionary<System.Guid, CandideServer.MessageModels.Towns.CitizenTownOverviewData>::GetEnumerator()Dictionary.Enumerator<System.Guid, CandideServer.MessageModels.Towns.CitizenTownOverviewData>::get_Current()System.Collections.Generic.KeyValuePair<System.Guid, CandideServer.MessageModels.Towns.CitizenTownOverviewData>::Deconstruct(!0&, !1&)System.Collections.Generic.Dictionary<System.Guid, CandideServer.MessageModels.Towns.CitizenTownOverviewData>::Remove(!0)System.Collections.Generic.Dictionary<System.Guid, CandideServer.MessageModels.Towns.CitizenTownOverviewData>::set_Item(!0, !1)Dictionary.Enumerator<System.Guid, CandideServer.MessageModels.Towns.CitizenTownOverviewData>::MoveNext()System.IDisposable::Dispose()System.Collections.Generic.HashSet<System.Guid>::get_Count()System.Collections.Generic.HashSet<System.Guid>::GetEnumerator()HashSet.Enumerator<System.Guid>::get_Current()System.Nullable<System.Guid>::.ctor(!0)Candide.GameModels.GameState::TryGetBuilding(System.Nullable<System.Guid>, Candide.GameModels.Models.Constructions.Building&)System.Collections.Generic.List<Candide.GameModels.Models.Citizens.CitizenSlot>::get_Count()HashSet.Enumerator<System.Guid>::MoveNext()