Candide.GameModels.Services.PlayerCharactersService
Type JSONpublic class in Candide.GameModels.Services
Type metadata
- Assembly
Romestead - Namespace
Candide.GameModels.Services - Base type
System.Object - Hash
1D35868619C68880B1E3E5729719247D57521E375A24840F8DFC6F6BBCAC7461
Relationships
Base type
System.Object
Methods
GetAndListenCharacterInventory
#
public Candide.Multiplayer.Network.GetResponseHandler GetAndListenCharacterInventory(CandideServer.MessageModels.PlayerCharacters.GetCharacterInventoryMessage msg, System.Action<CandideServer.MessageModels.PlayerCharacters.GetCharacterInventoryResponse> onResponse, System.Action<System.Byte> onError, System.Single timeOut)
Method metadata
- Visibilitypublic
- Return type
Candide.Multiplayer.Network.GetResponseHandler - StaticTrue
- VirtualFalse
- Hash
C6969EF625DEA5C4726CA7A6950DD369C489A1DCDB4630C8B2DB278404CFC950 - Body hash
170E3B9ACD341B6B8DF004B002024847F4F7CDED73DCADB54FF07E13DDCE8285 - IL size16
Referenced calls
Candide.Multiplayer.Network.NetworkManager::Get(System.String, System.Object, System.Action<T>, System.Single, System.Action<System.Byte>, System.Boolean)
Called by
String literals
player-characters-get-character-inventory
OnReceive_ForcePlayerLifting
#
public System.Void OnReceive_ForcePlayerLifting(CandideServer.MessageModels.PlayerCharacters.ComplexActions.ForcePlayerLiftingMessage msg, CandideServer.EventBus.EventBusArgs args)
Method metadata
- Visibilitypublic
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
3A6F949461599825823FF66EE2565BB137A0C50E24A7EA312D6F110E830D29CC - Body hash
5071EF42A3866B6525076D0152F7CFD543AA01E5350CAC415AC1565BF99D45C2 - IL size138
Referenced calls
Candide.GameModels.GameState::TryGetPlayerFromCharacterId(System.Guid, Candide.Multiplayer.Models.ClientPlayerCharacter&)CandideCreator.Shared.Helpers.WarningHelper::Warning(System.String)Candide.GameModels.GameState::TryGetEntity(System.Guid, Shared.Entity.EntityWrapper&, System.String)Candide.Multiplayer.Models.ClientPlayerCharacter::get_Entity()Candide.Entities.PlayerState.PlayerController::Server_ForceEnterLiftingStateAndAttach(Shared.Entity.EntityWrapper)Candide.Entities.PlayerState.PlayerAnimationController::OnLifting(System.Guid)
String literals
OnReceive_ForcePlayerLifting: Failed finding characterOnReceive_ForcePlayerLiftingOnReceive_ForcePlayerLifting: Failed finding carried entityOnReceive_ForcePlayerLifting: Local player character entity does not existOnReceive_ForcePlayerLifting: Player animation controller is null
OnReceive_MovePlayer
#
public System.Void OnReceive_MovePlayer(CandideServer.MessageModels.PlayerCharacters.MovePlayerMessage msg)
Method metadata
- Visibilitypublic
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
8BCC8FF7F96927DAEB1C938CA5486543C1A8C1ACC4606BFFA555257DF502EA90 - Body hash
A779BED34B1EF991115E06B8D9F54EA95D788FF0770B357A486448D1C62D8FD5 - IL size7
OnReceive_PlayerInventorySpaceIncreased
#
public System.Void OnReceive_PlayerInventorySpaceIncreased(CandideServer.MessageModels.PlayerCharacters.PlayerInventorySpaceIncreasedMessage msg, CandideServer.EventBus.EventBusArgs args)
Method metadata
- Visibilitypublic
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
BDB023F874DD3A2E25F8DBE767088FA68D7490C6F8725779B444A7D978417AE3 - Body hash
F4FB96B7623BAC4790A267F6999807DF8932800016F0EB63138D9FA71743FD52 - IL size108
Referenced calls
Candide.GameModels.Managers.PlayerCharacterManager::SetDynamicFlag(System.Guid, System.String, System.Single, System.Single, System.Boolean)CandideServer.MessageModels.Inventories.PlayerInventoriesDesyncedMessage::.ctor()Candide.GameModels.Controllers.SimpleInventoryController::Sync_PlayerInventoriesDesynced(CandideServer.MessageModels.Inventories.PlayerInventoriesDesyncedMessage)Candide.CandideUI.Windows.PlayerInventoryWindow::OnInventorySlotsChanged()Candide.CandideUI.Windows.StatsDetailsWindow_Console::OnInventorySlotsChanged()
OnReceive_SetDynamicPlayerFlag
#
public System.Void OnReceive_SetDynamicPlayerFlag(CandideServer.MessageModels.PlayerCharacters.SetPlayerFlagMessage msg, CandideServer.EventBus.EventBusArgs args)
Method metadata
- Visibilitypublic
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
492CDEA4F8A37238689F7D99F7216421BD127BDF000FA6AD93B12D36FA327767 - Body hash
C0A6D5C7C58DF9D7F708794A133A72EEC489017E5242D5211A8D7A3F1550EA70 - IL size31
SendCraftItem
#
public System.Void SendCraftItem(CandideServer.MessageModels.PlayerCharacters.CraftItemMessage msg)
Method metadata
- Visibilitypublic
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
2A83855B7B396AE0E78D1981E16E8CA572F8F07A9DBB6C32616DFC18CFA350B2 - Body hash
EC305B5666F21DE7289881454F37C5B22FEB4BAA0710947419D4C4685E25822B - IL size13
Referenced calls
Called by
String literals
player-craft-item
SendCraftItemAndEquip
#
public System.Void SendCraftItemAndEquip(CandideServer.MessageModels.PlayerCharacters.CraftItemAndEquipMessage msg)
Method metadata
- Visibilitypublic
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
5AAE22DE6C01164B8F611AAC0BD0BD2F53279EA82F66A91D8CF93A62FF49817E - Body hash
393BC61AECFA27AB063885A5B0FEAE96638C0DD7DBDBEDB84DB514A7EC4CB70E - IL size13
Referenced calls
String literals
player-craft-item-and-equip
SendSetFlag
#
public System.Void SendSetFlag(CandideServer.MessageModels.PlayerCharacters.SetPlayerFlagMessage msg)
Method metadata
- Visibilitypublic
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
DDCF5234143DA4DBA51FC15FB986187C80345B3254865DB60D01C11811DC2F56 - Body hash
A589E201CD8409C6585898F1C52F1121C55217287E2690FD4693A02A12E4F3E5 - IL size13
Referenced calls
String literals
player-set-flag
Send_PlayerTrashItemAndApplyDelta
#
public System.Void Send_PlayerTrashItemAndApplyDelta(CandideServer.MessageModels.Inventories.PlayerTrashItemAndApplyDeltaMessage msg)
Method metadata
- Visibilitypublic
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
7D367836C16E4A61D027C3E37028C25EFF568E97865E0EFBFB6462E450D73C90 - Body hash
BD280B07A4A502EBE19C216642C95AA18188A48A33FBB69C6A6DAF0867A1B8E4 - IL size13
Referenced calls
Called by
String literals
player-trash-item-and-apply-delta