Candide.PlayerMode.Construction.ConstructionContext
Type JSONpublic class in Candide.PlayerMode.Construction
Type metadata
- Assembly
Romestead - Namespace
Candide.PlayerMode.Construction - Base type
System.Object - Hash
83B862983DDDDDA1C3F77C6131CF01CB8E6D7A887E4199D3F7E8D3204BF62DFD
Relationships
Base type
System.Object
Fields
| Name | Visibility | Signature |
|---|---|---|
StateUpdated_AvailableResources# | private | private System.EventHandler StateUpdated_AvailableResources |
StateUpdated_HighestLevelledCarpenter# | private | private System.EventHandler StateUpdated_HighestLevelledCarpenter |
StateUpdated_LogisticsTent# | private | private System.EventHandler StateUpdated_LogisticsTent |
StateUpdated_SelectedConstruction# | private | private System.EventHandler StateUpdated_SelectedConstruction |
StateUpdated_Town# | private | private System.EventHandler StateUpdated_Town |
StorageGetters# | private | private System.Collections.Generic.Dictionary<System.Guid, Candide.PlayerMode.Construction.TempClass> StorageGetters |
_isActivated# | private | private System.Boolean _isActivated |
_state# | private | private Candide.PlayerMode.Construction.ConstructionModeDisplayState _state |
Properties
| Name | Visibility | Signature |
|---|---|---|
State# | public | public Candide.PlayerMode.Construction.ConstructionModeDisplayState State |
Events
| Name | Visibility | Signature |
|---|---|---|
StateUpdated_AvailableResources# | public | public System.EventHandler StateUpdated_AvailableResources |
StateUpdated_HighestLevelledCarpenter# | public | public System.EventHandler StateUpdated_HighestLevelledCarpenter |
StateUpdated_LogisticsTent# | public | public System.EventHandler StateUpdated_LogisticsTent |
StateUpdated_SelectedConstruction# | public | public System.EventHandler StateUpdated_SelectedConstruction |
StateUpdated_Town# | public | public System.EventHandler StateUpdated_Town |
Methods
Activate
#
public System.Void Activate(CandideServer.Models.Town.TownModel town)
Method metadata
- Visibilitypublic
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
39A0D890C4D258629981E3BA4ABB931EAD0616E56B7798875B092B7258E8DE54 - Body hash
D185717AD776DFE83A45CC42C338EDD79B8018AA8FAC0B6174E093FCA7DFCAEF - IL size183
Referenced calls
Candide.PlayerMode.Construction.ConstructionContext::get_State()Candide.PlayerMode.Construction.ConstructionModeDisplayState::Clear()Candide.PlayerMode.Construction.ConstructionContext::OnBuildingAdded(System.Object, Candide.GameModels.Controllers.BuildingAddedArgs)System.EventHandler<Candide.GameModels.Controllers.BuildingAddedArgs>::.ctor(System.Object, System.IntPtr)Candide.GameModels.Controllers.BuildingsController::add_BuildingAdded(System.EventHandler<Candide.GameModels.Controllers.BuildingAddedArgs>)Candide.PlayerMode.Construction.ConstructionContext::OnBuildingRemoved(System.Object, Candide.GameModels.Controllers.BuildingRemovedArgs)System.EventHandler<Candide.GameModels.Controllers.BuildingRemovedArgs>::.ctor(System.Object, System.IntPtr)Candide.GameModels.Controllers.BuildingsController::add_BuildingRemoved(System.EventHandler<Candide.GameModels.Controllers.BuildingRemovedArgs>)Candide.PlayerMode.Construction.ConstructionContext::OnBuildingUpgraded(System.Object, Candide.GameModels.Controllers.BuildingUpgradedArgs)System.EventHandler<Candide.GameModels.Controllers.BuildingUpgradedArgs>::.ctor(System.Object, System.IntPtr)Candide.GameModels.Controllers.BuildingsController::add_BuildingUpgraded(System.EventHandler<Candide.GameModels.Controllers.BuildingUpgradedArgs>)Candide.PlayerMode.Construction.ConstructionContext::OnDecorationUpgraded(System.Object, Candide.GameModels.Controllers.DecorationUpgradedArgs)System.EventHandler<Candide.GameModels.Controllers.DecorationUpgradedArgs>::.ctor(System.Object, System.IntPtr)Candide.GameModels.Controllers.DecorationsController::add_DecorationUpgraded(System.EventHandler<Candide.GameModels.Controllers.DecorationUpgradedArgs>)Candide.PlayerMode.Construction.ConstructionContext::OnDecorationRemoved(System.Object, Candide.GameModels.Controllers.DecorationRemovedArgs)System.EventHandler<Candide.GameModels.Controllers.DecorationRemovedArgs>::.ctor(System.Object, System.IntPtr)Candide.GameModels.Controllers.DecorationsController::add_DecorationRemoved(System.EventHandler<Candide.GameModels.Controllers.DecorationRemovedArgs>)Candide.PlayerMode.Construction.ConstructionContext::SetTown(CandideServer.Models.Town.TownModel)
Deactivate
#
public System.Void Deactivate()
Method metadata
- Visibilitypublic
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
58D682A730DB0B92983A97EA7888ABE5D467FF637D281B680AA726F0DB8598EF - Body hash
AE97792D7BF2BFFB539F581FD5BC65E11501481B9F0EE1EBAA45C116284DF131 - IL size182
Referenced calls
Candide.PlayerMode.Construction.ConstructionContext::OnBuildingAdded(System.Object, Candide.GameModels.Controllers.BuildingAddedArgs)System.EventHandler<Candide.GameModels.Controllers.BuildingAddedArgs>::.ctor(System.Object, System.IntPtr)Candide.GameModels.Controllers.BuildingsController::remove_BuildingAdded(System.EventHandler<Candide.GameModels.Controllers.BuildingAddedArgs>)Candide.PlayerMode.Construction.ConstructionContext::OnBuildingRemoved(System.Object, Candide.GameModels.Controllers.BuildingRemovedArgs)System.EventHandler<Candide.GameModels.Controllers.BuildingRemovedArgs>::.ctor(System.Object, System.IntPtr)Candide.GameModels.Controllers.BuildingsController::remove_BuildingRemoved(System.EventHandler<Candide.GameModels.Controllers.BuildingRemovedArgs>)Candide.PlayerMode.Construction.ConstructionContext::OnBuildingUpgraded(System.Object, Candide.GameModels.Controllers.BuildingUpgradedArgs)System.EventHandler<Candide.GameModels.Controllers.BuildingUpgradedArgs>::.ctor(System.Object, System.IntPtr)Candide.GameModels.Controllers.BuildingsController::remove_BuildingUpgraded(System.EventHandler<Candide.GameModels.Controllers.BuildingUpgradedArgs>)Candide.PlayerMode.Construction.ConstructionContext::OnDecorationUpgraded(System.Object, Candide.GameModels.Controllers.DecorationUpgradedArgs)System.EventHandler<Candide.GameModels.Controllers.DecorationUpgradedArgs>::.ctor(System.Object, System.IntPtr)Candide.GameModels.Controllers.DecorationsController::remove_DecorationUpgraded(System.EventHandler<Candide.GameModels.Controllers.DecorationUpgradedArgs>)Candide.PlayerMode.Construction.ConstructionContext::OnDecorationRemoved(System.Object, Candide.GameModels.Controllers.DecorationRemovedArgs)System.EventHandler<Candide.GameModels.Controllers.DecorationRemovedArgs>::.ctor(System.Object, System.IntPtr)Candide.GameModels.Controllers.DecorationsController::remove_DecorationRemoved(System.EventHandler<Candide.GameModels.Controllers.DecorationRemovedArgs>)Candide.PlayerMode.Construction.ConstructionContext::MaterialStorages_Reset()Candide.PlayerMode.Construction.ConstructionContext::get_State()Candide.PlayerMode.Construction.ConstructionModeDisplayState::Clear()
HighestLevelledCarpenterBuildingId_Find
#
private System.Void HighestLevelledCarpenterBuildingId_Find()
Method metadata
- Visibilityprivate
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
6C179900D598A3C67F0C40D7C285C8454C6569BC41C469953E9541BE63B7F08B - Body hash
96B65BA58ECCA9EE60889442886E221CB5A9D496AC2C9E15A7586AA449D1E19F - IL size107
Referenced calls
Candide.PlayerMode.Construction.ConstructionContext::get_State()System.Nullable<Candide.PlayerMode.Construction.TownDisplayData>::get_HasValue()System.Nullable<Candide.PlayerMode.Construction.TownDisplayData>::get_Value()Candide.GameModels.GameState::TryGetTown(System.Guid, Candide.GameModels.Models.ClientTownModel&)Candide.GameModels.Managers.TownsManager::FindHighestLevelledCarpenterForTown(CandideServer.Models.Town.TownModel)System.EventHandler::Invoke(System.Object, System.EventArgs)
LogisticsTentBuildingId_Find
#
private System.Void LogisticsTentBuildingId_Find()
Method metadata
- Visibilityprivate
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
6012DD5F4762EA4943A497928192F9B9ED4BF4C7F4D97165649FED1802AAD9CE - Body hash
A4FA2B5F19528EE191F3FBCB16EE3B5FC1AF989CE542727D12979F17358A4F9B - IL size107
Referenced calls
Candide.PlayerMode.Construction.ConstructionContext::get_State()System.Nullable<Candide.PlayerMode.Construction.TownDisplayData>::get_HasValue()System.Nullable<Candide.PlayerMode.Construction.TownDisplayData>::get_Value()Candide.GameModels.GameState::TryGetTown(System.Guid, Candide.GameModels.Models.ClientTownModel&)Candide.GameModels.Managers.TownsManager::FindAnyLogisticsTentForTown(CandideServer.Models.Town.TownModel)System.EventHandler::Invoke(System.Object, System.EventArgs)
MaterialStorages_Reset
#
private System.Void MaterialStorages_Reset()
Method metadata
- Visibilityprivate
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
8A394F3A58EA060D1D724167FF296E34206D90CCB4E5D37CABE2792921FDAC59 - Body hash
28DC80116D3E2BDC3F00CDEB0CAAB8A05C73E444C2CA0EC9D6CD6DA263BDCAE0 - IL size80
Referenced calls
System.Collections.Generic.Dictionary<System.Guid, Candide.PlayerMode.Construction.TempClass>::GetEnumerator()Dictionary.Enumerator<System.Guid, Candide.PlayerMode.Construction.TempClass>::get_Current()System.Collections.Generic.KeyValuePair<System.Guid, Candide.PlayerMode.Construction.TempClass>::Deconstruct(!0&, !1&)Candide.PlayerMode.Construction.TempClass::Dispose()Dictionary.Enumerator<System.Guid, Candide.PlayerMode.Construction.TempClass>::MoveNext()System.IDisposable::Dispose()System.Collections.Generic.Dictionary<System.Guid, Candide.PlayerMode.Construction.TempClass>::Clear()
MaterialStorages_Setup
#
private System.Void MaterialStorages_Setup()
Method metadata
- Visibilityprivate
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
C592CBDF0551F26B104E0691C64F00ECEC527C8E7864ABFE81846DD0400189D7 - Body hash
87267BDD824341750AB962C490BA8BD12103DC72B313B938A1CBD6A1499740CF - IL size213
Referenced calls
Candide.PlayerMode.Construction.ConstructionContext::get_State()System.Nullable<Candide.PlayerMode.Construction.TownDisplayData>::get_HasValue()System.Nullable<Candide.PlayerMode.Construction.TownDisplayData>::get_Value()Candide.GameModels.GameState::TryGetTown(System.Guid, Candide.GameModels.Models.ClientTownModel&)Candide.GameModels.Managers.TownsManager::GetAllMaterialStoragesForTown(CandideServer.Models.Town.TownModel)System.Collections.Generic.HashSet<System.Guid>::get_Count()System.EventHandler::Invoke(System.Object, System.EventArgs)System.Collections.Generic.HashSet<System.Guid>::GetEnumerator()HashSet.Enumerator<System.Guid>::get_Current()System.Collections.Generic.Dictionary<System.Guid, Candide.PlayerMode.Construction.TempClass>::TryGetValue(!0, !1&)Candide.PlayerMode.Construction.ConstructionContext::OnStorageGettersUpdate(System.Boolean)System.Action<System.Boolean>::.ctor(System.Object, System.IntPtr)Candide.PlayerMode.Construction.TempClass::.ctor(System.Guid, System.Single, CandideServer.Models.IOStorageType, System.Action<System.Boolean>)System.Collections.Generic.Dictionary<System.Guid, Candide.PlayerMode.Construction.TempClass>::set_Item(!0, !1)HashSet.Enumerator<System.Guid>::MoveNext()System.IDisposable::Dispose()
OnBuildingAdded
#
private System.Void OnBuildingAdded(System.Object sender, Candide.GameModels.Controllers.BuildingAddedArgs args)
Method metadata
- Visibilityprivate
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
1C4FA7D6F5D3B32F9239725E40576C5E043C8F15B00E11A41D6C5EE8C8CB44C3 - Body hash
2B1AE3D892A7909C3038ACA87DED84F79262EB6E4ED7EBC18A651E3F02EB36EA - IL size100
Referenced calls
System.String::op_Equality(System.String, System.String)Candide.PlayerMode.Construction.ConstructionContext::MaterialStorages_Reset()Candide.PlayerMode.Construction.ConstructionContext::MaterialStorages_Setup()CandideCreator.Shared.Helpers.WarningHelper::Warning(System.String)Candide.PlayerMode.Construction.ConstructionContext::LogisticsTentBuildingId_Find()Candide.PlayerMode.Construction.ConstructionContext::HighestLevelledCarpenterBuildingId_Find()
Called by
String literals
material_storagetown_corelogistics_tentOnBuildingAdded town corecarpenter
OnBuildingRemoved
#
private System.Void OnBuildingRemoved(System.Object sender, Candide.GameModels.Controllers.BuildingRemovedArgs args)
Method metadata
- Visibilityprivate
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
06A2C6E88B0718E49622433B7AF33C4F319B8D4F812F7B91C8BEBA9FF956E269 - Body hash
953D80F5B001BC1BE0E3150B62808930C1ED1706D4A413DDA4465F562C082311 - IL size305
Referenced calls
System.String::op_Equality(System.String, System.String)Candide.PlayerMode.Construction.ConstructionContext::MaterialStorages_Reset()Candide.PlayerMode.Construction.ConstructionContext::MaterialStorages_Setup()Candide.PlayerMode.Construction.ConstructionContext::get_State()System.Nullable<Candide.PlayerMode.Construction.TownDisplayData>::get_HasValue()System.Nullable<Candide.PlayerMode.Construction.TownDisplayData>::get_Value()System.Guid::op_Equality(System.Guid, System.Guid)Candide.PlayerMode.Construction.ConstructionContext::SetTown(CandideServer.Models.Town.TownModel)Candide.PlayerMode.Construction.ConstructionContext::LogisticsTentBuildingId_Find()System.Nullable<System.Guid>::get_HasValue()System.Nullable<System.Guid>::GetValueOrDefault()Candide.PlayerMode.Construction.ConstructionContext::HighestLevelledCarpenterBuildingId_Find()System.Nullable<Candide.PlayerMode.Construction.SelectedConstructionDisplayData>::get_HasValue()System.Nullable<Candide.PlayerMode.Construction.SelectedConstructionDisplayData>::get_Value()System.Nullable<System.Guid>::.ctor(!0)Candide.PlayerMode.Construction.ConstructionContext::SetSelectedConstruction(Candide.PlayerMode.Construction.HighlightedBuilding)
Called by
String literals
material_storagetown_corelogistics_tentcarpenter
OnBuildingUpgraded
#
private System.Void OnBuildingUpgraded(System.Object sender, Candide.GameModels.Controllers.BuildingUpgradedArgs args)
Method metadata
- Visibilityprivate
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
00A228F6E2135645238669C3C80A0069032A06BF1F380B3E34F2FA77847CC184 - Body hash
E4BC276C7B8E31BFE1973E4C0C2FF2E22B35A44512F11BF74177C14178DF6EDF - IL size256
Referenced calls
Candide.PlayerMode.Construction.ConstructionContext::get_State()System.Nullable<Candide.PlayerMode.Construction.SelectedConstructionDisplayData>::get_HasValue()System.Nullable<Candide.PlayerMode.Construction.SelectedConstructionDisplayData>::GetValueOrDefault()System.Nullable<Candide.PlayerMode.Construction.SelectedConstructionDisplayData>::get_Value()System.Nullable<System.Guid>::.ctor(!0)System.Nullable<System.Guid>::get_HasValue()System.Nullable<System.Guid>::GetValueOrDefault()System.Guid::op_Equality(System.Guid, System.Guid)Candide.GameModels.GameState::TryGetBuilding(System.Nullable<System.Guid>, Candide.GameModels.Models.Constructions.Building&)Candide.PlayerMode.Construction.ConstructionContext::SetSelectedConstruction(Candide.PlayerMode.Construction.HighlightedBuilding)Candide.PlayerMode.Construction.HighlightedBuilding::.ctor()Candide.PlayerMode.Construction.HighlightedBuilding::Set(Candide.GameModels.Models.Constructions.Building, System.Nullable<System.Guid>)System.String::op_Equality(System.String, System.String)Candide.PlayerMode.Construction.ConstructionContext::LogisticsTentBuildingId_Find()Candide.PlayerMode.Construction.ConstructionContext::HighestLevelledCarpenterBuildingId_Find()
Called by
String literals
material_storagetown_corelogistics_tentcarpenter
OnDecorationRemoved
#
private System.Void OnDecorationRemoved(System.Object sender, Candide.GameModels.Controllers.DecorationRemovedArgs args)
Method metadata
- Visibilityprivate
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
C75CA6116D9BEA88D05C86DCE3E83225F5378456AFA7CBEFBEFF487E1E4BA56F - Body hash
C3DA1AD92EBAE1AC02656C375E54625E6EE7652FE0F3FDE3F7A0BEECB0A4CA6B - IL size109
Referenced calls
Candide.PlayerMode.Construction.ConstructionContext::get_State()System.Nullable<Candide.PlayerMode.Construction.SelectedConstructionDisplayData>::get_HasValue()System.Nullable<Candide.PlayerMode.Construction.SelectedConstructionDisplayData>::get_Value()System.Nullable<System.Guid>::.ctor(!0)System.Nullable<System.Guid>::get_HasValue()System.Nullable<System.Guid>::GetValueOrDefault()System.Guid::op_Equality(System.Guid, System.Guid)Candide.PlayerMode.Construction.ConstructionContext::SetSelectedConstruction(Candide.PlayerMode.Construction.HighlightedBuilding)
OnDecorationUpgraded
#
private System.Void OnDecorationUpgraded(System.Object sender, Candide.GameModels.Controllers.DecorationUpgradedArgs args)
Method metadata
- Visibilityprivate
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
D4CA0B37053B37BB688143D172BCB4C0537E5CC5A04CFC54413BBC0071BF51E3 - Body hash
8510141CF695545216329C2A514C9B822F33CE8CAED4172D688C2A72BC6EE45A - IL size180
Referenced calls
Candide.PlayerMode.Construction.ConstructionContext::get_State()System.Nullable<Candide.PlayerMode.Construction.SelectedConstructionDisplayData>::get_HasValue()System.Nullable<Candide.PlayerMode.Construction.SelectedConstructionDisplayData>::GetValueOrDefault()System.Nullable<Candide.PlayerMode.Construction.SelectedConstructionDisplayData>::get_Value()System.Nullable<System.Guid>::.ctor(!0)System.Nullable<System.Guid>::get_HasValue()System.Nullable<System.Guid>::GetValueOrDefault()System.Guid::op_Equality(System.Guid, System.Guid)Candide.GameModels.GameState::TryGetDecoration(System.Nullable<System.Guid>, Candide.GameModels.Models.Constructions.Decoration&)Candide.PlayerMode.Construction.ConstructionContext::SetSelectedConstruction(Candide.PlayerMode.Construction.HighlightedBuilding)Candide.PlayerMode.Construction.HighlightedBuilding::.ctor()Candide.PlayerMode.Construction.HighlightedBuilding::Set(Candide.GameModels.Models.Constructions.Decoration, System.Nullable<System.Guid>)
OnStorageGettersUpdate
#
private System.Void OnStorageGettersUpdate(System.Boolean hasData)
Method metadata
- Visibilityprivate
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
8C17B64381317A715DE4D1B23790DAF981511D373F99F5963479CF8966C7ED29 - Body hash
FAFE7B2B9AAA2A43C4220EC4F5955BE2FC60C9EACFF18CEE9B581B2070CD9531 - IL size151
Referenced calls
CandideCreator.Shared.Helpers.WarningHelper::Warning(System.String)Candide.PlayerMode.Construction.ConstructionContext::get_State()Shared.Models.Construction.ConstructionMaterialsAggregate::.ctor()System.Collections.Generic.Dictionary<System.Guid, Candide.PlayerMode.Construction.TempClass>::GetEnumerator()Dictionary.Enumerator<System.Guid, Candide.PlayerMode.Construction.TempClass>::get_Current()System.Collections.Generic.KeyValuePair<System.Guid, Candide.PlayerMode.Construction.TempClass>::Deconstruct(!0&, !1&)Candide.PlayerMode.Construction.TempClass::get_HasData()Shared.Models.Construction.ConstructionMaterialsAggregate::AddMaterialAmounts(System.Collections.Generic.Dictionary<System.String, System.Int32>)Dictionary.Enumerator<System.Guid, Candide.PlayerMode.Construction.TempClass>::MoveNext()System.IDisposable::Dispose()System.EventHandler::Invoke(System.Object, System.EventArgs)
String literals
Hej
SetSelectedConstruction
#
public System.Void SetSelectedConstruction(Candide.PlayerMode.Construction.HighlightedBuilding highlightedBuilding)
Method metadata
- Visibilitypublic
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
28E8F88C523B4CF35E698745E466F2D7A7BCE114D6A8DFBF3448D7F5AD8E5A7F - Body hash
40E68612C22CF3D3F6B2C1CAB3053565CEDD4372733DB92A069B66C2687E65CB - IL size326
Referenced calls
Candide.PlayerMode.Construction.ConstructionContext::get_State()System.Nullable<Candide.PlayerMode.Construction.TownDisplayData>::get_HasValue()System.Nullable<Candide.PlayerMode.Construction.TownDisplayData>::GetValueOrDefault()System.Nullable<System.Guid>::.ctor(!0)System.Nullable<System.Guid>::get_HasValue()System.Nullable<System.Guid>::GetValueOrDefault()System.Guid::op_Inequality(System.Guid, System.Guid)CandideCreator.Shared.Helpers.WarningHelper::Warning(System.String)System.Collections.Generic.List<Shared.Models.Construction.ConstructionModel>::get_Count()System.Collections.Generic.List<Shared.Models.Construction.ConstructionModel>::get_Item(System.Int32)System.Nullable<Candide.PlayerMode.Construction.SelectedConstructionDisplayData>::.ctor(!0)System.EventHandler::Invoke(System.Object, System.EventArgs)
Called by
String literals
Check this out
SetSubMode
#
public System.Void SetSubMode(Candide.PlayerMode.SubMode subMode)
Method metadata
- Visibilitypublic
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
B331463BC84076282EA83A209619FA1B428051B98F8FF0A144AE1716194D5E99 - Body hash
DA07E3C480A129F057DB3C8D417133DEAFC103E36A72F17C2121A461E3D7978F - IL size26
SetTown
#
private System.Void SetTown(CandideServer.Models.Town.TownModel town)
Method metadata
- Visibilityprivate
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
B77DD47F3599237B32037141D5B49FBDCB9E6F755F1038830279968AF5D4FE36 - Body hash
67D4547B013C1F94FBF267E4EABB31D158C3B57BB943BE1B28CD21F3B82F78FC - IL size171
Referenced calls
Candide.PlayerMode.Construction.ConstructionContext::get_State()Candide.PlayerMode.Construction.ConstructionContext::MaterialStorages_Reset()CandideServer.Models.Town.TownModel::GetLocalizedName()System.Nullable<Candide.PlayerMode.Construction.TownDisplayData>::.ctor(!0)Candide.PlayerMode.Construction.ConstructionContext::MaterialStorages_Setup()Candide.PlayerMode.Construction.ConstructionContext::HighestLevelledCarpenterBuildingId_Find()Candide.PlayerMode.Construction.ConstructionContext::LogisticsTentBuildingId_Find()System.EventHandler::Invoke(System.Object, System.EventArgs)
Update
#
public System.Void Update(Microsoft.Xna.Framework.GameTime gameTime)
Method metadata
- Visibilitypublic
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
67AA22D2A4907B77AE97E1A0519324FDB56548B4607DDE9B722C54BBF2807EB5 - Body hash
3597B91B8061DBE886B0DF8C65AEC0C222ADC029478C485A949E1B6EB1F70746 - IL size71
Referenced calls
System.Collections.Generic.Dictionary<System.Guid, Candide.PlayerMode.Construction.TempClass>::GetEnumerator()Dictionary.Enumerator<System.Guid, Candide.PlayerMode.Construction.TempClass>::get_Current()System.Collections.Generic.KeyValuePair<System.Guid, Candide.PlayerMode.Construction.TempClass>::Deconstruct(!0&, !1&)Candide.PlayerMode.Construction.TempClass::Update(Microsoft.Xna.Framework.GameTime)Dictionary.Enumerator<System.Guid, Candide.PlayerMode.Construction.TempClass>::MoveNext()System.IDisposable::Dispose()