Candide.GameModels.Managers.GameStateManager
Type JSONpublic class in Candide.GameModels.Managers
Type metadata
- Assembly
Romestead - Namespace
Candide.GameModels.Managers - Base type
System.Object - Hash
359877041E127AE0CEEA76DE50D9E2E76E28498AC64A72DD911979BB3E0C0163
Relationships
Base type
System.Object
Methods
OnGameEnd
#
public System.Void OnGameEnd()
Method metadata
- Visibilitypublic
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
E3D0661D7FC8656C039D0CCD19BE71900917D5080E409A11E38E61C5ED3DB11D - Body hash
78AF2B09EA38D3D1C46A51DA024538359383FEFEBDC10F743AEE4FEEBF7CCE53 - IL size6
ReceiveFullGameState
#
public System.Void ReceiveFullGameState(CandideServer.ServerServices.GetFullGameStateResponse model)
Method metadata
- Visibilitypublic
- Return type
System.Void - StaticTrue
- VirtualFalse
- Hash
EE1AE78351B804152D690F155F0F6EC0A52DA3A4FD96BD3DF6446803250ED3DF - Body hash
96C6CE19274E9D3C6D0D6F5CBCB0E613C2761FE089195495968097112156EB5E - IL size286
Referenced calls
Candide.GameModels.Controllers.SimpleInventoryController::ClearActiveInventories()Candide.GameModels.Controllers.InternalResourceStorageController::SyncFullGameState()System.Collections.Generic.HashSet<System.Guid>::Clear()CandideServer.Models.Worlds.WorldModel::.ctor()Candide.Multiplayer.Chat.ChatLogManager::SyncFullGameState()Candide.GameModels.GameState::SetupNewGameState()Candide.Multiplayer.PlayerManager::UpdatePlayerViewArea(System.Boolean)Candide.GameModels.Controllers.EntityController::SyncFullGameState(CandideServer.ServerServices.GetFullGameStateResponse)Candide.GameModels.Controllers.CropController::SyncFullGameState(CandideServer.ServerServices.GetFullGameStateResponse)Candide.GameModels.Managers.TimeManager::SyncFullGameState(CandideServer.ServerServices.GetFullGameStateResponse)Candide.Multiplayer.PlayerDataController::SyncFullGameState(CandideServer.ServerServices.GetFullGameStateResponse)Candide.GameModels.Controllers.JobsController::SyncFullGameState(CandideServer.ServerServices.GetFullGameStateResponse)Candide.GameModels.Controllers.BuildingsController::SyncFullGameState(CandideServer.ServerServices.GetFullGameStateResponse)Candide.GameModels.Controllers.DecorationsController::SyncFullGameState(CandideServer.ServerServices.GetFullGameStateResponse)Candide.GameModels.Controllers.ConstructionSitesController::SyncFullGameState(CandideServer.ServerServices.GetFullGameStateResponse)Candide.GameModels.Controllers.ConstructionRecipesController::SyncFullGameState(CandideServer.ServerServices.GetFullGameStateResponse)Candide.World.ExteriorWorldHandler::SyncFullGameState(CandideServer.ServerServices.GetFullGameStateResponse)Candide.GameModels.Controllers.WorldController::SyncFullGameState(CandideServer.ServerServices.GetFullGameStateResponse)Candide.GameModels.Controllers.CitizenController::SyncFullGameState(CandideServer.ServerServices.GetFullGameStateResponse)Candide.GameModels.Controllers.TownReportsController::SyncFullGameState(CandideServer.ServerServices.GetFullGameStateResponse)Candide.GameModels.Controllers.QuestsController::SyncFullGameState(CandideServer.ServerServices.GetFullGameStateResponse)Candide.GameModels.Controllers.TownsController::SyncFullGameState(CandideServer.ServerServices.GetFullGameStateResponse)Candide.GameModels.Controllers.LogisticsController::SyncFullGameState(CandideServer.ServerServices.GetFullGameStateResponse)Candide.GameModels.Controllers.WorldItemController::SyncFullGameState(CandideServer.ServerServices.GetFullGameStateResponse)Candide.GameModels.Controllers.BossController::SyncFullSyncGameState(CandideServer.ServerServices.GetFullGameStateResponse)Candide.GameModels.Controllers.DungeonController::SyncFullSyncGameState(CandideServer.ServerServices.GetFullGameStateResponse)Candide.GameModels.Systems.Weather.WeatherController::SyncFullSyncGameState(CandideServer.ServerServices.GetFullGameStateResponse)Candide.GameModels.Controllers.RewardsController::SyncFullGameState(CandideServer.ServerServices.GetFullGameStateResponse)Candide.GameModels.Controllers.WorldStatsController::SynchFullGameState(CandideServer.ServerServices.GetFullGameStateResponse)Candide.GameModels.Controllers.WildCitizensController::SynchFullGameState(CandideServer.ServerServices.GetFullGameStateResponse)Candide.GameModels.Managers.DialogueManager::SynchFullGameState()Candide.GameModels.Controllers.RaidController::SyncFullGameState(CandideServer.ServerServices.GetFullGameStateResponse)