Candide.GameModels.GameState
Type JSONpublic class in Candide.GameModels
Type metadata
- Assembly
Romestead - Namespace
Candide.GameModels - Base type
System.Object - Hash
963A656B617CE7D71DB5EFA49428C3559137692288E06D5CD53F57F0FC4E04F3
Relationships
Base type
System.Object
Fields
| Name | Visibility | Signature |
|---|---|---|
AcquiredWorshipUnlocks# | public | public System.Collections.Generic.HashSet<System.String> AcquiredWorshipUnlocks |
ActiveBossFights# | public | public System.Collections.Generic.Dictionary<System.Guid, CandideServer.Models.Boss.BossFightModel> ActiveBossFights |
ActiveCitizens# | public | public System.Collections.Generic.Dictionary<System.Guid, Candide.GameModels.Models.Citizens.Citizen> ActiveCitizens |
ActiveDungeon# | public | public CandideServer.Models.Dungeons.ActiveDungeonModel ActiveDungeon |
ActiveInternalResourceStorages# | public | public System.Collections.Generic.Dictionary<System.Guid, Candide.GameModels.Models.InternalResourceStorage> ActiveInternalResourceStorages |
ActiveInventories# | public | public System.Collections.Generic.Dictionary<System.Guid, Candide.GameModels.Models.Items.SimpleInventory> ActiveInventories |
ActiveJobs# | public | public System.Collections.Generic.Dictionary<System.Guid, Candide.GameModels.Models.Jobs.Job> ActiveJobs |
ActiveTradeRoutes# | public | public System.Collections.Generic.Dictionary<System.Guid, Candide.GameModels.Models.TradeRoutes.ClientTradeRoute> ActiveTradeRoutes |
ActiveWorldQuests# | public | public System.Collections.Generic.Dictionary<System.String, Shared.Models.Quests.QuestInstanceModel> ActiveWorldQuests |
BiomeIds# | public | public System.String[,] BiomeIds |
BossLocations# | public | public System.Collections.Generic.Dictionary<System.Guid, CandideServer.Models.Boss.BossLocationModel> BossLocations |
Buildings# | public | public System.Collections.Generic.Dictionary<System.Guid, Candide.GameModels.Models.Constructions.Building> Buildings |
CalculatedWorldStats# | public | public System.Collections.Generic.Dictionary<System.String, System.Single> CalculatedWorldStats |
Config# | public | public CandideServer.Game.GameConfig Config |
Connections# | public | public System.Collections.Generic.Dictionary<System.Guid, CandideServer.Models.Logistics.LogisticsConnectionModel> Connections |
ConstructionRecipes# | public | public System.Collections.Generic.HashSet<System.String> ConstructionRecipes |
ConstructionSites# | public | public System.Collections.Generic.Dictionary<System.Guid, Candide.GameModels.Models.Constructions.ConstructionSite> ConstructionSites |
Crops# | public | public System.Collections.Generic.Dictionary<Microsoft.Xna.Framework.Point, Candide.GameModels.Models.ClientCropModel> Crops |
CurrentOfferings# | public | public System.Collections.Generic.Dictionary<System.String, Candide.GameModels.Models.Gods.ClientOffering> CurrentOfferings |
CurrentOrdinance# | public | public System.String CurrentOrdinance |
CurrentWorld# | public | public CandideServer.Models.Worlds.WorldModel CurrentWorld |
Decorations# | public | public System.Collections.Generic.Dictionary<System.Guid, Candide.GameModels.Models.Constructions.Decoration> Decorations |
DungeonLocations# | public | public System.Collections.Generic.Dictionary<System.Guid, CandideServer.Models.Dungeons.DungeonLocationModel> DungeonLocations |
Entities# | public | public System.Collections.Generic.Dictionary<System.Guid, Shared.Entity.EntityWrapper> Entities |
EntitiesToRemoveList# | public | public System.Collections.Generic.List<Shared.Entity.EntityWrapper> EntitiesToRemoveList |
EntitySystem# | public | public Shared.Entity.EntitySystem EntitySystem |
FinishedWorldQuests# | public | public System.Collections.Generic.HashSet<System.String> FinishedWorldQuests |
FurnitureMode# | public | public System.Boolean FurnitureMode |
GameDescription# | public | public CandideServer.GameDescription GameDescription |
GlobalPlayerAuras# | public | public System.Collections.Generic.HashSet<System.String> GlobalPlayerAuras |
GodProgression# | public | public System.Collections.Generic.Dictionary<System.String, Shared.Models.Gods.GodProgression> GodProgression |
ItemRecipes# | public | public Candide.GameModels.Models.Items.ItemRecipes ItemRecipes |
LastDayReports# | public | public System.Collections.Generic.List<Shared.Models.Town.TownReportSummaryModel> LastDayReports |
LocalPlayer# | public | public Candide.Multiplayer.Models.LocalPlayer LocalPlayer |
LocalPlayerId# | public | public System.Int32 LocalPlayerId |
LootedWorldItems# | public | public System.Collections.Generic.Dictionary<System.Guid, Candide.GameModels.Models.Items.LootedWorldItemModel> LootedWorldItems |
MappedTiles# | public | public System.Boolean[,] MappedTiles |
NearbyWildCitizens# | public | public System.Collections.Generic.Dictionary<System.Guid, CandideServer.Models.Citizen.WildCitizenInstanceModel> NearbyWildCitizens |
OutsideWorldId# | public | public System.Guid OutsideWorldId |
PlayerCharacters# | public | public System.Collections.Generic.Dictionary<System.Int32, Candide.Multiplayer.Models.ClientPlayerCharacter> PlayerCharacters |
PlayerViewArea# | public | public CandideCreator.Shared.Models.RectangleF PlayerViewArea |
ProjectileSystem# | public | public Candide.Combat.ClientProjectileSystem ProjectileSystem |
RaidReports# | public | public System.Collections.Generic.Dictionary<System.Guid, Shared.Models.Town.TownReportSummaryModel> RaidReports |
Raids# | public | public System.Collections.Generic.Dictionary<System.Guid, Shared.Models.Raids.RaidInstanceModel> Raids |
TileHeights# | public | public System.SByte[,] TileHeights |
Time# | public | public System.DateTime Time |
Towns# | public | public System.Collections.Generic.Dictionary<System.Guid, Candide.GameModels.Models.ClientTownModel> Towns |
UnlockedBlessings# | public | public System.Collections.Generic.HashSet<System.String> UnlockedBlessings |
UnlockedOrdinances# | public | public System.Collections.Generic.HashSet<System.String> UnlockedOrdinances |
UnlockedRewards# | public | public System.Collections.Generic.HashSet<System.String> UnlockedRewards |
Weathers# | public | public System.Collections.Generic.Dictionary<System.Guid, Candide.GameModels.Models.Weather.ClientWeatherInstanceModel> Weathers |
Wetness# | public | public System.Single Wetness |
Wind# | public | public System.Single Wind |
WorldFlags# | public | public System.Collections.Generic.Dictionary<System.String, Shared.Models.WorldFlag> WorldFlags |
WorldItems# | public | public System.Collections.Generic.Dictionary<System.Guid, Candide.GameModels.Models.Items.ClientWorldItemModel> WorldItems |
WorldMapMarkers# | public | public System.Collections.Generic.Dictionary<System.Guid, Candide.World.ClientWorldMapMarker> WorldMapMarkers |
Worlds# | public | public System.Collections.Generic.Dictionary<System.Guid, CandideServer.Models.Worlds.WorldModel> Worlds |
WorldTiles# | public | public Shared.Models.WorldTile[,] WorldTiles |
WorshipPoints# | public | public System.Int32 WorshipPoints |
Methods
DoWeOwnCurrentWorld
#
public System.Boolean DoWeOwnCurrentWorld()
Method metadata
- Visibilitypublic
- Return type
System.Boolean - StaticTrue
- VirtualFalse
- Hash
07C50F25CF263BD011E598A14F800CE34D1CAE482E8BAB1C45EF71709C92FC18 - Body hash
8A6EEB69E73AB86E581169FB289B455C73148B72EA5F48D247F75DC93E6006D5 - IL size23
GetBuildingsInCircleArea
#
public System.Collections.Generic.IEnumerable<Candide.GameModels.Models.Constructions.Building> GetBuildingsInCircleArea(Microsoft.Xna.Framework.Vector2 middlePos, System.Single radius)
Method metadata
- Visibilitypublic
- Return type
System.Collections.Generic.IEnumerable<Candide.GameModels.Models.Constructions.Building> - StaticTrue
- VirtualFalse
- Hash
35BDCC37C4D8BD04CFAEE7D47C5A4884D584F0A806BD71091217FD41C9CD7C94 - Body hash
F9EDBF5F7F709021ACCA099052885F629D4377FAB537844E3F4A8AC6F050BE1F - IL size22
Referenced calls
GameState.<GetBuildingsInCircleArea>d__84::.ctor(System.Int32)
GetBuildingsIntersectingCircleArea
#
public System.Collections.Generic.IEnumerable<Candide.GameModels.Models.Constructions.Building> GetBuildingsIntersectingCircleArea(Microsoft.Xna.Framework.Vector2 circlePos, System.Single radius)
Method metadata
- Visibilitypublic
- Return type
System.Collections.Generic.IEnumerable<Candide.GameModels.Models.Constructions.Building> - StaticTrue
- VirtualFalse
- Hash
D7168E9279A8C01ED0032F594B8F798D3C231E7F4BC387B8991AFEA522FE9965 - Body hash
9A86C7A8FA0C4F3D8F03736604C17CCD27BBB4FF3A69A442E0A3FD2007FD9ABD - IL size22
Referenced calls
GameState.<GetBuildingsIntersectingCircleArea>d__85::.ctor(System.Int32)
GetCharacterPlayTimeHours
#
public System.Double GetCharacterPlayTimeHours()
Method metadata
- Visibilitypublic
- Return type
System.Double - StaticTrue
- VirtualFalse
- Hash
2ED73EDEA6834412CFECDE18361101E752972503DBC67AAA864D9F6D3124E43E - Body hash
B1F7DDCAB060F274A9A6321468398572C6F9E51E357DC532AF87920E73FAC72A - IL size32
GetCharacterPlayTimeSeconds
#
public System.Double GetCharacterPlayTimeSeconds()
Method metadata
- Visibilitypublic
- Return type
System.Double - StaticTrue
- VirtualFalse
- Hash
5615A69CF1A68CE4D3A39667F5A574568643A865534ED619E99F708430C94A2C - Body hash
9B5313F79F6BDCE7A66257861ECDE6346A1CA728A53F67055E0C7CE32FDF2CA5 - IL size22
GetJobIdForCitizen
#
public System.Nullable<System.Guid> GetJobIdForCitizen(CandideServer.Data.Citizens.CitizenOverviewData citizen)
Method metadata
- Visibilitypublic
- Return type
System.Nullable<System.Guid> - StaticTrue
- VirtualFalse
- Hash
856AD1B9E4A293D8722200D41673E397E248685D4A9C9E601D9D61268C869331 - Body hash
6C24EFBC14E27640E8AA205D8152AAC27432DA2B97F77FCEC8D96C8FA8D50C54 - IL size120
Referenced calls
GameState.<>c__DisplayClass69_0::.ctor()System.Nullable<System.Guid>::get_HasValue()System.Nullable<System.Guid>::get_Value()System.Nullable<System.Guid>::.ctor(!0)Candide.GameModels.GameState::TryGetBuilding(System.Nullable<System.Guid>, Candide.GameModels.Models.Constructions.Building&)GameState.<>c__DisplayClass69_0::<GetJobIdForCitizen>b__0(Candide.GameModels.Models.Citizens.CitizenSlot)System.Predicate<Candide.GameModels.Models.Citizens.CitizenSlot>::.ctor(System.Object, System.IntPtr)System.Collections.Generic.List<Candide.GameModels.Models.Citizens.CitizenSlot>::Find(System.Predicate<!0>)
GetOverviewCitizens
#
public System.Collections.Generic.IEnumerable<CandideServer.Data.Citizens.CitizenOverviewData> GetOverviewCitizens()
Method metadata
- Visibilitypublic
- Return type
System.Collections.Generic.IEnumerable<CandideServer.Data.Citizens.CitizenOverviewData> - StaticTrue
- VirtualFalse
- Hash
F07931AB9E9E9C935300FCEDABAD6211C7F66473D5CE75E0ED9DDCD251B88C2F - Body hash
1A8B27C6592521B84DF03ACF7174A70C05B23BE0450A18265BD4AF782FC78AF9 - IL size119
Referenced calls
System.Collections.Generic.Dictionary<System.Guid, Candide.GameModels.Models.Constructions.Building>::get_Values()GameState.<>c::<GetOverviewCitizens>b__64_0(Candide.GameModels.Models.Constructions.Building)System.Func<Candide.GameModels.Models.Constructions.Building, System.Collections.Generic.IEnumerable<Candide.GameModels.Models.Citizens.CitizenSlot>>::.ctor(System.Object, System.IntPtr)System.Linq.Enumerable::SelectMany(System.Collections.Generic.IEnumerable<!!0>, System.Func<!!0, System.Collections.Generic.IEnumerable<!!1>>)GameState.<>c::<GetOverviewCitizens>b__64_1(Candide.GameModels.Models.Citizens.CitizenSlot)System.Func<Candide.GameModels.Models.Citizens.CitizenSlot, System.Boolean>::.ctor(System.Object, System.IntPtr)System.Linq.Enumerable::Where(System.Collections.Generic.IEnumerable<!!0>, System.Func<!!0, System.Boolean>)GameState.<>c::<GetOverviewCitizens>b__64_2(Candide.GameModels.Models.Citizens.CitizenSlot)System.Func<Candide.GameModels.Models.Citizens.CitizenSlot, CandideServer.Data.Citizens.CitizenOverviewData>::.ctor(System.Object, System.IntPtr)System.Linq.Enumerable::Select(System.Collections.Generic.IEnumerable<!!0>, System.Func<!!0, !!1>)
GetWorldStat
#
public System.Single GetWorldStat(System.String statId)
Method metadata
- Visibilitypublic
- Return type
System.Single - StaticTrue
- VirtualFalse
- Hash
368C8C14CD74229794121ABB85716605B739C0A4C15F072E24820D70B50086B3 - Body hash
40E4521DBDA705D6490D9464E1E0635E09265B6F27037C99F8BB7170668F4DE7 - IL size50
Referenced calls
System.Collections.Generic.Dictionary<System.String, System.Single>::TryGetValue(!0, !1&)System.String::Concat(System.String, System.String, System.String)CandideCreator.Shared.Helpers.WarningHelper::Warning(System.String)Shared.Data.EntityStatsDataBase::GetStatOrMissing(System.String)
Called by
Candide.Combat.ClientSpellManagerBridge::GetWorldStatsValueCandide.Entities.Bridge.ClientEntitySystemBridge::GetWorldStatsValueCandide.Entities.Controllers.AutoBallistaController.AutoBallistaController::OnDamagedCandide.Entities.Controllers.CitizenController.CitizenController::OnDamagedCandide.Entities.Controllers.Other.CatapultController::OnDamagedCandide.Entities.Controllers.Other.WallController::OnDamaged
String literals
Failed fetching world stat. Returning default value.
LoadGameState
#
public System.Void LoadGameState()
Method metadata
- Visibilitypublic
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
B74BE9D7AF1CC94EDAC87287D495BDD3E06AF10BE2DFECCC7662ED761CFB62B5 - Body hash
8A6F127E0053EB13AFDA0F394E4CD706376ECB1E15358DC72521A636A4B8AD55 - IL size1
SetupNewGameState
#
public System.Void SetupNewGameState()
Method metadata
- Visibilitypublic
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
D0BECC71D2439467FB1291CB3159331265459644D0E772C19A8DD2117E2E6A15 - Body hash
CA77BA0EAAA296D1A79253B00319093FC36DD5B73D7E471594B2D1209D4FF44F - IL size336
Referenced calls
System.Collections.Generic.HashSet<System.String>::Clear()Candide.GameModels.Models.Items.ItemRecipes::.ctor()Candide.GameModels.Models.Items.ItemRecipes::Add(System.String)System.Collections.Generic.Dictionary<System.Guid, Candide.GameModels.Models.Items.SimpleInventory>::.ctor()System.Collections.Generic.Dictionary<System.Guid, Candide.GameModels.Models.Jobs.Job>::.ctor()System.Collections.Generic.Dictionary<System.Guid, Candide.GameModels.Models.Citizens.Citizen>::.ctor()
Called by
String literals
torch:0food:breadfood:meat_smallfood:meat_mediumfood:meat_largeconsumable:antidoteconsumable:aloe_salveconsumable:poison:majortorch:2potion:health:minor:1potion:health:minor:2potion:health:base:1potion:health:base:2potion:health:major:1potion:health:major:2wardeclaration:satyr:desert
TryGetActiveCitizen
#
public System.Boolean TryGetActiveCitizen(System.Guid id, out Candide.GameModels.Models.Citizens.Citizen& citizen)
Method metadata
- Visibilitypublic
- Return type
System.Boolean - StaticTrue
- VirtualFalse
- Hash
38F7EC26AC27EADD6F2CA3E47948EED39AB4E097738C700A3FA7238222D7C864 - Body hash
32EAD7A9BB59A8781797435ED260194FC3F3D7D34A67A53B6F22C148394E73A9 - IL size63
Referenced calls
System.Collections.Generic.Dictionary<System.Guid, Candide.GameModels.Models.Citizens.Citizen>::TryGetValue(!0, !1&)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::.ctor(System.Int32, System.Int32)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendLiteral(System.String)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendFormatted(!!0)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::ToStringAndClear()CandideCreator.Shared.Helpers.WarningHelper::Warning(System.String)
Called by
Candide.CandideUI.JobUiNew.UserControls.FurnitureRecipeDetailsUserControl::OnCurrentRecipeChangedCandide.CandideUI.JobUiNew.UserControls.JobRightUserControl::OnClickActionCandide.CandideUI.JobUiNew.UserControls.MiddleFurnitureUserControl::SetFurnitureStateCandide.CandideUI.JobUiNew.UserControls.MiddleRecipesUserControl::OnRecipesChangedCandide.CandideUI.JobUiNew.UserControls.SubControls.JobCitizenUserControl::SetStateCandide.CandideUI.JobUiNew.UserControls.SubControls.RecipeDetailsUserControl::OnCurrentRecipeChangedCandide.CandideUI.TradingPost.Components.TradeRouteSelectCitizenControl::UpdateDataCandide.CandideUI.TradingPost.TradeRouteCitizenSelectionWindow::SetDataCandide.CandideUI.Windows.CitizenDisplayWindow::CitizenIdChangedCandide.Dialogue.DialogueRunner::CitizenCandide.Dialogue.DialogueRunner::GiveCitizenGiftCandide.GameModels.Controllers.CitizenController::UpdateCitizensCandide.GameModels.Controllers.JobsController::CheckCanPerformFurnitureCraftCandide.GameModels.Controllers.JobsController::MakeWorkOrder
String literals
Active citizen doesn't exist in GameState. Id:
TryGetActiveInternalResourceStorage
#
public System.Boolean TryGetActiveInternalResourceStorage(System.Guid id, out Candide.GameModels.Models.InternalResourceStorage& storage)
Method metadata
- Visibilitypublic
- Return type
System.Boolean - StaticTrue
- VirtualFalse
- Hash
94CAF02934FD29B3E6B36D225D19609CEB65E11FC639159CF010C9472BBF1549 - Body hash
C246D586366C89533BD89FA33C411D0C5ECA63C958AB3E15F8F8F1040FFC2CF2 - IL size70
Referenced calls
System.Collections.Generic.Dictionary<System.Guid, Candide.GameModels.Models.InternalResourceStorage>::TryGetValue(!0, !1&)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::.ctor(System.Int32, System.Int32)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendLiteral(System.String)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendFormatted(!!0)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::ToStringAndClear()CandideCreator.Shared.Helpers.WarningHelper::Warning(System.String)
Called by
String literals
Active internal resource storage doesn't exist in GameState. Id:
TryGetActiveInventory
#
public System.Boolean TryGetActiveInventory(System.Guid id, out Candide.GameModels.Models.Items.SimpleInventory& inventory)
Method metadata
- Visibilitypublic
- Return type
System.Boolean - StaticTrue
- VirtualFalse
- Hash
F08106D40C42E463D25684299DCA1B365B74D5DAF3BCAA76A7DD1CE6FF3076FA - Body hash
1DFFACF8C4B556476CD39F886CDCAA49DC6D2A8397E71CFE383C83A8CCCB1A14 - IL size27
Referenced calls
System.Collections.Generic.Dictionary<System.Guid, Candide.GameModels.Models.Items.SimpleInventory>::TryGetValue(!0, !1&)
Called by
Candide.CandideUI.CandideSplitInventoryItemMockComponent::OnDroppedOnHolderCandide.CandideUI.Components.Displays.WorkRecipeItemIngredientDisplay::InvalidateDataCandide.CandideUI.Components.Holder.ItemCandideDraggableHolderContent::OnDroppedOnHolderCandide.CandideUI.JobUiNew.JobUiContext::UpdateCurrentJobCandide.CandideUI.JobUiNew.UserControls.FurnitureRecipeDetailsUserControl::OnCurrentRecipeChangedCandide.CandideUI.JobUiNew.UserControls.JobResourcesAndItemsUserControl::OnMouseRightClickFuncCandide.CandideUI.JobUiNew.UserControls.JobResourcesAndItemsUserControl::SetStateCandide.CandideUI.JobUiNew.UserControls.MiddleRecipesUserControl::CheckRecipeAvailabilityCandide.CandideUI.JobUiNew.UserControls.SubControls.FuelItemSlot::SetCommittedGiftCandide.CandideUI.JobUiNew.UserControls.SubControls.JobOutputInventoryUserControl::SetStateCandide.CandideUI.JobUiNew.UserControls.SubControls.RecipeDetailsUserControl::OnCurrentRecipeChangedCandide.CandideUI.UserControls.EquipmentControl::OnMountCandide.CandideUI.UserControls.PlayerInventoryUserControl::OnMoneyRightClickFuncCandide.CandideUI.UserControls.PlayerInventoryUserControl::OnMountCandide.CandideUI.UserControls.PlayerInventoryUserControl::OnMouseRightClickFuncCandide.CandideUI.Windows.CitizenGiftWindow::OnClickGiveActionCandide.CandideUI.Windows.SecondaryCraftingWindow::OnWindowShownCandide.CandideUI.WorshipUi.Altar2.NewOfferingView::OnPlayerInventoryMouseRightClickFuncCandide.Dialogue.CustomYarnCommands::HasEquipmentForSlotCandide.GameModels.Controllers.JobsController::CanAffordWorkOrderCandide.GameModels.Controllers.JobsController::CheckCanPerformFurnitureCraftCandide.GameModels.Controllers.JobsController::MakeWorkOrderCandide.GameModels.Controllers.SimpleInventoryController::ExpendItemCandide.GameModels.Controllers.SimpleInventoryController::SyncRenameInventoryCandide.GameModels.Controllers.SimpleInventoryController::Sync_InventoryListenerUpdateCandide.GameModels.Controllers.SimpleInventoryController::Sync_PlayerInventoriesDesyncedCandide.GameModels.Helpers.PlayerEquipmentHelper::GetEquippedItemForTypeCandide.GameModels.Helpers.PlayerEquipmentHelper::GetEquippedItemForTypeCandide.GameModels.Helpers.PlayerEquipmentHelper::GetEquippedItemForTypeSlotCandide.GameModels.Helpers.PlayerEquipmentHelper::GetEquippedItemForTypeSlotCandide.GameModels.Helpers.PlayerEquipmentHelper::GetEquippedItemForWeaponTypeCandide.GameModels.Helpers.PlayerEquipmentHelper::GetEquippedItemFromSlot
TryGetActiveJob
#
public System.Boolean TryGetActiveJob(System.Guid id, out Candide.GameModels.Models.Jobs.Job& job)
Method metadata
- Visibilitypublic
- Return type
System.Boolean - StaticTrue
- VirtualFalse
- Hash
61F8D3AC6F22E5875D162984C771CE1EA00DE398EEADD432BB9F69730497E205 - Body hash
94ACCF31B90D6CEB7F86842D44D7E5307ED0B66CD1500C078208FEA3AEB99612 - IL size63
Referenced calls
System.Collections.Generic.Dictionary<System.Guid, Candide.GameModels.Models.Jobs.Job>::TryGetValue(!0, !1&)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::.ctor(System.Int32, System.Int32)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendLiteral(System.String)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendFormatted(!!0)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::ToStringAndClear()CandideCreator.Shared.Helpers.WarningHelper::Warning(System.String)
Called by
Candide.CandideUI.JobUiNew.JobUiContext::OnJobRecipesChangedCandide.CandideUI.JobUiNew.JobUiContext::OnWorkOrdersChangedCandide.CandideUI.JobUiNew.UserControls.FurnitureRecipeDetailsUserControl::OnCurrentRecipeChangedCandide.CandideUI.JobUiNew.UserControls.MiddleFurnitureUserControl::SetFurnitureStateCandide.CandideUI.JobUiNew.UserControls.MiddleShopUserControl::SetShopStateCandide.CandideUI.JobUiNew.UserControls.SubControls.FuelSourceUserControl::UpdateCandide.CandideUI.JobUiNew.UserControls.SubControls.RecipeDetailsUserControl::OnCurrentRecipeChangedCandide.GameModels.Controllers.CitizenController::RemoveCitizenCandide.GameModels.Controllers.JobsController::CheckCanPerformFurnitureCraftCandide.GameModels.Controllers.JobsController::MakeWorkOrderCandide.GameModels.Controllers.JobsController::RequestCancelWorkOrderCandide.GameModels.Controllers.JobsController::SetUserSettingsCandide.GameModels.Controllers.JobsController::SyncCancelWorkOrderCandide.GameModels.Controllers.JobsController::SyncCreateWorkOrderCandide.GameModels.Controllers.JobsController::SyncJobFinishedWOrkOrderCandide.GameModels.Controllers.JobsController::SyncUnregisterJobCandide.GameModels.Controllers.JobsController::SyncUpdateJobCandide.GameModels.Controllers.JobsController::SyncUpdateJobRecipes
String literals
Job doesn't exist in the gamestate. Id:
TryGetActiveTradeRoute
#
public System.Boolean TryGetActiveTradeRoute(System.Guid id, out Candide.GameModels.Models.TradeRoutes.ClientTradeRoute& tradeRoute)
Method metadata
- Visibilitypublic
- Return type
System.Boolean - StaticTrue
- VirtualFalse
- Hash
781F0A07A5F91580CFEBF1C596C5A9B9A92756D6961F6DC6F9045F14C522A1CD - Body hash
517BAA94011314C153702864A1F89D56CE7556E0A593CDC4191D81A44020B265 - IL size63
Referenced calls
System.Collections.Generic.Dictionary<System.Guid, Candide.GameModels.Models.TradeRoutes.ClientTradeRoute>::TryGetValue(!0, !1&)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::.ctor(System.Int32, System.Int32)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendLiteral(System.String)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendFormatted(!!0)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::ToStringAndClear()CandideCreator.Shared.Helpers.WarningHelper::Warning(System.String)
Called by
Candide.CandideUI.TradingPost.TradingPostMapUserControl::UpdateSlotPositionsCandide.CandideUI.TradingPost.TradingPostRoutesUserControl::SetStateCandide.GameModels.Controllers.TradeRoutesController::Sync_NewTradeRouteCreatedAndListenerAddedCandide.GameModels.Managers.TradeRouteManager::TryCancelActiveTradeRoute
String literals
Active trade route doesn't exist in GameState. Id:
TryGetAvailableOffering
#
public System.Boolean TryGetAvailableOffering(System.String offeringId, out Candide.GameModels.Models.Gods.ClientOffering& offering)
Method metadata
- Visibilitypublic
- Return type
System.Boolean - StaticTrue
- VirtualFalse
- Hash
F0733328640263A4C1810CB539AA3392991B09A2C86721D4818DAE422CF37EB1 - Body hash
4609BB748E3964D71AF7F2025201733B0B09E6D5A48B85E87CB2B5C9CD3EB18C - IL size42
Referenced calls
System.Collections.Generic.Dictionary<System.String, Candide.GameModels.Models.Gods.ClientOffering>::TryGetValue(!0, !1&)System.String::Concat(System.String, System.String, System.String)CandideCreator.Shared.Helpers.WarningHelper::Warning(System.String)
String literals
Offering doesn't exist in GameState. Id:. Could be that the offering is no longer available.
TryGetBuilding
#
public System.Boolean TryGetBuilding(System.Nullable<System.Guid> id, out Candide.GameModels.Models.Constructions.Building& building)
Method metadata
- Visibilitypublic
- Return type
System.Boolean - StaticTrue
- VirtualFalse
- Hash
29E4EF0362E51651BC63E87759AB35E1FE7FB17A078C9EAEA42F85663A4402B1 - Body hash
11C87138CDB0AC26E06E3719A468F0F2DF86437C82798B193B5719C14EAF9952 - IL size78
Referenced calls
System.Nullable<System.Guid>::get_HasValue()System.Nullable<System.Guid>::get_Value()System.Collections.Generic.Dictionary<System.Guid, Candide.GameModels.Models.Constructions.Building>::TryGetValue(!0, !1&)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::.ctor(System.Int32, System.Int32)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendLiteral(System.String)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendFormatted(!!0)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::ToStringAndClear()CandideCreator.Shared.Helpers.WarningHelper::Warning(System.String)
Called by
Candide.CandideUI.JobUiNew.Components.CitizenDisplayData::FromCitizenCandide.CandideUI.JobUiNew.UserControls.FurnitureRecipeDetailsUserControl::CheckForInputsCandide.CandideUI.JobUiNew.UserControls.FurnitureRecipeDetailsUserControl::OnCurrentRecipeChangedCandide.CandideUI.JobUiNew.UserControls.SubControls.RecipeDetailsUserControl::CheckForInputsCandide.CandideUI.JobUiNew.UserControls.SubControls.RecipeDetailsUserControl::OnCurrentRecipeChangedCandide.CandideUI.PlayerUi::ShowAltarCandide.CandideUI.PlayerUi::ShowJobWindowCandide.CandideUI.PlayerUi::ShowTradingPostCandide.CandideUI.Tooltip.CandideTooltipHelper::BuildActiveCitizenTooltipContentCandide.CandideUI.Tooltip.CandideTooltipHelper::BuildCitizenTooltipContentCandide.CandideUI.TownOverview.Components.TownOverviewCitizenHolder::OnCitizenChangedCandide.CandideUI.TownOverview.Components.TownOverviewMap::OnTownsChangedCandide.CandideUI.TownOverview.Components.TownOverviewMap::UpdateSlotPositionsCandide.CandideUI.TownOverview.DisplayData.TownOverviewDisplayData::UpdateCandide.CandideUI.TownReport.TownReportDescriptionComponent::CreateCitizenSummaryDisplayCandide.CandideUI.TradingPost.Components.TradeRouteSelectCitizenControl::SetCitizenCandide.CandideUI.TradingPost.Contexts.TradingPostContext::SetEditTradeRouteDataCandide.CandideUI.TradingPost.Contexts.TradingPostContext::UpdateTownListCandide.CandideUI.WorshipUi.AltarMainMenu::TeleportButton_OnClickCandide.CandideUI.WorshipUi.AltarMainMenu::UpdateTeleportBtnCandide.Entities.Controllers.Other.AutomaticMillController::UpdateParametersCandide.Entities.Controllers.Other.BeehiveEntityController::UpdateCandide.Entities.Controllers.Other.DoliumEntityController::UpdateCandide.Entities.Controllers.Other.LogisticsTableController::OnInteractCandide.Entities.Controllers.Other.ManualMillController::UpdateParametersCandide.Entities.Controllers.Other.MaterialStorageStackController::OnInteractCandide.Entities.Controllers.Other.UpgradesTableController::OnInteractCandide.GameModels.Controllers.BuildingsController::SyncUpdateBuildingAppealCandide.GameModels.Controllers.BuildingsController::UpdateBuildingParametersCandide.GameModels.Controllers.BuildingsController::UpdateCitizenAssignmentsCandide.GameModels.Controllers.CitizenController::SyncRegisterOrUpdateActiveCitizenCandide.GameModels.Controllers.CitizenController::UpdateCitizens
String literals
Building doesn't exist in the gamestate. Id:
TryGetCitizenSlot
#
public System.Boolean TryGetCitizenSlot(System.Guid id, out Candide.GameModels.Models.Citizens.CitizenSlot& slot)
Method metadata
- Visibilitypublic
- Return type
System.Boolean - StaticTrue
- VirtualFalse
- Hash
E9580D4DF645D86DC24BAC50626FEACB61E3494D6A8FE71BF7CE51BCDF9F95BE - Body hash
B059CD1A41870A349AEA481D23D1F03F466A154388F461C197BCA366D61D1893 - IL size166
Referenced calls
System.Collections.Generic.Dictionary<System.Guid, Candide.GameModels.Models.Constructions.Building>::get_Values()Dictionary.ValueCollection<System.Guid, Candide.GameModels.Models.Constructions.Building>::GetEnumerator()Dictionary.ValueCollection.Enumerator<System.Guid, Candide.GameModels.Models.Constructions.Building>::get_Current()System.Collections.Generic.List<Candide.GameModels.Models.Citizens.CitizenSlot>::GetEnumerator()List.Enumerator<Candide.GameModels.Models.Citizens.CitizenSlot>::get_Current()System.Guid::op_Equality(System.Guid, System.Guid)List.Enumerator<Candide.GameModels.Models.Citizens.CitizenSlot>::MoveNext()System.IDisposable::Dispose()Dictionary.ValueCollection.Enumerator<System.Guid, Candide.GameModels.Models.Constructions.Building>::MoveNext()System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::.ctor(System.Int32, System.Int32)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendLiteral(System.String)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendFormatted(!!0)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::ToStringAndClear()CandideCreator.Shared.Helpers.WarningHelper::Warning(System.String)
Called by
String literals
Slot doesn't exist in the gamestate. Id:
TryGetCitizenSlot
#
public System.Boolean TryGetCitizenSlot(System.Guid slotId, System.Guid buildingId, out Candide.GameModels.Models.Citizens.CitizenSlot& slot)
Method metadata
- Visibilitypublic
- Return type
System.Boolean - StaticTrue
- VirtualFalse
- Hash
9DCC9C61BC39B63D9C6C30AFBA34A99140267CF30619DBD66CEE94F635F4147D - Body hash
57FF081978BA6353C3A07F684EAB47852C95D6F925ADABC21D8F4E6C40054F06 - IL size152
Referenced calls
System.Nullable<System.Guid>::.ctor(!0)Candide.GameModels.GameState::TryGetBuilding(System.Nullable<System.Guid>, Candide.GameModels.Models.Constructions.Building&)System.Collections.Generic.List<Candide.GameModels.Models.Citizens.CitizenSlot>::GetEnumerator()List.Enumerator<Candide.GameModels.Models.Citizens.CitizenSlot>::get_Current()System.Guid::op_Equality(System.Guid, System.Guid)List.Enumerator<Candide.GameModels.Models.Citizens.CitizenSlot>::MoveNext()System.IDisposable::Dispose()System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::.ctor(System.Int32, System.Int32)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendLiteral(System.String)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendFormatted(!!0)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::ToStringAndClear()CandideCreator.Shared.Helpers.WarningHelper::Warning(System.String)
String literals
Can't find slot the gamestate. Id:, and building ID
TryGetCitizenSlotForCitizenId
#
public System.Boolean TryGetCitizenSlotForCitizenId(System.Guid id, out Candide.GameModels.Models.Citizens.CitizenSlot& slot)
Method metadata
- Visibilitypublic
- Return type
System.Boolean - StaticTrue
- VirtualFalse
- Hash
B2E11DC432F996B5451D49DFE4819311E4C4200F8B39653F036AA344F3431FAD - Body hash
051850C59214BBE4198E843170C9484D58628563EF6446B8DFB0B44B1A76DB34 - IL size178
Referenced calls
System.Collections.Generic.Dictionary<System.Guid, Candide.GameModels.Models.Constructions.Building>::get_Values()Dictionary.ValueCollection<System.Guid, Candide.GameModels.Models.Constructions.Building>::GetEnumerator()Dictionary.ValueCollection.Enumerator<System.Guid, Candide.GameModels.Models.Constructions.Building>::get_Current()System.Collections.Generic.List<Candide.GameModels.Models.Citizens.CitizenSlot>::GetEnumerator()List.Enumerator<Candide.GameModels.Models.Citizens.CitizenSlot>::get_Current()System.Guid::op_Equality(System.Guid, System.Guid)List.Enumerator<Candide.GameModels.Models.Citizens.CitizenSlot>::MoveNext()System.IDisposable::Dispose()Dictionary.ValueCollection.Enumerator<System.Guid, Candide.GameModels.Models.Constructions.Building>::MoveNext()System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::.ctor(System.Int32, System.Int32)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendLiteral(System.String)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendFormatted(!!0)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::ToStringAndClear()CandideCreator.Shared.Helpers.WarningHelper::Warning(System.String)
Called by
String literals
Unable to find citizen slot for citizen with id:
TryGetConstructionSite
#
public System.Boolean TryGetConstructionSite(System.Guid id, out Candide.GameModels.Models.Constructions.ConstructionSite& constructionSite)
Method metadata
- Visibilitypublic
- Return type
System.Boolean - StaticTrue
- VirtualFalse
- Hash
04BCDDAA6ADE8E47A0B924EC25E5F6293DC637F684F3B5A5D18BF46588DE4E31 - Body hash
2C73B4940C483320E2F836D573488C302B034157FD5356EA705236C82FE194E9 - IL size60
Referenced calls
System.Collections.Generic.Dictionary<System.Guid, Candide.GameModels.Models.Constructions.ConstructionSite>::TryGetValue(!0, !1&)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::.ctor(System.Int32, System.Int32)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendLiteral(System.String)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendFormatted(!!0)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::ToStringAndClear()CandideCreator.Shared.Helpers.WarningHelper::Warning(System.String)
String literals
Construction site doesn't exist in the gamestate. Id:
TryGetDecoration
#
public System.Boolean TryGetDecoration(System.Nullable<System.Guid> decorationId, out Candide.GameModels.Models.Constructions.Decoration& decoration)
Method metadata
- Visibilitypublic
- Return type
System.Boolean - StaticTrue
- VirtualFalse
- Hash
7B28D6D5591E3C43FA396203432BF9C481B68099F852FB0030AEF480D7133A8B - Body hash
FB487D10F99D00583D2E5889F1489E3564DE0582936CCCBE994AA4BE37214BF1 - IL size78
Referenced calls
System.Nullable<System.Guid>::get_HasValue()System.Nullable<System.Guid>::get_Value()System.Collections.Generic.Dictionary<System.Guid, Candide.GameModels.Models.Constructions.Decoration>::TryGetValue(!0, !1&)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::.ctor(System.Int32, System.Int32)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendLiteral(System.String)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendFormatted(!!0)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::ToStringAndClear()CandideCreator.Shared.Helpers.WarningHelper::Warning(System.String)
Called by
String literals
Decoration doesn't exist in GameState. Id:
TryGetEntity
#
public Shared.Entity.EntityWrapper TryGetEntity(System.Nullable<System.Guid> guid)
Method metadata
- Visibilitypublic
- Return type
Shared.Entity.EntityWrapper - StaticTrue
- VirtualFalse
- Hash
9A6308AFF113F730410917AD98BAA4F155BC02D756649398D6CE09F4852AB9EC - Body hash
B5B1FE76E206C23224B3CC63DC9A98B7FE0B703AD47D46A398527D60DA38494F - IL size54
Referenced calls
System.Nullable<System.Guid>::get_HasValue()System.Nullable<System.Guid>::get_Value()System.Guid::op_Equality(System.Guid, System.Guid)System.Collections.Generic.CollectionExtensions::GetValueOrDefault(System.Collections.Generic.IReadOnlyDictionary<!!0, !!1>, !!0)
TryGetEntity
#
public System.Boolean TryGetEntity(System.Guid id, out Shared.Entity.EntityWrapper& entity, System.String callingMethodName)
Method metadata
- Visibilitypublic
- Return type
System.Boolean - StaticTrue
- VirtualFalse
- Hash
3CD81DB414037D63BA3DA58AF0C0C4ECC885FB46F4DA6192153F7D123A90FFF0 - Body hash
3A126BB3D0DD373CD4745CE1744D9B6C3C9BF23B1667C329790F89B28C7A1E73 - IL size80
Referenced calls
System.Collections.Generic.Dictionary<System.Guid, Shared.Entity.EntityWrapper>::TryGetValue(!0, !1&)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::.ctor(System.Int32, System.Int32)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendLiteral(System.String)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendFormatted(!!0)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendFormatted(System.String)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::ToStringAndClear()CandideCreator.Shared.Helpers.WarningHelper::Warning(System.String)
Called by
Candide.CandideUI.UserControls.StatsControl::InvalidateStatsCandide.CandideUI.UserControls.StatsControl::UpdateCandide.CandideUI.UserControls.StatsControl_Console::InvalidateStatsCandide.CandideUI.UserControls.StatsControl_Console::UpdateCandide.Combat.ClientSpellManagerBridge::GetWeaponTypeBaseDamageCandide.Entities.Auras.VisualEntityAura::OnAuraApplyVisualsCandide.Entities.PlayerState.PlayerController::OnPlayerKilledEntityCandide.Entities.PlayerState.PlayerSecondaryEntity::SetEmptyCandide.GameModels.Controllers.EntityController::MoveEntityCandide.GameModels.Controllers.EntityController::UpdateEntityHealthCandide.GameModels.Managers.AuraManager::SyncApplyAuraToEntityCandide.GameModels.Managers.AuraManager::SyncRemoveAuraFromEntityCandide.GameModels.Managers.EntityManager::SyncThrowCandide.GameModels.Managers.EntityManager::TryAttachNoSynchCandide.GameModels.Managers.GlobalPlayerAurasManager::AddGlobalPlayerAuraCandide.GameModels.Services.EntityService::OnReceive_DetachCandide.GameModels.Services.PlayerActionService::OnReceive_PlayerAttachedEntityAndActionCandide.GameModels.Services.PlayerActionService::OnReceive_PlayerSatActionCandide.GameModels.Services.PlayerActionService::OnReceive_PlayerThrowActionCandide.GameModels.Services.PlayerCharactersService::OnReceive_ForcePlayerLiftingCandide.Multiplayer.Services.PlayerService::PlayerDisconnected
String literals
Entity doesn't exist in the gamestate. Id:-
TryGetLocalPlayerEquipmentInventory
#
public System.Boolean TryGetLocalPlayerEquipmentInventory(out Candide.GameModels.Models.Items.SimpleInventory& equipment)
Method metadata
- Visibilitypublic
- Return type
System.Boolean - StaticTrue
- VirtualFalse
- Hash
2E909E141BFFE64F3E82EF4D0BED8C76824628A5DBF44718E3EC8727CB030A7B - Body hash
B001FF78F888033A430347BFC1E16AC87EF2FE9B2C65857D3DF8705812C90EA1 - IL size79
Referenced calls
Candide.Multiplayer.Models.LocalPlayer::get_Inventory()System.Collections.Generic.Dictionary<System.Guid, Candide.GameModels.Models.Items.SimpleInventory>::TryGetValue(!0, !1&)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::.ctor(System.Int32, System.Int32)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendLiteral(System.String)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendFormatted(!!0)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::ToStringAndClear()CandideCreator.Shared.Helpers.WarningHelper::Warning(System.String)
Called by
String literals
Local player equipment inventory doesn't exist in GameState. Id:
TryGetLocalPlayerInventory
#
public System.Boolean TryGetLocalPlayerInventory(out Candide.GameModels.Models.Items.SimpleInventory& inventory)
Method metadata
- Visibilitypublic
- Return type
System.Boolean - StaticTrue
- VirtualFalse
- Hash
B471091BAEBE7C5ABDBBA41369548FF633011345E53226DB2E5C92710AD6AC48 - Body hash
817C22BB9860FB5DF4B7656249217A617E7339413BCFA3B7968E1055AF7CC65B - IL size129
Referenced calls
System.Nullable<System.Guid>::.ctor(!0)System.Nullable<System.Guid>::get_HasValue()System.Nullable<System.Guid>::get_Value()System.Collections.Generic.Dictionary<System.Guid, Candide.GameModels.Models.Items.SimpleInventory>::TryGetValue(!0, !1&)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::.ctor(System.Int32, System.Int32)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendLiteral(System.String)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendFormatted(!!0)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::ToStringAndClear()CandideCreator.Shared.Helpers.WarningHelper::Warning(System.String)
Called by
Candide.CandideUI.Components.Holder.CandideHotBarSlot::InventoriesHasChangedCandide.CandideUI.Components.Holder.CandideHotBarSlot::UseCandide.CandideUI.Components.Holder.CraftingCandideDraggableHolderContent::OnDroppedCandide.CandideUI.Components.Holder.CraftingCandideDraggableHolderContent::OnDroppedOnHolderCandide.CandideUI.Components.InventoryQuickActionsPanel::QuickActionLootAllCandide.CandideUI.Components.InventoryQuickActionsPanel::QuickActionQuickStackCandide.CandideUI.JobUiNew.UserControls.SubControls.JobOutputInventoryUserControl::OnMouseRightClickFuncCandide.CandideUI.ProximityWindows.InventoryWindow::OnMouseRightClickFuncCandide.CandideUI.UserControls.EquipmentControl::Slot_OnMouseRightClickCandide.CandideUI.UserControls.PlayerInventoryUserControl::Trash_OnMouseRightClickFuncCandide.CandideUI.Windows.CitizenGiftWindow::UpdateCandide.CandideUI.WorshipUi.Altar2.NewOfferingView::OnMountCandide.Dialogue.CustomYarnCommands::GetInventoryItemAmountCandide.Input.HotKeyManager::CheckHotKeyPressCandide.Input.HotKeyManager::DrawCandide.Save.CharacterSaveManager::SaveCharacter
String literals
Local player inventory doesn't exist in GameState. Id:
TryGetLocalPlayerSecondaryEquipmentInventory
#
public System.Boolean TryGetLocalPlayerSecondaryEquipmentInventory(out Candide.GameModels.Models.Items.SimpleInventory& secondaryEquipment)
Method metadata
- Visibilitypublic
- Return type
System.Boolean - StaticTrue
- VirtualFalse
- Hash
9682422AE58B1B9E450B151CD7CF68B5B4E331A7248FF59576241F748A31ADFF - Body hash
76D38CCB8A3F1B4237E0EBCE1BA4574468EB7D3692CE61F3A894E5E8EEE565AF - IL size79
Referenced calls
Candide.Multiplayer.Models.LocalPlayer::get_Inventory()System.Collections.Generic.Dictionary<System.Guid, Candide.GameModels.Models.Items.SimpleInventory>::TryGetValue(!0, !1&)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::.ctor(System.Int32, System.Int32)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendLiteral(System.String)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendFormatted(!!0)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::ToStringAndClear()CandideCreator.Shared.Helpers.WarningHelper::Warning(System.String)
Called by
String literals
Local player secondary equipment inventory doesn't exist in GameState. Id:
TryGetLogisticsConnection
#
public System.Boolean TryGetLogisticsConnection(System.Guid connectionId, out CandideServer.Models.Logistics.LogisticsConnectionModel& connection)
Method metadata
- Visibilitypublic
- Return type
System.Boolean - StaticTrue
- VirtualFalse
- Hash
16F5E225291FAC2505F7F0B5C6111DC3E56040E8033113E92191BC4C03AAADBE - Body hash
DF61B97695526A8DC5BAE39174424A8EAAC4978E9834A4E54A3BBB3127554EDF - IL size79
Referenced calls
System.Collections.Generic.Dictionary<System.Guid, CandideServer.Models.Logistics.LogisticsConnectionModel>::TryGetValue(!0, !1&)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::.ctor(System.Int32, System.Int32)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendLiteral(System.String)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendFormatted(!!0)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::ToStringAndClear()CandideCreator.Shared.Helpers.WarningHelper::Warning(System.String)
Called by
Candide.CandideUI.JobUiNew.UserControls.FurnitureRecipeDetailsUserControl::CheckForInputsCandide.CandideUI.JobUiNew.UserControls.SubControls.RecipeDetailsUserControl::CheckForInputsCandide.GameModels.Controllers.LogisticsController::ConnectionRemovedCandide.GameModels.Controllers.LogisticsController::ConnectionUpdatedCandide.GameModels.Managers.BuildingsManager::CreateOverviewImGuiCandide.GameModels.Managers.LogisticsManager::TryEditConnection
String literals
Logistics connection doesn't exist in GameState. Id:.
TryGetOverviewCitizen
#
public System.Boolean TryGetOverviewCitizen(System.Guid id, out CandideServer.Data.Citizens.CitizenOverviewData& citizen)
Method metadata
- Visibilitypublic
- Return type
System.Boolean - StaticTrue
- VirtualFalse
- Hash
8E2222C6AC04292CFD4C752313452D5516642A9467554047E1E8C6FE8EB003CC - Body hash
E9EB260D5AAC27FFC7FD68217A738819B764C0A1A728101B88169E63946D97A8 - IL size110
Referenced calls
Candide.GameModels.GameState::GetOverviewCitizens()System.Collections.Generic.IEnumerable<CandideServer.Data.Citizens.CitizenOverviewData>::GetEnumerator()System.Collections.Generic.IEnumerator<CandideServer.Data.Citizens.CitizenOverviewData>::get_Current()System.Guid::op_Equality(System.Guid, System.Guid)System.Collections.IEnumerator::MoveNext()System.IDisposable::Dispose()System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::.ctor(System.Int32, System.Int32)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendLiteral(System.String)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendFormatted(!!0)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::ToStringAndClear()CandideCreator.Shared.Helpers.WarningHelper::Warning(System.String)
String literals
Overview citizen doesn't exist in the gamestate. Id:
TryGetPlayerForEntityId
#
public System.Boolean TryGetPlayerForEntityId(System.Guid entityId, out Candide.Multiplayer.Models.ClientPlayerCharacter& player)
Method metadata
- Visibilitypublic
- Return type
System.Boolean - StaticTrue
- VirtualFalse
- Hash
F7E94413A6E80DA6039F4A83074A4AF8D9454CCF2AC9B8926353DF520862BD68 - Body hash
21C31A041DBEC239B6F95774E6342119ABFFE25023B627BE5047713E12F55413 - IL size84
Referenced calls
System.Collections.Generic.Dictionary<System.Int32, Candide.Multiplayer.Models.ClientPlayerCharacter>::get_Values()Dictionary.ValueCollection<System.Int32, Candide.Multiplayer.Models.ClientPlayerCharacter>::GetEnumerator()Dictionary.ValueCollection.Enumerator<System.Int32, Candide.Multiplayer.Models.ClientPlayerCharacter>::get_Current()System.Guid::op_Inequality(System.Guid, System.Guid)Dictionary.ValueCollection.Enumerator<System.Int32, Candide.Multiplayer.Models.ClientPlayerCharacter>::MoveNext()System.IDisposable::Dispose()
Called by
Candide.Combat.ClientSpellManagerBridge::GetPlayerFlagValueCandide.Combat.ClientSpellManagerBridge::GetWeaponTypeBaseDamageCandide.Combat.ClientSpellManagerBridge::HasWeaponEquippedCandide.Entities.Bridge.ClientEntitySystemBridge::GetFavourAndGlobalAurasCandide.GameModels.Managers.AuraManager::SyncReapplyEntityAuras
TryGetPlayerFromCharacterId
#
public System.Boolean TryGetPlayerFromCharacterId(System.Guid id, out Candide.Multiplayer.Models.ClientPlayerCharacter& player)
Method metadata
- Visibilitypublic
- Return type
System.Boolean - StaticTrue
- VirtualFalse
- Hash
DF163F9922B7B1F87B5CD2FDBD76291D906E30AC8B53438FD22E988AB1029CBA - Body hash
BFA126635C79BFC7BA39950E43D57824681BCA14ECB1FE1B848D2BE2D9B57567 - IL size126
Referenced calls
System.Collections.Generic.Dictionary<System.Int32, Candide.Multiplayer.Models.ClientPlayerCharacter>::get_Values()Dictionary.ValueCollection<System.Int32, Candide.Multiplayer.Models.ClientPlayerCharacter>::GetEnumerator()Dictionary.ValueCollection.Enumerator<System.Int32, Candide.Multiplayer.Models.ClientPlayerCharacter>::get_Current()System.Guid::op_Equality(System.Guid, System.Guid)Dictionary.ValueCollection.Enumerator<System.Int32, Candide.Multiplayer.Models.ClientPlayerCharacter>::MoveNext()System.IDisposable::Dispose()System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::.ctor(System.Int32, System.Int32)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendLiteral(System.String)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendFormatted(!!0)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::ToStringAndClear()CandideCreator.Shared.Helpers.WarningHelper::Warning(System.String)
Called by
Candide.Entities.Auras.SetCharacterFlagAura::ApplyEffectCandide.Entities.Auras.SetCharacterFlagAura::RemoveEffectCandide.GameModels.Managers.BlessingsManager::SynchApplyBlessingCandide.GameModels.Managers.FavourManager::CanUnlockFavourCandide.GameModels.Managers.FavourManager::SynchRemoveFavoursCandide.GameModels.Managers.FavourManager::SynchUpdateFavoursAndCurrentFavourPointsCandide.GameModels.Managers.PlayerCharacterManager::SetDynamicFlagCandide.GameModels.Managers.PlayerCharacterManager::SyncMovePlayerCandide.GameModels.Services.BlessingsService::OnReceive_UpdatePlayerCurrentBlessingCandide.GameModels.Services.PlayerCharactersService::OnReceive_ForcePlayerLiftingCandide.GameModels.Services.TownsService::OnReceive_SetNewTownName
String literals
Couldn't find player from Character ID in the GameState. Id:
TryGetTown
#
public System.Boolean TryGetTown(System.Guid townId, out Candide.GameModels.Models.ClientTownModel& town)
Method metadata
- Visibilitypublic
- Return type
System.Boolean - StaticTrue
- VirtualFalse
- Hash
40F19760811AFEE27307B535D7C996926365A0EEAEA2DB43A22CD6BED5C31A3C - Body hash
7C602FEDA6FC82221F405781E0B358D7A8BF948FA039B3142AF035D978A437A0 - IL size75
Referenced calls
System.Collections.Generic.Dictionary<System.Guid, Candide.GameModels.Models.ClientTownModel>::TryGetValue(!0, !1&)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::.ctor(System.Int32, System.Int32)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendLiteral(System.String)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendFormatted(!!0)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::ToStringAndClear()CandideCreator.Shared.Helpers.WarningHelper::Warning(System.String)
Called by
Candide.CandideUI.ConstructionsUi.ConstructionDetailsDisplayWindow::Demolish_OnClickActionCandide.CandideUI.JobUiNew.UserControls.SubControls.RecipeDetailsUserControl::OnCurrentRecipeChangedCandide.CandideUI.PlayerUi::ShowAltarCandide.CandideUI.PlayerUi::ShowTradingPostCandide.CandideUI.TownOverview.TownOverviewWindow::OnResponse_GetTownCandide.CandideUI.TownReport.TownReportDescriptionComponent::UpdateViewCandide.CandideUI.TownReport.TownReportWindow::BuildUiCandide.CandideUI.TradingPost.Components.TownHolder::OnTownChangedCandide.CandideUI.TradingPost.Contexts.TradingPostContext::SetSelectedTownCandide.CandideUI.TradingPost.TradingPostMapUserControl::SlotOnClickedCandide.CandideUI.TradingPost.TradingPostTownsUserControl::BtnOnToggledOnCandide.CandideUI.WorshipUi.Altar2.AltarSacrificeView::OnResponse_GetTownCandide.Entities.Controllers.Other.LogisticsTableController::OnInteractCandide.Entities.Controllers.Other.UpgradesTableController::OnInteractCandide.GameModels.Controllers.CitizenController::RemoveCitizenCandide.GameModels.Controllers.TownsController::CitizenAssignmentsChangeForTownCandide.GameModels.Controllers.TownsController::SynchTownDefenseValueChangedCandide.GameModels.Controllers.TownsController::Synch_SetTownNameCandide.GameModels.Controllers.TownsController::UpdateOverviewTownCandide.GameModels.Managers.BuildingsManager::SyncBuildingRemovedCandide.GameModels.Managers.ConstructionsManager::TryRemoveConstructionAtTileCandide.PlayerMode.Construction.ConstructionContext::HighestLevelledCarpenterBuildingId_FindCandide.PlayerMode.Construction.ConstructionContext::LogisticsTentBuildingId_FindCandide.PlayerMode.Construction.ConstructionContext::MaterialStorages_SetupCandide.Sound.MusicAmbienceSystems.MusicSoundState::IsNearRaid
String literals
Town doesn't exist in GameState. Id:. Could be that the town has been removed?
TryGetUnlockedBlessing
#
public System.Boolean TryGetUnlockedBlessing(System.String id, out Shared.Models.Gods.Blessing& blessing)
Method metadata
- Visibilitypublic
- Return type
System.Boolean - StaticTrue
- VirtualFalse
- Hash
ABAF13BF1BB4D389CE3D803642EBCE42D3B0D3B5D5AE55BC21D54AC637EBA5AA - Body hash
6197D7A3BAC209AA30CB44449DD02CF9E1BC09955A301C25D21F1C9D0750A63E - IL size44
Referenced calls
System.Collections.Generic.HashSet<System.String>::Contains(!0)System.String::Concat(System.String, System.String)CandideCreator.Shared.Helpers.WarningHelper::Warning(System.String)Shared.Data.BlessingsDataBase::GetBlessingOrMissing(System.String)
Called by
String literals
Couldn't find Unlocked Blessing with ID
TryGetWildCitizen
#
public System.Boolean TryGetWildCitizen(System.Nullable<System.Guid> id, System.Boolean skipWarning, out CandideServer.Models.Citizen.WildCitizenInstanceModel& citizen)
Method metadata
- Visibilitypublic
- Return type
System.Boolean - StaticTrue
- VirtualFalse
- Hash
F74C1BE19D92C2E0876E89B6BCF79B9F71922432289189BDD4FA82115B3557F8 - Body hash
D1BE2186368F1971C8FEE3CA5FA5514A080A20B61D6D27F7B2E1A8FD8E54EC41 - IL size81
Referenced calls
System.Nullable<System.Guid>::get_HasValue()System.Nullable<System.Guid>::get_Value()System.Collections.Generic.Dictionary<System.Guid, CandideServer.Models.Citizen.WildCitizenInstanceModel>::TryGetValue(!0, !1&)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::.ctor(System.Int32, System.Int32)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendLiteral(System.String)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendFormatted(!!0)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::ToStringAndClear()CandideCreator.Shared.Helpers.WarningHelper::Warning(System.String)
Called by
String literals
Wild citizen doesn't exist in the gamestate. Id:
TryGetWorkOrderForJob
#
public System.Boolean TryGetWorkOrderForJob(Candide.GameModels.Models.Jobs.Job job, System.Guid workOrderId, out Candide.GameModels.Models.Jobs.WorkOrder& workOrder)
Method metadata
- Visibilitypublic
- Return type
System.Boolean - StaticTrue
- VirtualFalse
- Hash
F44FCBDA5F7420FC656A9DA90D622BBFCD1F9399B2FD14522AF56D818C0A8B8E - Body hash
9E4F8609AEB8B5F78BFBCEB33804836BDB72DFA1B262CCA376B7FDEAF5858D88 - IL size122
Referenced calls
System.Collections.Generic.List<Candide.GameModels.Models.Jobs.WorkOrder>::GetEnumerator()List.Enumerator<Candide.GameModels.Models.Jobs.WorkOrder>::get_Current()System.Guid::op_Inequality(System.Guid, System.Guid)List.Enumerator<Candide.GameModels.Models.Jobs.WorkOrder>::MoveNext()System.IDisposable::Dispose()System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::.ctor(System.Int32, System.Int32)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendLiteral(System.String)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendFormatted(!!0)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::ToStringAndClear()CandideCreator.Shared.Helpers.WarningHelper::Warning(System.String)
String literals
Work order doesn't exist in the job. Id:
TryGetWorld
#
public System.Boolean TryGetWorld(System.Guid id, out CandideServer.Models.Worlds.WorldModel& world)
Method metadata
- Visibilitypublic
- Return type
System.Boolean - StaticTrue
- VirtualFalse
- Hash
BFCAFF26E50A82686D418CAD4CB1A159C20B038ABF5EE78883E6BE8CFABF07B0 - Body hash
6E2E1A40E2499A0F579FB50E77AA27FB23DE765ECC4C0A7F990B30D57123BF01 - IL size63
Referenced calls
System.Collections.Generic.Dictionary<System.Guid, CandideServer.Models.Worlds.WorldModel>::TryGetValue(!0, !1&)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::.ctor(System.Int32, System.Int32)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendLiteral(System.String)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::AppendFormatted(!!0)System.Runtime.CompilerServices.DefaultInterpolatedStringHandler::ToStringAndClear()CandideCreator.Shared.Helpers.WarningHelper::Warning(System.String)
Called by
String literals
World doesn't exist in GameState. Id:
TryGetWorldStat
#
public System.Boolean TryGetWorldStat(System.String statId, out System.Single& value)
Method metadata
- Visibilitypublic
- Return type
System.Boolean - StaticTrue
- VirtualFalse
- Hash
99DD8729EC384429D258E24525AB693D815F91E5D00BA44F21E48AB030DE9E63 - Body hash
534EFC2FA91DE8C1B074D5BB56289FC8612985733FC2AA153162D26C3382CEDD - IL size47
Referenced calls
System.Collections.Generic.Dictionary<System.String, System.Single>::TryGetValue(!0, !1&)System.String::Concat(System.String, System.String)CandideCreator.Shared.Helpers.WarningHelper::Warning(System.String)Shared.Data.EntityStatsDataBase::GetStatOrMissing(System.String)
String literals
Failed fetching world stat